πŸ’° Super Mario World (SNES) - Game Genie Codes | Ethereal Games

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Super Mario World cheats, all the latest Super Mario World cheats. GG codes:1) Invincibility2) Mega jump3) Infinite time. Game Genie cheat collection file for.


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8 SECRET HIDDEN LEVELS In Super Mario World (Cheat Code Access)

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The SNES Game Genie is a finicky thing. There are two versions, and it's not easy to tell which is which; Version 1 will have the dashes already there for all four lines of codes whereas in Version 2, they don't appear until you've entered the first four digits of that line.


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Super Mario World (SNES) Game Genie Codes
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You are free to use this file on your web page, but tell me about it via email as a courtesy.
Version History: Version 1.
Finished retyping version 1.
Email me at blake ugcs.
Credit is given where known, but this is hearsay and as such it is not terribly accurate.
However, thanks to dml localnet.
Some Mario 1 codes come from the SMB Game Genie Page on NES WORLD.
A few of the Mario 2 and 3 codes come from: NESJournal 3, NESJournal 5, and Jesse Smith's game page.
Disclaimer: These codes were all tested on my CARTRIDGE of the Mario games.
They will not necessarily work in an emulator.
The music codes will probably not work at all on an emulator, since NESTICLE does not do a very good job of emulating NES sound.
Super Mario Brothers, Mario, Goombas, Koopas, Bowzer, etc.
I can't describe it!
EOXOPE-Super Mario Brothers 2020-the scenery looks tropical check out them pipes and the Castles look like log cabins--freezes if you hit a brick--the levels underground look normal OEKULT-Get a fire flower and you can phase between normal graphics and 2020-- has other effects-you can hit bricks OEPULT-Fireballs invisible, 2020 pops up, music changes, odd effects.
POOAZE-Like POOAIE, but play in grayscale.
A variation on Mario 2020.
ZKSAAE-Scrambled graphics with jerky scrolling.
EKGAAE-Great frozen title screen!
KKGAAE-Play in the great void with slow music.
Freezes if you hit a block.
Specific Graphics Codes affect some of the graphics POLAKE-New colors for blocks, etc TOSENA-Makes a nice background!
OSTENA-blocks and background scenery are fragmented Note: OSTENA is part of an immense family of codes which switch the sprites of game elements pipes, ground, background, etc I got tired of doing all of the iterations, but a partial list follows: AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA LXSEVA SKIENA-nice graphical substitutions background, etc.
ISNAKZ-when you hit a block, another block is under it POKEXX-same as ISNAKZ ISEPAG-ground is a double layer of bricks EATLGZ-Mario does not become big when powered up.
Also a music code.
Also a behavioral code.
IKAXUN-Stripes are missing from background.
YYYXUN-Small section of 1-1 with a big hole in it loops infinitely.
EEEXUN-Stripes missing from background.
PPPEPP-Question blocks flash faster.
GGAEXP-Adds colored stripes to screen.
Lots of question blocks.
POGPIE-When you kill an enemy or hit a block, an afterimage of it stays with Mario for the rest of the level.
ATEOPA-Mario starts under the ground.
POOAIE-Neat-looking title screen, screen before 1-1.
EOOPIT, XOOPIT-Similar to POOPIT-Transposes sprites with one another.
POOAAE-Frozen nice title screen.
NAGOAG-Scenery different or gone.
AKIAAE-Nice frozen title screen.
PZOOPK-Background full of odd clouds.
KITENO-Changing colored stripes on ground.
KISENO-Some ground is invisible.
KKEENO-Discolored level, some invisible scenery.
ONEENO-Some discoloration and scene jumping.
SUXENO-Blue and lime green coloring.
POPOIK-Floor is raised 1 block.
EAZEAZ-Enemies leave trails, gaps in scenery.
YAZEEO-Small changes in color.
AAAETT-Nighttime 1-1 and scrambled graphics.
EOPOPE-Adds lots of question blocks to level.
ZOTAKK, YOTAEG-Changes color of enemies, items.
IUTAVG, AEIAOG, IOTAKK-Blocks and mushrooms are monochrome.
ZXTAVG, ZXTAKG, ZXIASG-Some mushrooms, fireballs, and spinys are almost invisible.
LOIAOK, LXIAEK, LEIAXK-Blocks are sea-green.
ZXIAOG, ZXIAEG, LXIAXG-Blocks are blue with purple lines.
LOIAOG, GOIAEG, ZOIAXG-Blocks are bright purple.
YOIAKG, YXIAVG, AXIASK-Clouds are red and orange.
IXYASG, IXIAOG-Blocks are pink.
ZOTAVG, POTAKG-Blocks are blue and white.
PEAEKG-Blocks which contains coins are marked with the number 1.
KIPAXI-In castle levels x-4, the bricks and lava are blue, there is text at the top of the screen, and there are other graphical effects.
ZEKAEP-Screen jerky and graphical errors.
Also a behavioral code.
TLLLAT-Fireballs disappear and reappear.
IIAAZT-Always look like Fire Mario.
Behavioral Codes affect jumping, running, blocks, etc.
PIAULT-Mario slides when you try to stop or turn around POPISO-enemies cannot be stomped POEISO-goombas change to invincible Koopas when stomped GPPXXY-blocks disappear when you hit them IOAULT-fireballs behave.
EGXVYU, EPXVYU, AGXVYU, EPIVYU-Enemy position different than appearance.
EEEVYU-Enemies, powerups fall through ground.
EPOXUN-Blocks turn invisible when hit.
Also a graphics code.
POPXUN-Random invisible blocks and vines appear.
NNNVYU-Mario passes through objects and touches invisible ones.
ZXLLUN-Mario jumps high, comes up from under screen, hits ground, and floats down slowly.
Enemies and powerups also float down.
Freezes if you get too close to the left edge of the screen.
UUUXUN-Scroll does not keep up with Mario.
ZALLUN, ZILLUN, ZPLLUN, ZZLLUN, ZGLLUN, ZTLLUN, ZYLLUN-Mario and enemies have trouble running and stopping properly.
GENLAS-Mario has extra acceleration.
GENPTS-All question blocks contain powerups.
GENPAZ-Mario, enemies fall through ground.
POEISA-Mario is invincible and starts with 1000 points.
NAGLAG-Certain blocks repel Mario.
NAGNAP-Coins move when you get them.
NAZNAG-When you hit a block, all enemies move closer to you.
PINAAO-Move around while game is paused!
STAGEO-All enemies throw hammers!
SPEPNY-Fire is shooting at you like in a dungeon.
Die at 1-2 from time-up.
GGIOOK-Mario is a zombie.
Also a new world code.
KGIOOK-Mario is a zombie.
Also a new world code.
EGIOOK-Mario is a zombie.
Also a new world code.
GANOPE-Enemies turn into headless bowsers.
STOPYP-Come out of pipe in a cool way.
SEPTAT-Coins are in odd places.
TIKOAP-Starts level in odd location.
NZXNLO-Mario stuck in upper left-hand corner of screen.
TVAPKG-Lowers ground one block.
AETVEN-When Mario shoots fire, strange things happen.
TVTAGG-Everytime you get a powerup or stomp an enemy you get a 1up.
SKIINO-Enemies do not die.
Also a music code.
SIKAEP-Mario can jump high.
Also a graphics code.
KAAEPO-Enemies do not die.
PKAOZP-Mario is invincible and flashing.
LUGLUG-Items like mushrooms and starts move slowly.
SZLIVO-Once Mario gets a mushroom, he is invincible until time up or a pit, at which time Mario becomes small.
If he dies again, he changes to big.
AAZUAG-When Mario is turbo running, he can jump as high as desired by holding the A button.
TALLAT-Mario has autofire when he gets a fire flower.
TPLLAT-Mario glides along the ground when he has a fire flower.
TGLLAT-Mario emits bubbles when he has a fire flower and fireballs disappear.
Mario also teleports occaisonally and sometimes the game freezes.
TKLLAT-Fireballs always travel to the right.
TTLLAT-Mario cannot fire except rarely, when fireballs appear as silhouettes and copies of them move symmetrically with the originals.
Also a sound effects code.
EATOZO-Mario drops from sky at beginning of levels.
TAZUIG-Slow descent from some jumps and occasional low gravity.
GTTTTL-Go through enemies and flowers.
GIIIVY-Go through pipes and blocks to the right.
AAATIO-Only Mario can move.
KILLEN-Mario, Goombas behave oddly.
LUILUI-Mushrooms replaced with flashing odd stuff which affects you like a starman.
ISKVGY-Enemies "melt" when stomped.
GOZSXX-Mario is invincible, even from fire.
New World Codes create new levels You should use SSASSA invincibility and PIGOAP swim without water when using these codes to explore areas which would be otherwise inacessible.
GENPAS-transposes certain game elements pipes, question blocks, etc.
GENOAS, GENPZS, GENPLS, GENPGS, GENPIS, GENPOS-All of these do similar things to game elements, like GENPAS but they all differ from each other.
POOPIG, POOPIK-Puzzle piece world.
Use PIGOAP or you will fall and die.
TOOPIS, OOOPIS, LOOPIS, POAPIG, POLPIS, POYPIS-All new worlds.
Also a music code.
SIPPNG-Keep playing through this one.
A later level takes place on clouds, like a bonus round!
LIZONK-3-3 to 3-3 to 1-2 to freeze.
PGAOPK-Question block land which you cannot finish.
IPPPPI-Pipe and steps turn into question blocks.
OGOPOK-Underwater 4-1 to underwater 1-3 to underwater loop to freeze.
PGOPSK-Underwater 4-3 with grey bowser to underwater 8-4 to freeze.
ZIGPSK-1-3 with no platforms to 5-1 no enemies to nocturnal 8-3 to 2-3 bridge to 8-3 1-5 as a castle to 5-1 no enemies to underwater 4-1 with no Lakitu to 1-8 boring level to some strange dungeon to?
AYKPSK-Large ocean to 4-4 as a normal level to clouds.
IAGPSK-4-1 with no Lakitu to 1-3 to underground underwater level source />PGPOSK-2-1 to go here to 2-3.
SGOOSK-3-1 to 3-1 to 1-1 to 1-3 to?
SAGOSK-Cloud land to 2020 graphics to freeze.
SGAOSK-Underwater 4-1 to underwater 4-3 with earthquakes to?
OGIOOK-Wacky colored 1-1 with grey zombie Mario.
Also a behavioral code.
EIGPSK-Some dumb level to underground night level to desolate plain level to underground 4-3 to?
VIGPSK-4-4 as a normal daytime level to cloud trap.
Underwater 4-3 to cloud loop.
VGKOKK-Nighttime in the mine.
UGKOKK-Nighttime in the tunnel in greyscale.
ZAGPSK-4-1 no Lakitu to 1-3 to fantastic sewer level.
ZIZPSK-1-1 with Lakitu to 1-2 with Toad!
KGKOKK-Pipe to pipe to underwater 4-3 to fantastic 2-5.
GGOPSK-Dungeon 1-3 to normal level to blackness.
ZIGOSK-Drained 2-2 to daytime castle.
GGIOOK-Halloween land with zombie Mario.
Also a behavioral code.
Also a behavioral code.
EGIOOK-Stone land with zombie Mario.
Also a behavioral code.
PIPOIS+ZIGPSK-Strange plain with artifacts!
OAKOAK-Flat plain dead end world.
OOOOAK-World riddled with holes.
PPPOSK-Looping 1-3 and 2-3.
VPPPPI-Strange world with shooting coins.
AISOOK-Grey brick, black sky, no scenery.
EISOOK-Black background, no ground, autumn color scheme.
VISOOK, XISOOK-No ground, just pit of water.
GISOOK-Cloud world, zombie Mario.
APSOOK-Grey 1-1 with ceiling.
AZSOOK-Grey blocks, ceiling, partially trapped in blocks.
ETSOOK-Fantastic 1-1 that looks like 8-3!
KGSOOK, IASOOK-Autumn stone zombie.
read more stone with ceiling.
TISOOK-Grey tunnel with ceiling.
YASOOK-Zombie cloud castle with ceiling.
XPSOOK-No ground, castle, with ceiling.
Starts out as a 1-1 with a black background and no ground.
Soon you depart from familiar 1-1, swim over a lake of lava, and enter a strange corridor made of alphabet blocks!
PGEOOK-Like the aforementioned level 0-1.
LOZOOK+ZIGPSK-Fantastic mine shaft use PIGOAP.
POZOOK+ZIGPSK-Plain go down 1st pipe for underground above ground level at night.
PLZOOK-Same as PXZOOK but no zombie.
OAAOOK, IAAOOK, KAAOOK-Great time-ups.
NIGPSK+PIGOAP-Like PAAOOK but normal graphics.
EATOZS-1-1 becomes just a row of blocks that goes on forever.
GPPPPI-Altered 1-1 with many powerups.
YSAOPE+YEAOZA+ AOAPYA-World H-1 POAPYA-World I-1 ZOAPYA-World J-1 LOAPYA-World K-1 GOAPYA-World L-1 IOAPYA-World M-1 TOAPYA-World N-1 YOAPYA-World O-1 AXAPYA-World X-1 LXAPYA-World -1 NEAPYA-You are stuck in the underwater part of 8-4.
PEAPYE-Swimming through a bonus round at night.
SZLIVO-World 0-1 underwater dungeon with traps KIIOZV-Levels are arranged differently.
AIPPAT-Small changes to level.
Also a music code.
AIZPAT-Many blocks are gone, level is different.
Also a music code.
AITPAT-Level contains some object substitutions.
AIZOOG-Blue void with powerups and some scenery.
KPEPNY-Flying fish in 1-1.
OPEPNY-Lakitu in ground in 1-1.
Explore this world; levels are insanely long but can be completed.
PKPOKK-1-1 with clouds for blocks.
PIGPOG-Enemies, lifts switched around.
New World Traps creates world in which you cannot move TIKOKK-Weird castle land.
PSKOIG-Happy brick land trapped.
SGSPSK-Trapped in cloud world.
SGSOOK-Stuck in stone world.
AGOOKK-Stuck in nice caste land.
ZGKOKK-Fantastic cloud trap at https://agohome.ru/mario-games/super-mario-free-game-download-full-version.html />XGKOKK-Cloud trap with timeup death.
IISOOK-Zombie, trapped in stone.
YGSOOK-Nice cloud castle trap.
Drop Codes-drop you into a pit OGIPSK-Changing world with time-up death.
ATEOAG-drop into a pit of blue OAKOSK-Drop from sky into nothing with time-up death.
PGAOSK-Great drop into nothing with time-up death.
SAGOKK-Warp to 6-7-8 warp zone and die.
SGAOOK-Drop into white and die.
Warp Codes SPPPNK-Loop of some level.
SFX Codes NAGNAG-new sound for stomping NAGNAK-Many SFX different.
NAGNZG-Hitting block FX different.
EAGNAG-Block, stomp FX different.
NOGNAG-Go down pipe FX different.
PAGNAG, NGGNAG, NTGNAG-Many FX different.
Also a behavioral code.
AVINAL-Jump and fire FX are different.
PVINAL-Jump, fire, and powerup FX are different.
Music Codes NGGNAY-creates interesting music from all songs loops several notes and plays various bass parts over this NIGNAY-takes the DrumMix explained later and inserts pauses into it YAGNAY-plays briefly some of the end-game music and then stops-only works occaisonally OGGNAY, XGGNAY, UGGNAY, KGGNAY, EGGNAY-All of these are similar to NGGNAY, but each is different from the rest.
PPPPPP-Various tunes are switched around.
Also a graphics code.
YYYVYU-When you stomp an enemy, music goes through several variations.
KOTAGE-No sound at all.
PIPPPP-Plays invincibility music constantly.
PAPPPP-Loops normal music constantly.
POZPIS-When you interact with blocks, enemies, the music screws up.
AGGNAY, ZGGNAY-One instrument plays some wrong notes on a sine wave.
GGGNAY-Same as AGGNAY but with banjo sound.
POTPIE-Freezes with great grinding noise.
Also a graphics code.
APPPPP, PPPPPP, TPPPPP-Mixed-up music.
EPPPPP, LPPPPP, SPPPPP, NPPPPP-Weird music.
ZPPPPP, GPPPPP, VPPPPP-No music.
TGOOIG-Remixes on the fly.
YGOOIG, TAOOIG, TPOOIG, TZOOIG, TLOOIG, TYOOIG-These all do fantastic remixing which depends on what Mario does!
EPONLY-Fragmented music; some instruments off-time.
AEENLY, ZEANLY-Sound effect music freakout!
NVXNLY, SEXNLY, XXXNLY, Adds a short-decay instrument like a terrible synth banjo sound playing the melody.
OZXNAY, NZXNAY, EPXNAY, APXNAY-All these make the drums off-time in various ways.
PPPNLY-Music starts and stops frequently.
EPPNLY, APONAY, TVYNLY, EPONLY-All these make the melody off-time and the music starts and stops.
PPENLY, NZANLY, NZENLY-All these make the bass strange.
ZLLNLY, NZYNLY, NTXNLY, NYXNLY, NZNNLY, NZXNPY, NZXNZY-All these codes make really cool remixes of the music with extra drums.
ZOANLY, ZXENLY-The melody is turned off.
If the cartridge of just Mario is in, that ballad music will continue.
YLYNLY, GINNLY-Music skips frequently.
NSXNLY, NNXNLY, SUXNLY-Adds a pure, no decay sine wave like a synthesized clarinet playing the melody.
NUXNLY, NXXNLY, IOXNLY-Adds another melody sounding more like an oboe.
TZXNLY, NIXNLY, NGXNLY-Every instrument is odd or skipping.
NZXNUY, NZXNOY, NZXNSY-Makes one note more prominent.
EPONAY, EPONEY-Strange fragments of all songs and instruments.
NZONLY, NZPNLY-Strange transitions between sections of music.
PPONAY-Fragments of normal music.
AIPPAT, EIPPAT-Drums occasionally stop.
Also a new world code.
Also a new world code.
ATINAL-Music replaced by grinding noise.
AEINAL-Music and SFX freak out.
ASINAL-Wonderful musical freakouts triggered by jumping.
Deleter Codes eliminates certain game elements SEGAKE-no scenery XZZOEK-no enemies VULANE-world is invisible blue screen code IKTPOK-no outdoor enemies ZTSLEG-no items except coins TIKULT-fireballs disabled PIGNAX-Mario is invisible, enemies are gone NAGNAX-Mario is invisible, enemies are gone VENUSS-no items in bricks USSUSS-no mushrooms PZOPIG-Some background is gone.
SAGOZK-no background ATLOPT-No platforms.
YYOPAK-Only clouds in background.
PYSOOK-No background, blue sky.
KOTAGE-No sound at all.
Codes ALKELI-Score is strange.
IANOXG-timer is goofed-starts on MOO!
ATAPIX-continues automatically IGEAPO-game stuck in demo TIKPOG-more enemies EPZKIX-tons of turtles YYTOZA-Over 155 lives.
KILLLU-Jumping when big warps you to the next level.
Failed Codes These are codes I have seen on other lists, tested, and found not to work.
This may be due to differences among cartridges, or to the fact that I may have simply missed the effect.
If anyone can discover an actual effect, good for them.
NAPNAG-Description reads "Hit block for permanent 2020 graphics.
KIZVUY-Description reads "I'm walking.
EKOETI-Drums are screwed up nicely.
EKIEPS-Wonderful code which switches drum samples and sfx.
Just listen to the character select music!
Also a behavioral code.
KPIEPK-Music sustains longer between scenes.
Also a graphics code.
Also a behavioral code.
EKPEPS-Drums slow to off.
Also a graphics code.
Also a behavioral code.
Also a great behavioral code.
KATEPK-Like the clarinet code for Mario 1.
EPOEPI-Like the Mario 1 banjo code.
EPOPEI-Some instruments cannot keep up.
EIKPOZ-Freezes, but music continues with odd drum samples.
ELGOPE, EGGOPE, EAGOPE, AAGOPE, ZAGOPE, EIGOPE, EYGOPE, GGGOPE, TIGOPE, EAGOPE-All these codes screw up the beginning of the pregame music amazingly, but none of them last for more than 20 seconds.
They always make a perfect transition into boring normal level music.
I need codes which do this kind of thing without ever resuming normal music.
IANOXG-Certain parts are doubled and track oddly.
XZZOEK-Certain notes sustained longer.
ELKELG-Great noise when you die.
Also a behavioral code.
I need a code which, when you die, does not resume the level so this music can go on longer.
ELKELS-Title music is odd.
ALKELI-No bass, some parts are scrambled.
PLKELI-Bass is playing all the wrong notes.
EIKELI-No bass, parts screwed up.
Behavioral Codes KEZEKZ-When you pick up an item, you transport to the top of the screen.
SEZEPS-Same as KEZEKZ but you don't go as high.
PAZEAZ-When the pidgit lands, subcon shakes.
EOZEKI-Mario goes on a picking-up frenzy, falls through the ground and dies.
You please click for source delay this if you land on an enemy, and you can make Mario go through strange graphic changes.
EKPETZ-Some enemies are gone.
EKIEPZ-Enemies appear from left.
Also a graphics code.
OPEOPE-Drill Mario spins and sometimes goes through ground.
KPIEPO-Mario can control enemies with B.
Also an SFX code.
Also a graphics code.
EPIEPO-Like KPIEPO except it also affects SFX differently.
Also a graphics code.
Also an SFX code.
KPIEPK-Mario's control is incredibly strange!
Enemies fall into the ground.
Also a music code.
Also a graphics code.
EKAEPS-Hearts appear every time you kill an enemy or throw something.
Also a music code.
EPKEPK-Mario's control is very strange.
Also a music code.
Also a graphics code.
PKKEKK-Mario can control pidgits and make them jump with A, even while they are in the air already!
Mario himself, however, cannot jump.
KAKEPK-All the characters now flail their legs like Luigi when they jump!
KAAEPK-Characters shake and can't stand still.
They can jump the entire height of the screen.
Also a great music code.
KASEPK-Mario's control is odd.
Also a graphics code.
KPZTSZ-Mario falls through things.
XEEEEE-Unlimited vegetables, coins, etc.
EPAPPI-Enemies don't stick to their routes, they fall off ledges.
EPOPAI-Enemies spontaneously disappear, Mario appears at top of screen.
EPEOPI-Enemies fall through ground.
EELPOT-Enemies walk through things.
One time I threw a POW block and the music did an OOOVYU freakout, the sky turned green, and the game froze!
Experiment with this one.
UEAPOT-Another unpredictable code like LEAPOT.
TEAPET-Enemies and vegetables float at the top of the screen.
Also a music code.
USSUSS-Mario does not interact with enemies.
EEEULT-When you kill certain enemies, they fly straight up.
TELPOT-Ghost-like enemies walk through objects.
POPAET-When throwing things to the left they travel further.
YPYPYP-POW blocks change into other objects.
APAPAP-You can put things in midair and stand on them.
TEAPOP-Enemies fall from screen on sight.
YXSETUAO+NSVAPUEO-Mario is very fast.
YZEEGKAO+NIEEYKEV-Luigi is very fast.
YXNAIUAO+NSNEAUEV-Toad is very fast.
YZXALKAO+NIXATKEY-Princess is very fast.
GOEANKAO+NSEEKKA Specific Graphics Codes AAZENZ-A cool-looking freeze.
PAZEOZ-When Mario gets hurt, he stays looking "negative.
EKKELV-The scene frequently shifts in a confusing manner.
Also a SFX code.
EOSESI-The scene occaisonally shifts.
EIKESO-Everything is a nice red-and-white.
EKIEPZ-Odd background in pre-game.
Also a behavioral code.
Also an SFX code.
Also a graphics code.
EPIEPO-Just like KPIEPO except affects SFX differently.
Also a graphics code.
Also an SFX code.
PPIEPO-Adds stripes to level.
Also an SFX code.
Also an SFX code.
Also a level altering code.
Also an SFX code.
TPIEPO-Adds stripes, other effects just like XPIEPO.
Also a music code.
Also a behavioral code.
EPKEPK-Enemies are negative images.
Also a music code.
Also a behavioral code.
KASEPK-Adds stripes of color in pregame.
Also a behavioral code.
KATEPK-Mario is a shadow.
Also a music code.
KIZEKE-Adds stripes of color.
ISOOPE-Very minor graphical substitution.
ELVISS-Odd character select screen.
EPOAAE-Slot machine graphics in pregame, enemies and powerups blink rapidly and move in slow motion.
GEAEAE-Screen scrolls, but Mario does not go with it.
LYLOPE-Substitutes other sprites for doors.
ELKELA-Slot graphics in pregame, graphics odd.
TSOOPE-Great-looking freeze when you pull a vegetable.
ELSELI-Scrambles graphics behind you.
POZEXL-Rippling water sprite substituted for upper-left corner of green platforms.
OKPETZ-Logs in first level are gone.
EPAEPA-In beginning of level 1, strange effects include warped graphics and Mario balancing an enemy on his head!
EPTEPT-Graphics are scrambled and change.
Level Altering Codes Alter level structure, not sprites themselves.
KAZETZ-Holes in the ground.
There are 5 enemies where there should be only one.
KPZETZ-Pits in the ground.
KZZETZ-The level is rearranged.
KXZETZ-The enemies are different.
KLZETZ-The level is rearranged.
KUZETZ-The enemies are different.
KGZETZ-The level is rearranged.
KEZETZ-same KTZETZ-same KNZETZ-The level is nicely different.
XPIEPO-Eternal plunge with enemies.
Use invincibility or you will soon die.
Also an SFX code.
Also a graphics code.
Graphics Scramblers Similar to the OSTENA family in Mario 1, these codes switch certain sprites with other sprites.
EEEEEE-does not affect pregame, but is wonderful in game!
KKZOPZ-When Mario is not scrolling vertically, graphics look like the Mario 1 2020 graphics codes!
PEEEEE, ZEEEEE, GEEEEE, KEEEEE, IEEEEE, SEEEEE, TEEEEE, YEEEEE-These all are like OSTENA and are great!
SFX Codes EKKELV-The sound effects for jumping and climbing change.
Also a graphics code.
KPIEPO-Changes effect for character selection.
Also a graphics code.
Also a behavioral code.
EPIEPO-Just like Super mario world cheat codes game genie but the sound effect for throwing keeps changing.
Also a behavioral code.
Also a graphics code.
PPIEPO-Changes character select effect.
Also a graphics code.
OPIEPO-Changes character select effect.
Also a graphics code.
XPIEPO-Changes character select effect.
Also a graphics code.
Also a level altering code.
IKAAAE, PKAAAE-Constant effect is going all the time.
EEAAAE-Mario does not make that falling noise at the beginning of the pregame.
IGEAPO-Sound effects for shrinking are odd.
Failed Codes UAZEAZ-This code worked one time, and it was the coolest thing.
Mario was jumping around in slow motion inside what looked like a warped fantasy slot machine not the one in the sub-game.
IIIOPE-SFX code which does nothing I can find.
Super Mario Brothers 3 Behavioral Codes UUKXGLIE-Always small Mario, invincible, can jump on any enemy.
VXKXGLIE, KXKXGLIE-Invincible, but may not be able to go in pipes.
PGTIPS-Pass through most enemies KOSUZI-This code allows you to pull blocks out of the scenery and creates holes that you can fall down if you are not careful.
Only allows you to pull blocks out at certain points in space.
AOSUZI-A much better version of KOSUZI.
Mario can shoot out a block at any time, and can remove scenery, blocks, pipes, or any other game element.
A great weapon and tool for carving passages.
AESUZI-Mario can pull blocks out erraticaly, and a menu blocks the screen when he jumps.
The hammer brother on the map is in an odd location.
There is no hammer brother on the map, the music is odd for a split-second, and those colored blocks in the background i.
This code freezes after a little while and leaves the music running.
AOYUZI-Hammer brother on map takes a nap.
VVLLLI-Mario bounces when he walks.
See also MUSIC CODES.
EAOXUN-Enemies commit suicide upon seeing Mario.
KKLLLL-Your score shoots up as your time shoots down to 0.
APZLYG-You seem to be walking on the scenery for a completely different level.
APOUZI-Enemies, Mario go through walls.
TLLLEE-On map, Mario's "ring of stars" expands until it disappears.
TLLLLY-There is no sound effect when Mario hits a block.
In addition, every time he hits a black there is a small flash.
POPUPO-Music box is always active.
TELLEY-Mario is forced to run full speed to the right against his will.
Try getting far in the game with this code!
POIISG-Blocks move up a notch when you hit them.
KOZZYV-Plants don't fire as much.
IOZZVV-Freezes the Para Goomba.
OEPZXZ-When Mario kills an enemy or gets a coin, he also gets a 1up.
OOKXGLIA-Start and continue as a Raccoon.
OOKXGLIE-Start and continue as a Frog.
SEUXKGAA-Press B and DOWN for a door.
XEKXGIJE-Start and continue as a Tanooki.
YLLLLI-Walk through walls, objects.
Para Koopa wings fly separately from bodies.
SSASSA-Cannot be touched by enemies or powerups.
TTTXUN-Mario the human top.
POEISO-Enemy position different than it appears.
ATIXXL-Mario has trouble running.
ATVXXL-Mario has different trouble running.
Also a specific graphics code.
AOZXEL-Hard to maneuver Mario, freezes when you kill an enemy or hit a block, Mario cannot run, only can move forward by jumping.
Also a graphics code and a music code.
EPTXXL-When Mario holds B and runs to the right, he will not go faster, but instead, slow down, stop, and reverse direction, increasing to maximum speed.
EPYXXL-Like EPTXXL except Mario does not reverse direction.
TZLXZS-When Mario hits a block, a green block appears 2 notches down and the original becomes invisible.
This also changes the sound effect for flapping your tail.
TYLXZS-Same as TZLXZS, but a different sound effect is substituted.
TELXZS-Mushrooms do not emerge from blocks, but instead fall from heaven.
APOXXL-Stomp an enemy while running and get a boost.
Also a graphics code.
Also a graphics code.
Also a graphics code.
Also a graphics code.
UNYXXL-No friction when walking right.
Also a graphics code.
SNYXXL-Walk slowly to the right.
Also a graphics code.
EXYXXL-Walk slowly to the right.
Also a graphics code.
PXNXXL-Walk slowly to the left.
Also a graphics code.
XXYXUU-Mario's motion is very jerky.
Also a graphics code.
XXLXUU-Mario slides when he moves.
Also a graphics code.
Also a music code.
ESSXUU-Mario's motion very jerky.
Also a graphics code.
Also a music code.
ZZZXUU-Mario has difficulty jumping.
Also a graphics code.
Also a graphics code.
Also a music code.
AOLXUU, OSLXUU, ESLXUU, GSLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All make Mario slide.
All are also graphics codes.
ZTZZYS-Once p-meter starts flashing, it never stops.
PAXZOP-Odd behavior, repelled by koopas?
POXZOO-Swim without water, but gravitational pull is very strong.
Very difficult to do, use NES max or any turbo controller.
Also super mario world cheat codes game genie graphics code.
POXZOU-When you try to brake, you accelerate.
PVPUPO-Coins rain from sky.
PNPUPO-Game is slow motion, no back-scroll, hammer brother is asleep.
SVTZTS-When you hit a block, it appears green one block unit up.
POXXTZ-Mario shoots fire all the time!
Level 1-1 looks enemy-free, but if you keep heading to the right, you will be invisibly barred.
Then the game behaves as if you are at the last level battle with Bowzer The ground shakes and Bowzer lands.
He is invisible and is instantly destroyed.
learn more here door appears to the holding chamber and the normal game ending resumes!
Score is 0 the entire time.
PSZUPO-No enemies except one buzzy beetle which falls from the sky.
KKLZZO-Cannot interact with enemies, powerups.
Also a graphics code.
KKTZZI, KKTZZS-Hitting a question block springs you up into the air.
KKEZZE-Shells behave very oddly.
Donut blocks appear underfoot.
Also a graphics code.
Also a music code.
PPZZZE-Mario can jump through coin blocks.
Also a music code.
Also a music code.
Also a music code.
AKEZZE, NKEZZE-Shells behave oddly.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a graphics code.
PYPUNO-Enemies appear in odd places.
Also a graphics code.
Also an SFX code.
PYPUPS-Enemies fall from sky.
Also a graphics code.
PYPUPT-Hammer brother is sleeping.
Also a music code.
PYPUPN-Strange things that you can kick around come out of blocks!
SYVUPO-Screen does not scroll.
Also a graphics code.
PYPXUN-Enemies drop dead on sight.
TELLLI-Mario cannot jump, just slide across screen.
TPLLLI-Mario can squeeze through walls, blocks.
PTLLLI-Mario can squeeze through things slowly.
VELLLI-Mario is constantly high-jumping!
Mario gets 1ups when he kills.
VXLLLI-Mario is constantly jumping slightly less high, 1ups.
APLLLI-Placement of invisible walls, platforms after getting powered up.
VULLLI-Mario bounces very low, 1ups.
EELLLI-Very high bounce, 1ups.
EOLLLI-Slightly lower bounce, 1ups.
EXLLLI-Slightly lower bounce, 1ups.
AELLYT-Can't interact with blocks.
ZELUYT-All blocks contain stars.
AELUYT-Blocks turn into note blocks with mushrooms, flowers in them.
PELUYT-Same, but tails instead of flowers.
GELUYT-Wood blocks with powerups.
KELUYT-Bosses come out of blocks and die.
You can finish the world in any level!
IELUYT-Wood blocks with powerups.
TELUYT-Wood bricks with stars.
YVUUYT, YNLUYT-Blocks turn into black chomping plants with powerups.
TVUUYT-Hit a coin and ghost images appear, powerups become 1ups.
AEUUYT, AELUYT-Note blocks with powerups.
AOUUYT-Coins are powerups, powerups break.
AKUUYT-Note blocks sink and move around.
EOUUYT-Note blocks move differently.
PEUUYT-Note blocks with powerups.
PUUUYT-Note blocks, bosses are in blocks and go flying!
ZEUUYT-Note blocks with stars.
ZUUUYT-Note blocks, 1ups, bosses.
LEUUYT-Wood blocks with powerups.
PUUUAT-Note blocks with powerups, bosses.
PUUUYV-Note blocks with powerups.
ASTUYT-Blank screen, wood blocks appear everywhere.
ESTUYT-Blank screen, less wood blocks appear.
VSTUYT-Note blocks appear near question blocks.
GSTUYT, PSTUYT-Note blocks appear.
OSTUYT-Different note blocks appear.
LSTUYT-Screen does not scroll, powerups.
AIZUYT-Mario moves on map in slow motion.
ASNUYT-Cannot interact with blocks.
PGAOKA-Run around under level.
PGZOKO, PGXOKO-No piranha plant.
PAZSNO-Mario does not interact with enemies.
TVUXNUEE-Mario runs extremely fast.
EANZKLLA-Hold B to slide or bounce.
TEUZELSZ-Mario stops instantly after letting go of running.
KANZKLLA-Power slides hold B.
ZVUXNUEE-Tap B for turbo.
KEUZELSZ-No deceleration after running.
IIIIII-Enemies are displaced one unit upwards and occasionally teleport.
ZTZZYS-P-meter never stops after it starts, and blocks disappear when struck.
SXTZPO-Mario can ice skate when he has the tail.
ALLSTA-Note blocks in background with mushrooms, flowers in them.
PLLSTA-Note blocks in the background with stars in them.
ELLSTA, ZLLSTA, ULLSTA, XLLSTA, LLLSTA, AALSTA, AELSTA, APLSTA, AZLSTA, AXLSTA, AULSTA, AGLSTA, AKLSTA, ATLSTA, AYLSTA, etc.
Someone should do all of the permutations and describe each code which results.
AVXLUL-Sticks a note block in level 1-1.
EVXLUL-Sticks a pipe segment in level 1-1.
PVXLUL-Sticks 2 note blocks in level 1-1.
ZVXLUL-Sticks 3 note blocks in level 1-1.
LVXLUL-Sticks 4 note blocks in level 1-1.
GVXLUL-Sticks 5 note blocks in level 1-1.
IVXLUL-Sticks 6 note blocks in level 1-1.
TVXLUL-Sticks 7 note blocks in level 1-1.
YVXLUL-Sticks 8 note blocks in level 1-1.
OVXLUL-Sticks a bigger pipe segment in level 1-1.
XVXLUL-Sticks game for pc play online pipe in level 1-1.
UVXLUL-Sticks a bigger pipe in level 1-1.
KVXLUL-Sticks a bigger pipe in level 1-1.
SVXLUL-Sticks a bigger pipe in level 1-1.
VVXLUL-Sticks a bigger pipe in level 1-1.
NVXLUL-Sticks a bigger pipe in level 1-1.
ISOIKE-Can't interact with enemies, powerups.
AASAAS-Mario is trapped on map and can only battle.
LLLUUU-Piranha plant fireballs come from different locations.
KSSXUU-Mario has trouble moving backwards.
AOLXXU-Mario accelerates quickly, and points look different.
Powerups also behave oddly.
EOEISA-Mario falls through the ground in places.
AOZULT-Mario forced to play ice level forever.
AOSUZT-Mario cannot hit blocks from below, and bosses pop out of question blocks.
KKKKKK-Turtle shells don't break blocks.
IANXOU-B button slows Mario down.
OPEKGG-Tornado takes Mario away.
YYXPLOVS-Mario only has one life but appears to have 99.
PGTIPO-Shells "tunnel" through blocks.
Graphics codes OPOXUN-Enemies "drip" points, background splits into moving parts.
AOPUZI-Map is just a bunch of nice-looking static.
PINAOO-Freeze with wacky static.
XZZOEK-Alters the background scenery significantly.
IANOXG-Makes green stripes and spots appear everywhere.
TANOXL-A very odd, confusing graphics scrambler.
AASUZI-Makes an odd-looking map, and whenever Mario jumps, a menu blocks the screen temporarily.
AOTUZI-Hammer brother on map looks scrambled.
This freezes in the levels.
AOSZZI-Hit a coin block and go flying.
You will come down at the end of the level.
VVLLLE-Enemies have a nervous tic.
ETOXUN-The apparent position of enemies is different from the actual position.
POSOXG-Adds spots of odd color to bkgrnd and game elements.
EPOXPN-Piranha plants look odd.
GPOXUN-Screen flickers VVALLL-Wintertime color scheme on map and levels.
VVLLLT-Upon entrance into a level, the screen flashes, a weird noise sounds, and Lemmy Koopa materializes in Mario's position, causing him to die and the game to freeze.
VPSUZI-A very strange version of KPSUZI.
APPUZI-Enemies fall from sky.
VVLLZL-Fantastic code which depicts one of Bowzer's most disturbing experiments-strange half-Koopa half-Goomba mutants!
VVLLXL-Scenery is very slightly different.
VVLLUL-Scenery is very slightly different from above code.
YVONNE-Map freezes and looks quite bizarre.
POPXPO-A fantastic code which causes enemies and items to leave trails when they move.
VOPXPO-Same as POPXPO, but Mario is also hovering.
AOPXPO-Leaves trails, but enemies flash graphical changes.
ZZLLUN-The screen will not scroll in the level.
ALKELI-A scrambled map, the only available move being a battle.
OOOOKK-Large patches of different color over scenery, game elements.
EEEOKK-Scrambled map, when you enter a level it is automatically beaten.
When you enter the castle there is a graphic display and the game freezes.
AKAKAK-Scrambles the map and freezes.
You do not interact with Koopas and Goombas, and they are mutated wildly.
The Goombas have wings but do not fly.
Buzzy beetles also have wings.
On occaison, there are strange rains and hammers or odd super mario world cheat codes game genie will come flapping towards you.
The flashing circle things name?
IANOXG-Vertical stripes of color in levels.
YAZPNO-The level is gone, just a sky-blue void into which all sentient beings fall.
VALLEY-Somewhat difficult to describe.
POZZVV-Para Goombas appear upside-down.
KISSYS-All enemies appear at left side of screen.
PZVUXV-Freezes, displays Mario with a glowing halo, a toad gesticulating wildly, and a green king-dog scratching himself.
NIXOOK-Cool-looking frozen title screen.
AKIXXL-When you change from the map to a level, the palette changes rapidly but returns to normal once you enter the level.
AOZXVL-Colors of Mario and world cycle.
Also a behavioral code.
Also a behavioral code.
AZZXVL-When Mario jumps, a menu blocks the screen.
TYXXZS, TYZXZS-Mario's clothes are all black.
In addition, the sound of Mario flapping his tail changes.
KKKOKK-Mario appears on the map in a very odd way.
NNNOKK-Ice world with graphic alterations.
APOXXL-Different odd title screen.
EPOXVS-Map flashes when Mario enters a level.
Freezes with infinite music.
TYLPZS-Mario cannot reach 1-1.
Mario enters a battle with the hammer brother and falls through the ground.
After he dies, the hammer brother starts moving and never stops.
ANYXXL, EEYXXL, NNYXXL, VNYXXL, ONYXXL, XNYXXL, SNYXXL, EXYXXL-these all alter the color palette and also are behavioral codes.
UUUXUU-Play in a black void.
Mario is also paralyzed.
XXLXUU-Palette is odd, leaves fall straight down.
Also a behavioral code.
Also a music code.
ESSXUU-Palette subtly different on map no blue.
Also a behavioral code.
Also a music code.
EEEXUU-When you get points, the first 2 digits of the point score get stuck at the top of the screen.
OOOXUU-Aforementioned "menu" when you jump, graphics jump around in a confusing way.
Also a behavioral code.
Also a behavioral code.
Also a music code.
OZXXUU-Points appear on ground.
AOLXUU-Palette shifts when you enter scene.
Also a behavioral code.
OSLXUU, ESLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All of these change the palette of the map and the levels.
All of these are also behavioral codes.
XSLXUU-Map palette is changed, level is a black void.
KSLXUU-Map palette is changed, level is a black void.
GSLXUU-Map and level are a faint blue color.
Also a behavioral super mario world cheat codes game genie />ZTZOYS-Same mysterious ice level as PIPOIS, but you are pulled across it to the right.
When you die, the hammer brother moves indefinitely.
ZTZOAS-Same ice world, but Mario is free to move at will.
LOXZOP-Odd curtain at the beginning.
When little Mario jumps, he still appears to be running.
When you get a mushroom, the palette changes slightly.
Becomes a graphics scrambler if you get a tail.
UOXZOP-Odd animation for jumping, some scrambling.
GOXZOP-Odd animation for jumping.
KOXZOP-When you jump, you apear to be Frog Mario.
TOXZOP-When you jump, you look strange.
YOXZOP-Odd animation for jumping and curtain.
POXEOP-Odd beginning to 1-1.
Also a behavioral code.
When you enter a level or the map, screen dims until only Mario can be seen.
Scenery, enemies are still there, however.
POXZOY-No walking, jumping animation!
Freezes when you get a mushroom.
OOXZOO-No title screen, goes right to map.
POXPOZ, POXPOX-Beginning of 1-1 scrambled.
ESSZUU-Black on map is orange.
AIIZXY-Mario is a red frog.
POXZOP-Odd curtain, no jump animation.
ZAPUPO-Enter level one and fall on a warped version of the map screen!
PLPUPO-Levels are switched around.
Level 1 is a warped Toad house.
Looks like it will freeze, but it doesn't.
Second level is dungeon, 3rd is spade, dungeon is hammer brother without hammer brother.
Level 1 is some strange dungeon with music from the level 7 map!
The fortress is a stable warped map which will not freeze.
Combine this with the music code OOOVYU, go in the door, and prepare for a wonderful piece of music!
PYAUPO-Raccoon Mario looks odd.
KZTXVA, KZTXVE-Title screen looks fantastic!
KZTXVA, KZTXVE-Title looks fantastic!
VXYZZZ-Frozen game, just strobing curtain.
AXYZZZ-Map is greyscale, level is greyscale, and everything but enemies is invisible, except when Mario is jumping.
PSZZZO-Piranha plants look odd.
POZZZO-Piranha plants look odd.
PAZZZO, PEZZZO, PGZZZO, PZZZZO-Great freezes.
UVPUPO-Like trailing code, but leaves different trails.
PZZIPO-Scenery blocks are altered.
STZIPO-Scenery blocks are incomplete.
EZZIPO-Scenery blocks are different.
ZZZIPO-Scenery blocks are different.
ZZZSPO-Scenery blocks are different.
Also an SFX code.
KKEZZE-When Mario shrinks, he appears as though he is under strobe lighting.
Enemies go here odd, some trailing.
KKLZZO-Enemies are imprints on the screen.
Also a behavioral code.
Sky is grey, except for colorful "lightning" when you get a powerup or stomp an enemy.
Free-standing coins are blocks and vice versa.
Hammer brother is in a different spot on the map.
KKTZAO-Mario does not turn around when he walks backwards.
Mario dies in slow motion.
Also a music code.
KKTZPO-Mario does not turn around when he walks backwards.
Raccoon Mario has especially odd animation.
Question blocks are not animated.
Also a music code.
KKTZLO-No backward animation, mushrooms are disfigured.
KKTZYO-Coins are blocks and vice versa, no question block animation.
KKTZPA-Certain colors cycle constantly.
Getting a 1up restores a degree of normalcy.
Also a music code.
KKTZPE-Like KKTZPA but different colors cycle.
Also a music code.
KKEZZE-When you reach the end of the level, the graphics scramble wildly.
Also a music code.
Also a behavioral code.
GSZUPE-No jumping animation for big Mario!
VKEZZE, NKEZZE-Graphics freak out occasionally.
Also a behavioral code.
Also a music code.
YKEZZE-Menu bar pops up occaisonally.
Also a behavioral code.
Also a music code.
OEEZZE-End of level super mario world cheat codes game genie scrambled.
Also a music code.
Also a behavioral code.
Also a music code.
Also a behavioral code.
Also a music code.
ESEZOE, ESEZUE, ESEZKE, ESEZSE, ESEZVE, ESEZNE-All of these create different warped title screens.
Also a behavioral code.
PYKUPO-Palette changes when you bring up your item menu.
PYIUPO-Jerky scroll, scrambled graphics.
Also a behavioral code.
PYTUPO-Like PYIUPO but not as intense.
Also a behavioral code.
PYPUVO-Odd stars on map.
Also an SFX code.
Also a behavioral code.
Also a behavioral code.
EELALI-Map composed of "M"s.
PEUXKGAA-Mario starts out big.
XEUXKGAA-Mario starts out odd.
KEUXKGAA-Mario is a red frog.
VEUXKGAA-Mario is a red Hammer Brother.
ISUXKGAA-Mario odd, freezes in level.
EELZYT-Piranha plant is just a head!
PUUULT-Automatically go into weird ice level.
PUUUYZ, PUUUYX, PUUUYG-All warped graphics.
This is one of the only codes I have found which changes the actual structure and layout of levels most only change appearance.
I need more codes like this!
Also a music code.
SXGZPO-There is a small blue square above blocks containing P-switches.
IKIIII-Shells look odd when in motion.
XZOPEA-Screen will not scroll.
XXOXUU-Graphics scramble when game events happen.
KSLLLL-Enemies appear and disappear.
IOSUZI-Hammer brothers behave oddly on map.
GOZXXL-Odd colors in map, level.
Mario cannot move in level.
APPSTA-Map graphics are weird.
KSIIII-Enemies do not "squish" when you jump on can load free games mario bros download something />Mario immediately exits and appears on the map spinning.
EOPUPO-Level scrambles on the fly and Mario cannot score points.
AOSZXI-Great transition between map and level.
IPPOKK-Map graphics scrambled, forced to enter scrambled battle mode.
XYLOPN-Parts of level graphics scrambled.
Also an SFX code.
UKKXGLIE-Mario is a swimming mass.
NNNLPA-You cannot see which world you are in.
Also an SFX code.
PGTIPX-Bushes in sky and scrambled clouds.
Graphics Scramblers The set of these codes is a subset of the set of Graphics Codes which basically do the same things as each other.
They replace certain sprites with others.
For example, the left corner of a piranha plant pipe may be replaced with a section of undulating waves.
As a result, descriptions are hard to make for each one.
I have asterisked or otherwise indicated my favorites, but try them all out and give them your own descriptions.
GAEOXG-A wacky graphics scrambler.
Mario also appears to be underground.
SGAOOK PGPOSK OAKOSK-Removes stripes of graphics.
SGKOKK OGOPOK PGOPOK OAKPSK SGTOSK-Mostly blackness.
SPPPNK SIPPNG VVVOKK-colored patches on scenery.
AAAOKK-Great, similar to the OSTENA family for Mario 1.
ZZZOKK SSSOKK POXPOU POXPOK ESSOXU APPPEK OOOZZZ-A minor scrambler.
PKZZZO KSZPKK-Stripes and patches of color.
PIGPEG-Replaces most of the background with bars of color.
The OKK family of graphics scramblers is analogous to the OSTENA family in Mario 1.
The following are all the codes I have tested, and a formula for generating similar scrambler codes follows the list of codes.
KGAOKK XGAOKK LGAOKK UGAOKK GGAOKK IGAOKK SGAOKK VGAOKK YGAOKK NGAOKK PAAOKK AAAOKK APAOKK AZAOKK ALAOKK AIAOKK ATAOKK AYAOKK EAAOKK EPAOKK EZAOKK ELAOKK EIAOKK ETAOKK EYAOKK PAAOKK PPAOKK PZAOKK PIAOKK PTAOKK OAAOKK OPAOKK OIAOKK ZAAOKK ZPAOKK ZZAOKK ZLAOKK ZIAOKK ZYAOKK XAAOKK XPAOKK Formula for generating similar graphics scramblers: 1st letter can be any letter 2nd letter can be A, P, Z, L, G, I, Click, or Y 3rd letter should be A 4rth letter should be O 5th letter should be K 6th letter should be K or G Music Codes Even if you are not interested, try these out anyway.
These are the codes I spent the most time and energy compiling, and I love them like children : Anyway, give them a try.
EPZXVL-This code will freeze the game and leave the music playing.
Great for listening to codes below work without the hindrance of a time limit.
ALSUZI-Another eternal music code.
TVLLLL-Another eternal music code.
PUUUOT-Another eternal music code.
OOOVYU-This is the archetypal music code for Mario 3.
The first level music is nothing special, but 2 on is simply incredible!
It is almost the same every time you run the code.
I have never heard a NES utter these kinds of sounds before.
OOOVYN-Map music sounds like melody has a hard time keeping up with drums, level music effects are same as EEEVYN.
OOOVYI-Melody of map music sustained longer, sounds like a pure sine wave, and melody of level sustained as well.
KKKVYU-The music is normal except super mario world cheat codes game genie the bass part, which is very odd.
EKKVYU-Similar to KKKVYU, with small differences.
PEKVYU-Also similar to KKKVYU.
TTTVYU-On the map screen, a music "sampler" will play which goes through first small cuts time up, hurry up, finish level music and then goes once through each map's music.
Next is the finishing game music.
Music box music follows, with strange noises accompanying it, and it eventually degenerates into wonderful strange noises.
EEEVYU-A sampler within a level, running through all normal level music, and going into a beautiful fast noisy rave-up!
EEEVYN-Map music is just bass and drums, certain notes in level are sustained longer.
EEEVLU-Like EEEVYU but starts with swimming music.
AALVYU-Slows down all map and level music except for certain levels, like 1-1 and 1-5, which sound fantastic.
Let me know if you find other great-sounding levels.
AALVYN-Affects map and levels, makes drum samples trigger so fast they become strange grinding and humming noises.
ANLVYU-Freezes upon entering a level, but makes odd crashing noise over and over again.
Sounds like you are being chased by the mechanical Hitler in Wolfenstein 3d.
YYYVYU-Music periodically stops, then starts again.
NNNVYU-Freezes the game and makes a wonderful grinding noise.
NNNVYS-The harmony part on the map screen is sustained.
Freezes when you try to enter a level.
XUNXUN-Affects drum part on map music.
This also makes your timer just the ones digit, occaisonally with arcane symbols replacing the other digits.
Level music is normal.
YUYXUN-Affects map music slightly, and adds another level 2 to map.
YXYXUN-Like YXYXUN with different sound inserted.
YEYXUN-Like YXYXYN with different sound.
VYYXUN-One part of map music gets out of time with rest.
OYLXUN-One part of map melody slows down.
In addition, game freezes seconds after entering a level, making it another ideal "infinite music code".
EPOXUN-After passing first pipe in 1-1, game freezes but occaisonal drum sample is triggered.
After an indefinite time interval, only the drum part resumes at full speed, but with strange touches you will NOT hear in the game normally.
YYLXUN-First level map music is FANTASTIC!
YYYXUN-Different first level map music.
OPOXUN-The aforementioned graphic code also affects the music.
When you trigger a sound effect like getting a mushroom or being shrunk, the game appears to freeze.
Wait, however, and you will see that the effect is slowed down greatly, with pleasing audio results.
AOLUZI-Makes music "skip" occaisonally.
AESUZI-Adds tom sample to melody, also interferes with graphics.
VVLLLL-Makes wonderful noise for about one second, then freezes : I need a code which will do this without stopping the music!
VVLLLI-Level melody off-time, Mario bounces when he walks.
KVLLLL-Freezes game and makes different noises.
EEOXUN, EOOXUN, EXOXUN-These freeze like EPOXUN, but resume the drum track instantly.
AOLUZI-The music is altered and skips.
NAXULT-There are lags between different sections of the music, and it occaisonally changes slightly.
AOZXEL-Occaisonally when this freezes, the drums will resume as in EEOXUN.
OXTVYZ-A wonderful code which switches some of the drum samples around.
OXTVYT, OXTVYV-Either of these codes make some wonderfully dissonant map music.
OXTVYI, OXTVYS-Either of these codes take the harmony, bass, and half the melody out of the map and level music.
OXTVIT, OXTVIV-Either of these codes change the sample for the hihat.
OXTVYP-Makes incredible map music, and adds extra hihat to the levels.
OXTVGT-Changes the drum samples on the map and in the levels.
OXTVYN-A nice-sounding and cool-looking freeze.
OXTVPZ-Different fantastic dissonant map music.
OXTVGZ-Changes the samples of some of the drums.
OXTVGN-Changes the music of the entire game so that only one note is played in rhythm over and over.
Really fun at first, but you can only take so much.
Map music level 1 is fantastic.
Extra hi-hat, beeping, notes added.
Level music similarly affected.
Sometimes there are no drums in the level music at all.
OXTVZT-Like OXTVPT, but no extra notes are added.
OXTVYT-Like OXTVPT, but no extra hi-hat is added.
OXYVPT-In the map and level there is no hi-hat.
OXAVPT or OXEVPT-In the map and levels the bass is playing very oddly.
OXPVPT-On the map and in the levels the bass is almost not present.
OXLVPT-No bass in map, levels.
OXKVPT or OXGVPT-On the map, there is no hi-hat, and an extra snare of some kind is being played out of rhythm.
In the levels, there is a crash on every beat being played with some weird samples.
XLYXUN-Certain parts in map music malfunction.
XXYXUN-Hihat in level music goes crazy!
XXXXUU-Yet another infinite music code.
ESSVYN-Fantastic dissonant funky map music!
One of the best codes.
EASVYN-Only bass and drums on map, sustains certain parts longer in level.
EEEVYN-Same as EASVYN, but different things are sustained.
ESZVYN-The sound effect of Mario jumping is different.
On the map, an all-drum all-star rave-up with sparse bass playing octaves, but freezes in the level.
Sounds random in some sections, but it is the same each time.
Sounds really cool underground as in 1-5.
ESSVTN-Similar to ESSVYN, but slightly different.
Listen to the beginning of level 1 map music!
ESAVAN-Doubles certain instruments, adds sustain, makes music in map "fuller.
ESPVAN or ESOVAN-Minor changes in the map-sustains the last note of each phrase.
Also does the same in levels.
ESTVAN or ESVVAN-Kind of like a combination between ESSVYN and ESSVLN which does not freeze when you enter a level, but works its magic there as well!
EAAVAN-Snare and other non-hi-hat samples are off.
VTPVAN-Affects both map and level music.
Takes out some drums, adds more kick, and adds weird static to the music.
TTTVAN-Small alterations to map music, but level music is fantastic, similar to ESAVAN with major differences.
YYYVAN-Like ESAVAN but with an even fuller sound.
NUYVAN-The hi-hat stops playing on the map.
XXLXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
ESSXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
SSSXUU-Music odd when you die.
Also a graphics code.

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game will start with normal blue screen n then when you move screen will turn pink-purple, bowser will be at top of screen on the left and will shoot fire balls and shortly after will disappear, getting mushroom will come out looking like bowser, once you get bowser/mushroom you will get big and bowser will be upside down stuck on screen, getting fire flower will be almost the same but he wont.


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Super Mario World (SNES) - Game Genie Codes | Ethereal Games
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Super Mario World (SNES) Cheats + Codes
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Do you need cheats + codes for Super Mario World on the Super Nintendo?
Your in luck as this page contains all the cheats and codes you will need.
Now go back in to the level and pickup the red shell at the beginning of the level and jump on to the first ledge you see.
Γ‚ When the first red turtle comes in to view let go of the red shell and keep running to the right.
Never Lose A Life When you have died press start before mario falls off the screen.
Now press select and this will exit you from the level.
Γ‚ This cheat can only be used if you have completed the level already.
Find The Top Secret Area In the top secret area level is an extra live as well see more two flowers and two feathers.
You can re-enter the level as many times as you wish.
To get to the top secret area enter theΓ‚ Donut Ghost House level with a feather, then run right for three seconds then stop and run left and fly up to the top of the level.
Γ‚ You will be able to land on the platform, now run right drop down and enter the door.
Now when you exit the level it will take you to the top secret area.
Always Win At Bonus Games To do this all you need to do is stand in the same place and jump every 2 seconds.
You will then always hit the same item which will give you more lives.
Re Use P Switches You need a yoshi for this one.
Γ‚ Once you have jumped on a P switch turn around and get yoshi to super mario world cheat codes game genie it.
Γ‚ Yoshi will eat it then spit it out.
Extra Life When Complete Level Just before you jump in to the goal line at the end of the level make sure you are holding an item as this item will turn in to a 1up mushroom and give you an extra life.
Simple enter a level with a cape then run holding the B button for a sufficient distance about the length of the screen and then jump into the air.
Mario will climb for a short duration, but in order to continue flying, you must hold the B button and rock Mario back and forth using the right and left buttons on the D-Pad.
Higher Jumps For higher jumpsΓ‚ run then hold down B + Y.
Γ‚ If you have Yoshi super mario world cheat codes game genie can also jump while on yoshi then spin jump off Yoshi to get a bit more height.
Extra Time To Complete Level If you have Yoshi make sure you eat all the green apples on the trees as these will give you additional time to complete the level.
Infinite Time When the timer is about to reach zero pickup a powerup Mushroom, Cape Feather, Fire Flower at the same time the timer hits zero, you will hear super mario world cheat codes game genie sound as if mario has died but you will be able to continue on the level without dying.
Extra Health If mario runs in to a mushroom he will power up in to a large mario and can now take two hits.
If you now get on a yoshi you can now take three hits.
It is also possible to jump back on to Yoshi after he has been hit.
At theΓ‚ donut plains 1 level find the secret exit.
Next beat the secret water area in donut plains alternate goal.
After that, beat the ghost boss in the secret ghost house to unlock the first star road warp.
Beat the first 4 levels of star road alternate goals.
When you get to the fitfh level you can take the warp to valley of bowser next to bowsers castle.
Just beat it and your done quick!
Quick Save If you need to save the game quickly but you are not sure when a save point will appear, just go back to a ghost house with you have completed and original online super fun mario games the level again.
Weird Mario Dance Ending :Γ‚ When you have defeated Bowser, quickly enter Hold L+R+X+Y+Up while the princess is being freed.
Hold the buttons until the credits show up.
Mario will then do a strange dancein the credits.
It should start playing variations of the original Mario Bros.
Warp To Bowser Castle From Star Road :Γ‚ On the last Star Road, press B.
This will put you in the Valley of Bowser without beating castle 7 Life Switch In 2 Player Mode :Γ‚ When at the map in two player mode, press L or R to exchange the number of lives with the other player.
The other player will die.
You can also bring back a player with no remaining lives this way.
Secret Level Exit Indicator : Some levels have 2 or 3 exits.
Γ‚ If a level has more than 1 exit the level will contain a red dot on the map as shown in the picture to the right hand side.
The music will then change.
Special Mario Song : Make it to the star worlds and then to the Special Levels.
A Caribbean version of the classic Mario theme will play with steal drums.
Climb and Carry An Item : Stand next to a vine with an item.
Hold Up and release Y to throw the object into the air, and quickly climb the vine while holding Y.
Mario will automatically catch the item as it falls, and may continue to climb the vine.
Mark Game as 100% Completed : There are 96 levels in super mario world Including secret exits Once you have completed all levels save the game then reset the game and go to the game load screen,Γ‚ Γ‚ You will then see a number 96 with a star by it, next to the file you completed the game with.
Super Mario World SNES Unlockables There are a few things you can unlock in this https://agohome.ru/mario-games/flash-new-games-online-mario.html, They are listed below.
Red World Map : Complete The secret world then Enter the second Star road that Appears after you Complete Funky.
The world Visit web page will Have A different Colour Pallet Shown to the right super mario world cheat codes game genie some enemies will look different.
Unlock Star Zone : To enter Star Zone, Clear Donut Plains 1 using the keyhole.
Then, clear Donut Secret using the keyhole.
Γ‚ Finally, beat the Donut Secret Ghost House in the secret exit.
The normal exit takes you to the pipe.
The secret exit You have to find the secret door, and kill the Big Boo boss will take you to Star Road.
Unlock Special Zone : To unlock Special Zone Complete all five stages in star zone by finding the keys and putting them in the keyholes and crossing the end stage goal.
Super Mario World SNES Switch Palace Locations There are four special switch palaces in super mario world.
When you play levels you will see some blocks with one of four coloured dotted lines around them.
At first you will super mario world cheat codes game genie able to jump through the blocks but after you have found the switch palace for that block the block will become solid so you can jump on the block and some blocks have items in them.
Sometimes these blocks can be used to access secret areas in the game.
To find these switch palaces follow the instructions below.
Yellow Switch Palace :Γ‚ The yellow switch is located in the first world section.
Keep going left from the beginning of the game on the world map until you reach the Yellow Switch Palace, already shown on the map.
Blue Switch Palace :Γ‚ Go to Forest of Illusion 2.
Continue through the level until you reach the end direct path to the level goal.
Instead of going all the way right, go left.
You will see what seems like a dead end, but continue going and you shall eventually reach a key and keyhole.
This will then open up the Blue Switch Palace on the world map.
Red Switch Palace :Γ‚ Go to Vanilla Dome 2.
Half way through the level you will see an empty opening above you except for one yellow box in the corner of the wall on the left side.
Jump on this box and jump again onto the left side.
Go down this gap to find the key and keyhole.
Green Switch Palace :Γ‚ Go to Donut Plains 2.
Once again half way through the level you shall get to an area of massive sand blocks moving up and down with many pipes coming from the roof of the cave.
There will be a small group of 3 pipes super mario world cheat codes game genie together near mario game free online end of the moving sand blocks.
Take the green pipe.
Defeat the football player enemy to find four boxes in the air like stairs.
Climb the vine and you will find the key and keyhole.
Check Out Our Youtube Channel Please check out our youtube channel which is dedicated to everything SNES related.
We try to post at least one video a week and our videos cover, Cheats, Reviews, SNES Game Hacks, SNES Hidden Gem Games and much more, Check us out now Help support this site by now.

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Can Always Play Games of Chance: 103-9A8-B32: This makes it so you can always play the slots in the area with different priced pipes. If you don't have enough money for the slots, they're free.


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Super Mario World Game Genie Codes
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Super Mario World (SNES) Cheats + Codes
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TT6335644
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Beat the game with Game Genie! This is an awesome device that works by intercepting the game code from the cartridge on its way to the console, modifying that code, and then sending it on to the Super Nintendo.


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Super Mario World Game Genie Codes
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Super Mario World Game Genie Codes
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You are free to use this file on your web page, but tell me about it via email as a courtesy.
Version History: Version 1.
Finished retyping version 1.
Email me at blake ugcs.
Credit is given where known, but this is hearsay and as such it is not terribly accurate.
However, super mario world cheat codes game genie to dml localnet.
Some Mario 1 codes come from the SMB Game Genie Page on NES WORLD.
A few of the Mario 2 and 3 codes come from: NESJournal 3, NESJournal 5, and Jesse Smith's game page.
Disclaimer: These codes were all tested on my CARTRIDGE of the Mario games.
They will not necessarily work in an emulator.
The music codes will probably not work at all on an emulator, since NESTICLE does not do a very good job of emulating NES sound.
Super Mario Brothers, Mario, Goombas, Koopas, Bowzer, etc.
I can't describe it!
EOXOPE-Super Mario Brothers 2020-the scenery looks tropical check out them pipes and the Castles look like log cabins--freezes if you hit a brick--the levels underground look normal OEKULT-Get a fire flower and you can phase between normal graphics and 2020-- has other effects-you can hit bricks OEPULT-Fireballs invisible, 2020 pops up, music changes, odd effects.
POOAZE-Like POOAIE, but play in grayscale.
A variation on Mario 2020.
ZKSAAE-Scrambled graphics with jerky scrolling.
EKGAAE-Great frozen title screen!
KKGAAE-Play in the great void with slow music.
Freezes if you hit a block.
Specific Graphics Codes affect some of the graphics POLAKE-New colors for blocks, etc TOSENA-Makes a nice background!
OSTENA-blocks and background scenery are fragmented Note: OSTENA is part of an immense family of codes which switch the sprites of game elements pipes, ground, background, etc I got tired of doing all of the iterations, but a partial list follows: AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA LXSEVA SKIENA-nice graphical substitutions background, etc.
ISNAKZ-when you hit a block, another block is under it POKEXX-same as ISNAKZ ISEPAG-ground is a double layer of bricks EATLGZ-Mario does not become big when powered up.
Also a music code.
Also a behavioral code.
IKAXUN-Stripes are missing from background.
YYYXUN-Small section of 1-1 with a big hole in it loops infinitely.
EEEXUN-Stripes missing from background.
PPPEPP-Question blocks flash faster.
GGAEXP-Adds colored stripes to screen.
Lots of question blocks.
POGPIE-When you kill an enemy super mario world cheat codes game genie hit a block, an afterimage of it stays with Mario for the rest of the level.
ATEOPA-Mario starts under the ground.
POOAIE-Neat-looking title screen, screen before 1-1.
EOOPIT, XOOPIT-Similar to POOPIT-Transposes sprites with one another.
POOAAE-Frozen nice title screen.
NAGOAG-Scenery different or gone.
AKIAAE-Nice frozen title screen.
PZOOPK-Background full of odd clouds.
KITENO-Changing colored stripes on ground.
KISENO-Some ground is invisible.
KKEENO-Discolored level, some invisible scenery.
ONEENO-Some discoloration and scene jumping.
SUXENO-Blue and lime green coloring.
POPOIK-Floor is raised 1 block.
EAZEAZ-Enemies leave trails, gaps in scenery.
YAZEEO-Small changes in color.
AAAETT-Nighttime 1-1 and scrambled graphics.
EOPOPE-Adds lots of question blocks to level.
ZOTAKK, YOTAEG-Changes color of enemies, items.
IUTAVG, AEIAOG, IOTAKK-Blocks and mushrooms are monochrome.
ZXTAVG, ZXTAKG, ZXIASG-Some mushrooms, fireballs, and spinys are almost invisible.
LOIAOK, LXIAEK, LEIAXK-Blocks are sea-green.
ZXIAOG, ZXIAEG, LXIAXG-Blocks are blue with purple lines.
LOIAOG, GOIAEG, ZOIAXG-Blocks are bright purple.
YOIAKG, YXIAVG, AXIASK-Clouds are red and orange.
IXYASG, IXIAOG-Blocks are pink.
ZOTAVG, POTAKG-Blocks are blue and white.
PEAEKG-Blocks which contains coins are marked with the number 1.
KIPAXI-In castle levels x-4, the bricks and lava are blue, there is text at the top of the screen, and there are other graphical effects.
ZEKAEP-Screen jerky and graphical errors.
Also a behavioral code.
TLLLAT-Fireballs disappear and reappear.
IIAAZT-Always look like Fire Mario.
Behavioral Codes affect jumping, running, blocks, etc.
PIAULT-Mario slides when you try to stop or turn around POPISO-enemies cannot be stomped POEISO-goombas change to invincible Koopas when stomped GPPXXY-blocks disappear when you hit them IOAULT-fireballs behave.
EGXVYU, EPXVYU, AGXVYU, EPIVYU-Enemy position different than appearance.
EEEVYU-Enemies, powerups fall through ground.
EPOXUN-Blocks turn invisible when hit.
Also a graphics code.
POPXUN-Random invisible blocks and vines appear.
NNNVYU-Mario passes through objects and touches invisible ones.
ZXLLUN-Mario jumps high, comes up from under screen, hits ground, and floats down slowly.
Enemies and powerups also float down.
Freezes if you get too close to the left edge of the screen.
UUUXUN-Scroll does not keep up with Mario.
ZALLUN, ZILLUN, ZPLLUN, ZZLLUN, ZGLLUN, ZTLLUN, ZYLLUN-Mario and enemies have trouble running and stopping properly.
GENLAS-Mario has extra acceleration.
GENPTS-All question blocks contain powerups.
GENPAZ-Mario, enemies fall through ground.
POEISA-Mario is invincible and starts with 1000 points.
NAGLAG-Certain blocks repel Mario.
NAGNAP-Coins move when you get them.
NAZNAG-When you hit a block, all enemies move closer to you.
PINAAO-Move around while game is paused!
STAGEO-All enemies throw hammers!
SPEPNY-Fire is shooting at you like in a dungeon.
Die at 1-2 from time-up.
GGIOOK-Mario is a zombie.
Also a new world code.
KGIOOK-Mario is a zombie.
Also a new world code.
EGIOOK-Mario is a zombie.
Also a new world code.
mario games list just super turn into headless bowsers.
STOPYP-Come out of pipe in a cool way.
SEPTAT-Coins are in odd places.
TIKOAP-Starts level in odd location.
NZXNLO-Mario stuck in upper left-hand corner of screen.
TVAPKG-Lowers ground one block.
AETVEN-When Mario shoots fire, strange things happen.
TVTAGG-Everytime you get a powerup or stomp an enemy you get a 1up.
SKIINO-Enemies do not die.
Also a music code.
SIKAEP-Mario can jump high.
Also a graphics code.
KAAEPO-Enemies do not die.
PKAOZP-Mario is invincible and flashing.
LUGLUG-Items like mushrooms and starts move slowly.
SZLIVO-Once Mario gets a mushroom, he is invincible until time up or a pit, at which time Mario becomes small.
If he dies again, he changes to big.
AAZUAG-When Mario is turbo running, he can jump as high as desired by holding the A button.
TALLAT-Mario has autofire when he gets a fire flower.
TPLLAT-Mario glides along the ground when he has a fire flower.
TGLLAT-Mario emits bubbles when he has a fire flower and fireballs disappear.
Mario also teleports occaisonally and sometimes the game freezes.
TKLLAT-Fireballs always travel to the right.
TTLLAT-Mario cannot fire except rarely, when fireballs appear as silhouettes and copies of them move symmetrically with the originals.
Also a sound effects code.
EATOZO-Mario drops from sky at beginning of levels.
TAZUIG-Slow descent from some jumps and occasional low gravity.
GTTTTL-Go through enemies and flowers.
GIIIVY-Go through pipes and blocks to the right.
AAATIO-Only Mario can move.
KILLEN-Mario, Goombas behave oddly.
LUILUI-Mushrooms replaced with flashing odd stuff which affects you like a starman.
ISKVGY-Enemies "melt" when stomped.
GOZSXX-Mario is invincible, even from fire.
New World Codes create new levels You should use SSASSA invincibility and PIGOAP swim without water when using these codes to explore areas which would be otherwise inacessible.
GENPAS-transposes certain game elements pipes, question blocks, etc.
GENOAS, GENPZS, GENPLS, GENPGS, GENPIS, GENPOS-All of these do similar things to game elements, like GENPAS but they all differ from each other.
POOPIG, POOPIK-Puzzle piece world.
Use PIGOAP or you will fall and die.
TOOPIS, OOOPIS, LOOPIS, POAPIG, POLPIS, POYPIS-All new worlds.
Also a music code.
SIPPNG-Keep playing through this one.
A later level super mario world cheat codes game genie place on clouds, like a bonus round!
LIZONK-3-3 to 3-3 to 1-2 to freeze.
PGAOPK-Question block land which you cannot finish.
IPPPPI-Pipe and steps turn into question blocks.
OGOPOK-Underwater 4-1 to underwater 1-3 to underwater loop to freeze.
PGOPSK-Underwater 4-3 with grey bowser to underwater 8-4 to freeze.
ZIGPSK-1-3 with no platforms to 5-1 no enemies to nocturnal 8-3 to 2-3 bridge to 8-3 1-5 as a castle to 5-1 no enemies to underwater 4-1 with no Lakitu to 1-8 boring level to some strange dungeon to?
AYKPSK-Large ocean to 4-4 as a normal level to clouds.
IAGPSK-4-1 with no Lakitu to 1-3 to underground underwater level to?
PGPOSK-2-1 to 2-3 to 2-3.
SGOOSK-3-1 to 3-1 to 1-1 to 1-3 to?
SAGOSK-Cloud land to 2020 graphics to freeze.
SGAOSK-Underwater 4-1 to underwater 4-3 with earthquakes to?
OGIOOK-Wacky colored 1-1 super mario world cheat codes game genie grey zombie Mario.
Also a behavioral code.
EIGPSK-Some dumb level to underground night level to desolate plain level to underground 4-3 to?
VIGPSK-4-4 as a normal daytime level to cloud trap.
Underwater 4-3 to cloud loop.
VGKOKK-Nighttime in the mine.
UGKOKK-Nighttime in the tunnel in greyscale.
ZAGPSK-4-1 no Lakitu to 1-3 to fantastic sewer level.
ZIZPSK-1-1 with Lakitu to 1-2 with Toad!
KGKOKK-Pipe to pipe to underwater 4-3 to fantastic 2-5.
GGOPSK-Dungeon 1-3 to normal level to blackness.
ZIGOSK-Drained 2-2 to daytime castle.
GGIOOK-Halloween land with zombie Mario.
Also a behavioral code.
Also a behavioral code.
EGIOOK-Stone land with zombie Mario.
were 2 player games online free mario something a behavioral code.
PIPOIS+ZIGPSK-Strange plain with artifacts!
OAKOAK-Flat plain dead end world.
OOOOAK-World riddled with holes.
PPPOSK-Looping 1-3 and 2-3.
VPPPPI-Strange world with shooting coins.
AISOOK-Grey brick, black sky, no scenery.
EISOOK-Black background, no ground, autumn color scheme.
VISOOK, XISOOK-No ground, just pit of water.
GISOOK-Cloud world, zombie Mario.
APSOOK-Grey 1-1 with ceiling.
AZSOOK-Grey blocks, ceiling, partially trapped in blocks.
ETSOOK-Fantastic 1-1 that looks like 8-3!
KGSOOK, IASOOK-Autumn stone zombie.
TGSOOK-Autumn stone with ceiling.
TISOOK-Grey tunnel with ceiling.
YASOOK-Zombie cloud castle with ceiling.
XPSOOK-No ground, castle, with ceiling.
Starts out as a 1-1 with a black background and was new super mario online free games can ground.
Soon you depart from familiar 1-1, swim over a lake of lava, and enter a strange corridor made of alphabet blocks!
PGEOOK-Like the aforementioned level 0-1.
LOZOOK+ZIGPSK-Fantastic mine shaft use PIGOAP.
POZOOK+ZIGPSK-Plain go down 1st pipe for underground above ground level at night.
PLZOOK-Same as PXZOOK but no zombie.
OAAOOK, IAAOOK, KAAOOK-Great time-ups.
NIGPSK+PIGOAP-Like PAAOOK but here graphics.
EATOZS-1-1 becomes just a row of blocks that goes on forever.
GPPPPI-Altered 1-1 with many powerups.
YSAOPE+YEAOZA+ AOAPYA-World H-1 POAPYA-World I-1 ZOAPYA-World J-1 LOAPYA-World K-1 GOAPYA-World L-1 IOAPYA-World M-1 TOAPYA-World N-1 YOAPYA-World O-1 AXAPYA-World X-1 LXAPYA-World -1 NEAPYA-You are stuck in the underwater part of 8-4.
PEAPYE-Swimming through a bonus round at night.
SZLIVO-World 0-1 underwater dungeon with traps KIIOZV-Levels are arranged differently.
AIPPAT-Small changes to level.
Also a music code.
AIZPAT-Many blocks are gone, level is different.
Also a music code.
AITPAT-Level contains some object substitutions.
AIZOOG-Blue void with powerups and some scenery.
KPEPNY-Flying fish in 1-1.
OPEPNY-Lakitu in ground in 1-1.
Explore this world; levels are insanely long but can be completed.
PKPOKK-1-1 with clouds for blocks.
PIGPOG-Enemies, lifts switched around.
New World Traps creates world in which you cannot move TIKOKK-Weird castle land.
PSKOIG-Happy brick land trapped.
SGSPSK-Trapped in cloud world.
SGSOOK-Stuck in stone world.
AGOOKK-Stuck in nice caste land.
ZGKOKK-Fantastic cloud trap at night.
XGKOKK-Cloud trap with timeup death.
IISOOK-Zombie, trapped in stone.
YGSOOK-Nice cloud castle trap.
Drop Codes-drop you into a pit OGIPSK-Changing world with time-up death.
ATEOAG-drop into a pit of blue OAKOSK-Drop from sky into nothing with time-up death.
PGAOSK-Great drop into nothing with time-up death.
SAGOKK-Warp to 6-7-8 warp zone and die.
SGAOOK-Drop into white and die.
Warp Codes SPPPNK-Loop of some level.
SFX Codes NAGNAG-new sound for stomping NAGNAK-Many SFX different.
NAGNZG-Hitting block FX different.
EAGNAG-Block, stomp FX different.
NOGNAG-Go down pipe FX different.
PAGNAG, NGGNAG, NTGNAG-Many FX different.
Also a behavioral code.
AVINAL-Jump and fire FX are different.
PVINAL-Jump, fire, and powerup FX are different.
Music Codes NGGNAY-creates interesting music from all songs loops several notes and plays various bass parts over this NIGNAY-takes the DrumMix explained later and inserts pauses into it YAGNAY-plays briefly some of the end-game music and then stops-only works occaisonally OGGNAY, XGGNAY, UGGNAY, KGGNAY, EGGNAY-All of these are similar to NGGNAY, but each is different from the rest.
PPPPPP-Various tunes are switched around.
Also a graphics code.
YYYVYU-When you stomp an enemy, music goes through several variations.
KOTAGE-No sound at all.
PIPPPP-Plays invincibility music constantly.
PAPPPP-Loops normal music constantly.
POZPIS-When you interact with blocks, enemies, the music screws up.
AGGNAY, ZGGNAY-One instrument plays some wrong notes on a sine wave.
GGGNAY-Same as AGGNAY but with banjo sound.
POTPIE-Freezes with great grinding noise.
Also a graphics code.
APPPPP, PPPPPP, TPPPPP-Mixed-up music.
EPPPPP, LPPPPP, SPPPPP, NPPPPP-Weird music.
ZPPPPP, GPPPPP, VPPPPP-No music.
TGOOIG-Remixes on the fly.
YGOOIG, TAOOIG, TPOOIG, TZOOIG, TLOOIG, TYOOIG-These all do fantastic remixing which depends on what Mario does!
EPONLY-Fragmented music; some instruments off-time.
AEENLY, ZEANLY-Sound effect music freakout!
NVXNLY, SEXNLY, XXXNLY, Adds a short-decay instrument like a terrible synth banjo sound playing the melody.
OZXNAY, NZXNAY, EPXNAY, APXNAY-All these make the drums off-time in various ways.
PPPNLY-Music starts and stops frequently.
EPPNLY, APONAY, TVYNLY, EPONLY-All these make the melody off-time and the music starts and stops.
PPENLY, NZANLY, NZENLY-All these make the bass strange.
ZLLNLY, NZYNLY, NTXNLY, NYXNLY, NZNNLY, NZXNPY, NZXNZY-All these codes make really cool remixes of the music with extra drums.
ZOANLY, ZXENLY-The melody is turned off.
If the cartridge of just Mario is in, that ballad music will continue.
YLYNLY, GINNLY-Music skips frequently.
NSXNLY, NNXNLY, SUXNLY-Adds a pure, no decay sine wave like a synthesized clarinet playing the melody.
NUXNLY, NXXNLY, IOXNLY-Adds another melody sounding more like an oboe.
TZXNLY, NIXNLY, NGXNLY-Every instrument is odd or skipping.
NZXNUY, NZXNOY, NZXNSY-Makes one note more prominent.
EPONAY, EPONEY-Strange fragments of all songs and instruments.
NZONLY, NZPNLY-Strange transitions between sections of music.
PPONAY-Fragments of normal music.
AIPPAT, EIPPAT-Drums occasionally stop.
Also a new world code.
Also a new world code.
ATINAL-Music replaced by grinding noise.
AEINAL-Music and SFX freak out.
ASINAL-Wonderful musical freakouts triggered by jumping.
Deleter Codes eliminates certain game elements SEGAKE-no scenery XZZOEK-no enemies VULANE-world is invisible blue screen code IKTPOK-no outdoor enemies ZTSLEG-no items except coins TIKULT-fireballs disabled PIGNAX-Mario is invisible, enemies are gone NAGNAX-Mario is invisible, enemies are gone VENUSS-no items in bricks USSUSS-no mushrooms PZOPIG-Some background is gone.
SAGOZK-no background ATLOPT-No platforms.
YYOPAK-Only clouds in background.
PYSOOK-No background, blue sky.
KOTAGE-No sound at all.
Codes ALKELI-Score is strange.
IANOXG-timer is goofed-starts on MOO!
ATAPIX-continues automatically IGEAPO-game stuck in demo TIKPOG-more enemies EPZKIX-tons of turtles YYTOZA-Over 155 lives.
KILLLU-Jumping when big warps you to the next level.
Failed Codes These are codes I have seen on other lists, tested, and found not to work.
This may be due to differences among cartridges, or to the fact that I may have simply missed the effect.
If anyone can discover an actual effect, good for them.
NAPNAG-Description reads "Hit block for permanent 2020 graphics.
KIZVUY-Description reads "I'm walking.
EKOETI-Drums are screwed up nicely.
EKIEPS-Wonderful code which switches drum samples and sfx.
Just listen to the character select music!
Also a behavioral code.
KPIEPK-Music sustains longer between scenes.
Also a graphics code.
Also a behavioral code.
EKPEPS-Drums slow to off.
Also a graphics code.
Also a behavioral code.
Also a great behavioral code.
KATEPK-Like the clarinet code for Mario 1.
EPOEPI-Like the Mario 1 banjo code.
EPOPEI-Some instruments cannot keep up.
EIKPOZ-Freezes, but music continues with odd drum samples.
ELGOPE, EGGOPE, EAGOPE, AAGOPE, ZAGOPE, EIGOPE, EYGOPE, GGGOPE, TIGOPE, EAGOPE-All these codes screw up the beginning of the pregame music amazingly, but none of them last for more than 20 seconds.
They always make a perfect transition into boring normal level music.
I need codes which do this kind of thing without ever resuming normal music.
IANOXG-Certain parts are doubled and track oddly.
XZZOEK-Certain notes sustained longer.
ELKELG-Great noise when you die.
Also a behavioral code.
I need a code which, when you die, does not resume the level so this music can go on longer.
ELKELS-Title music is odd.
ALKELI-No bass, some parts are scrambled.
PLKELI-Bass is playing all the wrong notes.
EIKELI-No bass, parts screwed up.
Behavioral Codes KEZEKZ-When you pick up an item, you transport to the top of the screen.
SEZEPS-Same as KEZEKZ but you don't go as high.
PAZEAZ-When the pidgit lands, subcon shakes.
EOZEKI-Mario goes on a picking-up frenzy, falls through the ground and dies.
You can delay this if you land on an enemy, and you can make Mario go through strange graphic changes.
EKPETZ-Some enemies are gone.
EKIEPZ-Enemies appear from left.
Also a graphics code.
OPEOPE-Drill Mario spins and sometimes goes through ground.
KPIEPO-Mario can control enemies with B.
Also an SFX code.
Also a graphics code.
EPIEPO-Like KPIEPO except it also affects SFX differently.
Also a graphics code.
Also an SFX code.
KPIEPK-Mario's control is incredibly strange!
Enemies fall into the ground.
Also a music code.
Also a graphics code.
EKAEPS-Hearts appear every time you kill an enemy or throw something.
Also a music code.
EPKEPK-Mario's control is very strange.
Also a music code.
Also a graphics code.
PKKEKK-Mario can control pidgits and make them jump with A, even while they are in the air already!
Mario himself, however, cannot jump.
KAKEPK-All the characters now flail their legs like Luigi when they jump!
KAAEPK-Characters shake and can't stand still.
They can jump the entire height of the screen.
Also a great music code.
KASEPK-Mario's control is odd.
Also a graphics code.
KPZTSZ-Mario falls through things.
XEEEEE-Unlimited vegetables, coins, etc.
EPAPPI-Enemies don't stick to their routes, they fall off ledges.
EPOPAI-Enemies spontaneously disappear, Mario appears at top of screen.
EPEOPI-Enemies fall through ground.
EELPOT-Enemies walk through things.
One time I threw a POW block and the music did an OOOVYU freakout, the sky turned green, and the game froze!
Experiment with this one.
UEAPOT-Another unpredictable code like LEAPOT.
TEAPET-Enemies and vegetables float at the top of the screen.
Also a music code.
USSUSS-Mario does not interact with enemies.
EEEULT-When you kill certain enemies, they fly straight up.
TELPOT-Ghost-like enemies walk through objects.
POPAET-When throwing things to the left they travel further.
YPYPYP-POW blocks change into other objects.
APAPAP-You can put things in midair and stand on them.
TEAPOP-Enemies fall from screen on sight.
YXSETUAO+NSVAPUEO-Mario is very fast.
YZEEGKAO+NIEEYKEV-Luigi is very fast.
YXNAIUAO+NSNEAUEV-Toad is very fast.
YZXALKAO+NIXATKEY-Princess is very fast.
GOEANKAO+NSEEKKA Specific Graphics Codes AAZENZ-A cool-looking freeze.
PAZEOZ-When Mario gets hurt, he stays looking "negative.
EKKELV-The scene frequently shifts in a confusing manner.
Also a SFX code.
EOSESI-The scene occaisonally shifts.
EIKESO-Everything is a nice red-and-white.
EKIEPZ-Odd background in pre-game.
Also a behavioral code.
Also an SFX code.
Also a graphics code.
EPIEPO-Just like KPIEPO except affects SFX differently.
Also a graphics code.
Also an SFX code.
PPIEPO-Adds stripes to level.
Also an SFX code.
Also an SFX code.
Also a level altering code.
Also an SFX code.
TPIEPO-Adds stripes, other effects just like XPIEPO.
Also a music code.
Also a behavioral code.
EPKEPK-Enemies are negative images.
Also a music code.
Also a behavioral code.
KASEPK-Adds stripes of color in pregame.
Also a behavioral code.
KATEPK-Mario is a shadow.
Also a music code.
KIZEKE-Adds stripes of color.
ISOOPE-Very minor graphical substitution.
ELVISS-Odd character select screen.
EPOAAE-Slot machine graphics in pregame, enemies and powerups blink rapidly and move in slow motion.
GEAEAE-Screen scrolls, but Mario does not go with it.
LYLOPE-Substitutes other sprites for doors.
ELKELA-Slot graphics in pregame, graphics odd.
TSOOPE-Great-looking freeze when you pull a vegetable.
ELSELI-Scrambles graphics behind you.
POZEXL-Rippling water sprite substituted for upper-left corner of green platforms.
OKPETZ-Logs in first level are gone.
EPAEPA-In beginning of level 1, strange effects include warped graphics and Mario balancing an enemy on his head!
EPTEPT-Graphics are scrambled and change.
Level Altering Codes Alter level structure, not sprites themselves.
KAZETZ-Holes in the ground.
There are 5 enemies where there should be only one.
KPZETZ-Pits in the ground.
KZZETZ-The level is rearranged.
KXZETZ-The enemies are different.
KLZETZ-The level is rearranged.
KUZETZ-The enemies are different.
KGZETZ-The level is rearranged.
KEZETZ-same KTZETZ-same KNZETZ-The level is nicely different.
XPIEPO-Eternal plunge with enemies.
Use invincibility or you will soon die.
Also an SFX code.
Also a graphics code.
Graphics Scramblers Similar to the OSTENA family in Mario 1, these codes switch certain sprites with other sprites.
EEEEEE-does not affect pregame, but is wonderful in game!
KKZOPZ-When Mario is not scrolling vertically, graphics look like the Mario 1 2020 graphics codes!
PEEEEE, ZEEEEE, GEEEEE, KEEEEE, IEEEEE, SEEEEE, TEEEEE, YEEEEE-These all are like OSTENA and are great!
SFX Codes EKKELV-The sound effects for jumping and climbing change.
Also a graphics code.
KPIEPO-Changes effect for character selection.
Also a graphics code.
Also a behavioral code.
EPIEPO-Just like KPIEPO but the sound effect for throwing keeps changing.
Also a behavioral code.
Also a graphics code.
PPIEPO-Changes character select effect.
Also a graphics code.
OPIEPO-Changes character select effect.
Also a graphics code.
XPIEPO-Changes character select effect.
Also a graphics code.
Also a level altering code.
IKAAAE, PKAAAE-Constant effect is going all the time.
EEAAAE-Mario does not make that falling noise at the beginning of the pregame.
IGEAPO-Sound effects for shrinking are odd.
Failed Codes UAZEAZ-This code worked one time, and it was the coolest thing.
Mario was jumping around in slow motion inside what looked like a warped fantasy slot machine not the one in the sub-game.
IIIOPE-SFX code which does nothing I can find.
Super Mario Brothers 3 Behavioral Codes UUKXGLIE-Always small Mario, invincible, can jump on any enemy.
VXKXGLIE, KXKXGLIE-Invincible, but may not be able to go in pipes.
PGTIPS-Pass through most enemies KOSUZI-This code allows you to pull blocks out of the scenery and creates holes that you can fall down if you are not careful.
Only allows you to pull blocks out at certain points in space.
AOSUZI-A much better version of KOSUZI.
Mario can shoot out a block at any time, and can remove scenery, blocks, pipes, or any other game element.
A great weapon and tool https://agohome.ru/mario-games/list-of-video-games-free-download-mario.html carving passages.
AESUZI-Mario can pull blocks out erraticaly, and a menu blocks the screen when he jumps.
The hammer brother on the map is in an odd location.
There is no hammer brother on the map, the music is odd for a split-second, and those colored blocks in the background i.
This code freezes after a little while and leaves the music running.
AOYUZI-Hammer brother on map takes more info nap.
VVLLLI-Mario bounces when he walks.
See also MUSIC CODES.
EAOXUN-Enemies commit suicide upon seeing Mario.
KKLLLL-Your score shoots up as your time shoots down to 0.
APZLYG-You seem to be walking on the scenery for a completely different level.
APOUZI-Enemies, Mario go through walls.
TLLLEE-On map, Mario's "ring of stars" expands until it disappears.
TLLLLY-There is no sound effect when Mario hits a block.
In addition, every time he hits a black there is a small flash.
POPUPO-Music box is always active.
TELLEY-Mario is forced to run full speed to the right against his will.
Try getting far in the game with this code!
POIISG-Blocks move up a notch when you hit them.
KOZZYV-Plants don't fire as much.
IOZZVV-Freezes the Para Goomba.
OEPZXZ-When Mario kills an enemy or gets a coin, he also gets a 1up.
OOKXGLIA-Start and continue as a Raccoon.
OOKXGLIE-Start and continue as a Frog.
SEUXKGAA-Press B and DOWN for a door.
XEKXGIJE-Start and continue as a Tanooki.
YLLLLI-Walk through walls, objects.
Para Koopa wings fly separately from bodies.
TTTXUN-Mario the human top.
POEISO-Enemy position different than it appears.
ATIXXL-Mario has trouble running.
ATVXXL-Mario has different trouble running.
Also a specific graphics code.
AOZXEL-Hard to maneuver Mario, freezes when you kill an enemy or hit a block, Mario cannot run, only can move forward by jumping.
Also a graphics code and a music code.
EPTXXL-When Mario holds B and runs to the right, he will not go faster, but instead, slow down, stop, and reverse direction, increasing to maximum speed.
EPYXXL-Like EPTXXL except Mario does not reverse direction.
TZLXZS-When Mario hits a block, a green block appears 2 notches down and the original becomes invisible.
This also changes the sound effect for flapping your tail.
TYLXZS-Same as TZLXZS, but a different sound effect is substituted.
TELXZS-Mushrooms do not emerge from blocks, but instead fall from heaven.
APOXXL-Stomp an enemy while running and get a boost.
Also a graphics code.
Also a graphics code.
Also a graphics code.
Also a graphics code.
UNYXXL-No friction when walking right.
Also a graphics code.
SNYXXL-Walk slowly to the right.
Also a graphics code.
EXYXXL-Walk slowly to the right.
Also a graphics code.
PXNXXL-Walk slowly recommend flash new games online mario opinion the left.
Also a graphics code.
XXYXUU-Mario's motion is very jerky.
Also a graphics code.
XXLXUU-Mario slides when he moves.
Also a graphics code.
Also a music code.
ESSXUU-Mario's motion very jerky.
Also a graphics code.
Also a music code.
ZZZXUU-Mario has difficulty jumping.
Also a graphics code.
Also a graphics code.
Also a music code.
AOLXUU, OSLXUU, ESLXUU, GSLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All make Mario slide.
All are also graphics codes.
PAXZOP-Odd behavior, repelled by koopas?
POXZOO-Swim without water, but gravitational pull is visit web page strong.
Very difficult to do, use NES max or any turbo controller.
Also a graphics code.
here you try to brake, you accelerate.
PVPUPO-Coins rain from sky.
PNPUPO-Game is slow motion, no back-scroll, hammer brother is asleep.
SVTZTS-When you hit a block, it appears green one block unit up.
POXXTZ-Mario shoots fire all the time!
Level 1-1 looks enemy-free, but if you keep heading to the right, you will be invisibly barred.
Then the game behaves as if you are at the last level battle with Bowzer The ground shakes and Bowzer lands.
He is invisible and is instantly destroyed.
The door appears to the holding chamber and the normal game ending resumes!
Score is 0 the entire time.
PSZUPO-No enemies except one buzzy beetle which falls from the sky.
KKLZZO-Cannot interact with enemies, powerups.
Also a graphics code.
KKTZZI, KKTZZS-Hitting a question block springs you up into the air.
KKEZZE-Shells behave very oddly.
Donut blocks appear underfoot.
Also a graphics code.
Also a music code.
PPZZZE-Mario can jump through coin blocks.
Also a music code.
Also a music code.
Also a music code.
AKEZZE, NKEZZE-Shells behave oddly.
Also games for mario tablet play graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a graphics code.
PYPUNO-Enemies appear in odd places.
Also a graphics code.
Also an SFX code.
PYPUPS-Enemies fall from sky.
Also a graphics code.
PYPUPT-Hammer brother is sleeping.
Also a music code.
PYPUPN-Strange things that you can kick around come out of blocks!
SYVUPO-Screen does not scroll.
Also a graphics code.
PYPXUN-Enemies drop dead on sight.
TELLLI-Mario cannot jump, just slide across screen.
TPLLLI-Mario can squeeze through walls, blocks.
PTLLLI-Mario can squeeze through things slowly.
VELLLI-Mario is constantly high-jumping!
Mario gets 1ups when he kills.
VXLLLI-Mario is constantly jumping slightly less high, 1ups.
APLLLI-Placement of invisible walls, platforms after getting powered up.
VULLLI-Mario bounces very low, 1ups.
EELLLI-Very high bounce, 1ups.
EOLLLI-Slightly lower bounce, 1ups.
EXLLLI-Slightly lower bounce, 1ups.
AELLYT-Can't interact with blocks.
ZELUYT-All blocks contain stars.
AELUYT-Blocks turn into note blocks with mushrooms, flowers in them.
PELUYT-Same, but tails instead of flowers.
GELUYT-Wood blocks with powerups.
KELUYT-Bosses come out of blocks and die.
You can finish the world in any level!
IELUYT-Wood blocks with powerups.
TELUYT-Wood bricks with stars.
YVUUYT, YNLUYT-Blocks turn into black chomping plants with powerups.
TVUUYT-Hit a coin and ghost images appear, powerups become 1ups.
AEUUYT, AELUYT-Note blocks with powerups.
AOUUYT-Coins are powerups, powerups break.
AKUUYT-Note blocks sink and move around.
EOUUYT-Note blocks move differently.
PEUUYT-Note blocks with powerups.
PUUUYT-Note blocks, bosses are in blocks and go flying!
ZEUUYT-Note blocks with stars.
ZUUUYT-Note blocks, 1ups, bosses.
LEUUYT-Wood blocks with powerups.
PUUUAT-Note blocks with powerups, bosses.
PUUUYV-Note blocks with powerups.
ASTUYT-Blank screen, wood blocks appear everywhere.
ESTUYT-Blank screen, less wood blocks appear.
VSTUYT-Note blocks appear near question blocks.
GSTUYT, PSTUYT-Note blocks appear.
OSTUYT-Different note blocks appear.
LSTUYT-Screen does not scroll, powerups.
AIZUYT-Mario moves on map in slow motion.
ASNUYT-Cannot interact with blocks.
PGAOKA-Run around under level.
PGZOKO, PGXOKO-No piranha plant.
PAZSNO-Mario does not interact with enemies.
TVUXNUEE-Mario runs extremely fast.
EANZKLLA-Hold B to slide or bounce.
TEUZELSZ-Mario stops instantly after letting go of running.
KANZKLLA-Power slides hold B.
ZVUXNUEE-Tap B for turbo.
KEUZELSZ-No deceleration after running.
IIIIII-Enemies are displaced one unit upwards and occasionally teleport.
ZTZZYS-P-meter never stops after it starts, and blocks disappear when struck.
SXTZPO-Mario can ice skate when he has the tail.
ALLSTA-Note blocks in background with mushrooms, flowers in them.
PLLSTA-Note blocks in the background with stars in them.
ELLSTA, ZLLSTA, ULLSTA, XLLSTA, LLLSTA, AALSTA, AELSTA, APLSTA, AZLSTA, AXLSTA, AULSTA, AGLSTA, AKLSTA, ATLSTA, AYLSTA, etc.
Someone should do all of the permutations and describe each code which results.
AVXLUL-Sticks a note block in level 1-1.
EVXLUL-Sticks a pipe segment in level 1-1.
PVXLUL-Sticks 2 note blocks in level 1-1.
ZVXLUL-Sticks 3 note blocks in level 1-1.
LVXLUL-Sticks 4 note blocks in level 1-1.
GVXLUL-Sticks 5 note blocks in level 1-1.
IVXLUL-Sticks 6 note blocks in level 1-1.
TVXLUL-Sticks 7 note blocks in level 1-1.
YVXLUL-Sticks 8 note blocks in level 1-1.
OVXLUL-Sticks a bigger pipe segment in level 1-1.
XVXLUL-Sticks a pipe in level 1-1.
UVXLUL-Sticks a bigger pipe in level 1-1.
KVXLUL-Sticks a bigger pipe in level 1-1.
SVXLUL-Sticks a bigger pipe in level 1-1.
VVXLUL-Sticks a bigger pipe in level 1-1.
NVXLUL-Sticks a bigger pipe in level 1-1.
ISOIKE-Can't interact with enemies, powerups.
AASAAS-Mario is trapped on map and can only battle.
LLLUUU-Piranha plant fireballs come from different locations.
KSSXUU-Mario has trouble moving backwards.
AOLXXU-Mario accelerates quickly, and points look different.
Powerups also behave oddly.
EOEISA-Mario falls through the ground in places.
AOZULT-Mario forced to play ice level forever.
AOSUZT-Mario cannot hit blocks from below, and bosses pop out of question blocks.
KKKKKK-Turtle shells don't break blocks.
IANXOU-B button slows Mario down.
OPEKGG-Tornado takes Mario away.
YYXPLOVS-Mario only has one life but appears to have 99.
PGTIPO-Shells "tunnel" through blocks.
Graphics codes OPOXUN-Enemies "drip" points, background splits into moving parts.
AOPUZI-Map is just a bunch of nice-looking static.
PINAOO-Freeze with wacky static.
XZZOEK-Alters the background scenery significantly.
IANOXG-Makes green stripes and spots appear everywhere.
TANOXL-A very odd, confusing graphics scrambler.
AASUZI-Makes an odd-looking map, and whenever Mario jumps, a menu blocks the screen temporarily.
AOTUZI-Hammer brother on map looks scrambled.
This freezes in the levels.
AOSZZI-Hit a coin block and go flying.
You will come down at the end of the level.
VVLLLE-Enemies have a nervous tic.
ETOXUN-The apparent position of enemies is different from the actual position.
POSOXG-Adds spots of odd color to bkgrnd and game elements.
EPOXPN-Piranha plants look odd.
GPOXUN-Screen flickers VVALLL-Wintertime color scheme on map and levels.
VVLLLT-Upon entrance into a level, the screen flashes, a weird noise sounds, and Lemmy Koopa materializes in Mario's position, causing him to die and the game to freeze.
VPSUZI-A very strange version of KPSUZI.
APPUZI-Enemies fall from sky.
VVLLZL-Fantastic code which depicts one of Bowzer's most disturbing experiments-strange half-Koopa half-Goomba mutants!
VVLLXL-Scenery is very slightly different.
VVLLUL-Scenery is very slightly different from above code.
YVONNE-Map freezes and looks quite bizarre.
POPXPO-A fantastic code which causes enemies and items to leave trails when they move.
VOPXPO-Same as POPXPO, but Mario is also hovering.
AOPXPO-Leaves trails, but enemies flash graphical changes.
ZZLLUN-The screen will not scroll in the level.
ALKELI-A scrambled map, the only available move being a battle.
OOOOKK-Large patches of different color over scenery, game elements.
EEEOKK-Scrambled map, when you enter a level it is automatically beaten.
When you enter the castle there is a graphic display and the game freezes.
AKAKAK-Scrambles the map and freezes.
You do not interact with Koopas and Goombas, and they are mutated wildly.
The Goombas have wings but do not fly.
Buzzy beetles also have wings.
On occaison, there are strange rains and hammers or odd projectiles will come flapping towards you.
The flashing circle things name?
IANOXG-Vertical stripes of color in levels.
YAZPNO-The level is gone, just a sky-blue void into which all sentient beings fall.
VALLEY-Somewhat difficult to describe.
POZZVV-Para Goombas appear upside-down.
KISSYS-All enemies appear at left side of screen.
PZVUXV-Freezes, displays Mario with a glowing halo, a toad gesticulating wildly, and a green king-dog scratching himself.
NIXOOK-Cool-looking frozen title screen.
AKIXXL-When you change from the map to a level, the palette changes rapidly but returns to normal once you enter the level.
AOZXVL-Colors of Mario and world cycle.
Also a behavioral code.
Also a behavioral code.
AZZXVL-When Mario jumps, a menu blocks the screen.
TYXXZS, TYZXZS-Mario's clothes are all black.
In addition, the sound of Mario flapping his tail changes.
KKKOKK-Mario appears on the map in a very odd way.
NNNOKK-Ice world with graphic alterations.
APOXXL-Different odd title screen.
EPOXVS-Map flashes when Mario enters a level.
Freezes with infinite music.
TYLPZS-Mario cannot reach 1-1.
Mario enters a battle with the hammer brother and falls through the ground.
After he dies, the hammer brother starts moving and never stops.
ANYXXL, EEYXXL, NNYXXL, VNYXXL, ONYXXL, XNYXXL, SNYXXL, EXYXXL-these all alter the color palette and also are behavioral codes.
UUUXUU-Play in a black void.
Mario is also paralyzed.
XXLXUU-Palette is odd, leaves fall straight down.
Also a behavioral code.
Also a music code.
ESSXUU-Palette subtly different on map no blue.
Also a behavioral code.
Also a music code.
EEEXUU-When you get points, the first 2 digits of the point score get stuck at the top of the screen.
OOOXUU-Aforementioned "menu" when you jump, graphics jump around in a confusing way.
Also a behavioral code.
Also a behavioral code.
Also a music code.
OZXXUU-Points appear on ground.
AOLXUU-Palette shifts when you enter scene.
Also super mario world cheat codes game genie behavioral code.
OSLXUU, ESLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All of these change the palette of the map and the levels.
All of these are also behavioral codes.
XSLXUU-Map palette is changed, level is a black void.
KSLXUU-Map palette is changed, level is a black void.
GSLXUU-Map and level are a faint blue color.
Also a behavioral code.
ZTZOYS-Same mysterious ice level as PIPOIS, but you are pulled across it to the right.
When you die, the hammer brother moves indefinitely.
ZTZOAS-Same ice world, but Mario is free to move at will.
LOXZOP-Odd curtain at the beginning.
When little Mario jumps, he still appears to be running.
When you get a mushroom, the palette changes slightly.
Becomes a graphics scrambler if you get a tail.
UOXZOP-Odd animation for jumping, some scrambling.
GOXZOP-Odd animation for jumping.
KOXZOP-When you jump, you apear to be Frog Mario.
TOXZOP-When you jump, you look strange.
YOXZOP-Odd animation for jumping and curtain.
POXEOP-Odd beginning to 1-1.
Also a behavioral code.
When you enter a level or the map, screen dims until only Mario can be seen.
Scenery, enemies are still there, however.
POXZOY-No walking, jumping animation!
Freezes when you get a mushroom.
OOXZOO-No title screen, goes right to map.
POXPOZ, POXPOX-Beginning of 1-1 scrambled.
ESSZUU-Black on map is orange.
AIIZXY-Mario is a red frog.
POXZOP-Odd curtain, no jump animation.
ZAPUPO-Enter level one and fall on a warped version of the map screen!
PLPUPO-Levels are switched around.
Level 1 is a warped Toad house.
Looks like it will freeze, but it doesn't.
Second level is dungeon, 3rd is spade, dungeon is hammer brother without hammer brother.
Level 1 is some strange dungeon with music from the level 7 map!
The fortress is a stable warped map which will not freeze.
Combine this with the music code OOOVYU, go in the door, and prepare for a wonderful piece of music!
PYAUPO-Raccoon Mario looks odd.
KZTXVA, KZTXVE-Title screen looks fantastic!
KZTXVA, KZTXVE-Title looks fantastic!
VXYZZZ-Frozen game, just strobing curtain.
AXYZZZ-Map is greyscale, level is greyscale, and everything but enemies is invisible, except when Mario is jumping.
PSZZZO-Piranha plants look odd.
POZZZO-Piranha plants look odd.
PAZZZO, PEZZZO, PGZZZO, PZZZZO-Great freezes.
UVPUPO-Like trailing code, but leaves different trails.
PZZIPO-Scenery blocks are altered.
STZIPO-Scenery blocks are incomplete.
EZZIPO-Scenery blocks are different.
ZZZIPO-Scenery blocks are different.
ZZZSPO-Scenery blocks are different.
Also an SFX code.
KKEZZE-When Mario shrinks, he appears as though he is under strobe lighting.
Enemies look odd, some trailing.
KKLZZO-Enemies are imprints on the screen.
Also a behavioral code.
Sky is grey, except for colorful "lightning" when you get a powerup or stomp an enemy.
Free-standing coins are blocks and vice versa.
Hammer brother is in a different spot on the map.
KKTZAO-Mario does not turn around when he walks backwards.
Mario dies in slow motion.
Also a music code.
KKTZPO-Mario does not turn around when he walks backwards.
Raccoon Mario has especially odd animation.
Question blocks are not animated.
Also a music code.
KKTZLO-No backward animation, mushrooms are disfigured.
KKTZYO-Coins are blocks and vice versa, no question block animation.
KKTZPA-Certain colors cycle constantly.
Getting a 1up restores a degree of normalcy.
Also a music code.
KKTZPE-Like KKTZPA but different colors cycle.
Also a music code.
KKEZZE-When you reach the end of the level, the graphics scramble wildly.
Also a music code.
Also a behavioral code.
GSZUPE-No jumping animation for big Mario!
VKEZZE, NKEZZE-Graphics freak out occasionally.
Also a behavioral code.
Also a music code.
YKEZZE-Menu bar pops up occaisonally.
Also a behavioral code.
Also a music code.
OEEZZE-End of level is scrambled.
Also a music code.
Also a behavioral code.
Also a music code.
Also a behavioral code.
Also a music code.
ESEZOE, ESEZUE, ESEZKE, ESEZSE, ESEZVE, ESEZNE-All of these create different warped title screens.
Also a behavioral code.
PYKUPO-Palette changes when you bring up your item menu.
PYIUPO-Jerky scroll, scrambled graphics.
Also a behavioral code.
PYTUPO-Like PYIUPO but not as intense.
Also a behavioral code.
PYPUVO-Odd stars on map.
Also an SFX code.
Also a behavioral code.
Also a behavioral code.
EELALI-Map composed of "M"s.
PEUXKGAA-Mario starts out big.
XEUXKGAA-Mario starts out odd.
KEUXKGAA-Mario is a red frog.
VEUXKGAA-Mario is a red Hammer Brother.
ISUXKGAA-Mario odd, freezes in level.
EELZYT-Piranha plant is just a head!
PUUULT-Automatically go into weird ice level.
PUUUYZ, PUUUYX, PUUUYG-All warped graphics.
This is one of the only codes I have found which changes the actual structure and layout of levels most only change appearance.
I need more codes like this!
Also a music code.
SXGZPO-There is a small blue square above blocks containing P-switches.
IKIIII-Shells look odd when in motion.
XZOPEA-Screen will not scroll.
XXOXUU-Graphics scramble when game events happen.
KSLLLL-Enemies appear and disappear.
IOSUZI-Hammer brothers behave oddly on map.
GOZXXL-Odd colors in map, level.
Mario cannot move in level.
APPSTA-Map graphics are weird.
KSIIII-Enemies do not "squish" when you jump on them.
Mario immediately exits and appears on the map spinning.
EOPUPO-Level scrambles on the fly and Mario cannot score points.
AOSZXI-Great transition between map and level.
IPPOKK-Map graphics scrambled, forced to enter scrambled battle mode.
XYLOPN-Parts of level graphics scrambled.
Also an SFX code.
UKKXGLIE-Mario is a swimming mass.
NNNLPA-You cannot see which world you are in.
Also an SFX code.
PGTIPX-Bushes in sky and scrambled clouds.
Graphics Scramblers The set of these codes is a subset of the set of Graphics Codes which basically do the same things as each other.
They replace certain sprites with others.
For example, the left corner of a piranha plant pipe may be replaced with a section of undulating waves.
As a result, descriptions are hard to make for each one.
I have asterisked or otherwise indicated my favorites, but try them all out and give them your own descriptions.
GAEOXG-A wacky graphics scrambler.
Mario also appears to be underground.
SGAOOK PGPOSK OAKOSK-Removes stripes of graphics.
SGKOKK OGOPOK PGOPOK OAKPSK SGTOSK-Mostly blackness.
SPPPNK SIPPNG VVVOKK-colored patches on scenery.
AAAOKK-Great, similar to the OSTENA family for Mario 1.
ZZZOKK SSSOKK POXPOU POXPOK ESSOXU APPPEK OOOZZZ-A minor scrambler.
PKZZZO KSZPKK-Stripes and patches of color.
PIGPEG-Replaces most of the background with bars of color.
The OKK family of graphics scramblers is analogous to the OSTENA family in Mario 1.
The following are all the codes I have tested, and a formula for generating similar scrambler codes follows the list of codes.
KGAOKK XGAOKK LGAOKK UGAOKK GGAOKK IGAOKK SGAOKK VGAOKK YGAOKK NGAOKK PAAOKK AAAOKK APAOKK AZAOKK ALAOKK AIAOKK ATAOKK AYAOKK EAAOKK EPAOKK EZAOKK ELAOKK EIAOKK ETAOKK EYAOKK PAAOKK PPAOKK PZAOKK PIAOKK PTAOKK OAAOKK OPAOKK OIAOKK ZAAOKK ZPAOKK ZZAOKK ZLAOKK ZIAOKK ZYAOKK XAAOKK XPAOKK Formula for generating similar graphics scramblers: 1st letter can be any letter 2nd letter can be A, P, Z, L, G, I, T, or Y 3rd letter should be A 4rth letter should be O 5th letter should be K 6th letter should be K or G Music Codes Even if you are not interested, try these out anyway.
These are the codes I spent the most time and energy compiling, and I love them like children : Anyway, give them a try.
EPZXVL-This code will freeze the game and leave the music playing.
Great for listening to codes below work without the hindrance of a time limit.
ALSUZI-Another eternal music code.
TVLLLL-Another eternal music code.
PUUUOT-Another eternal music code.
OOOVYU-This is the archetypal music code for Mario 3.
The first level music is nothing special, but 2 on is simply incredible!
It is almost the same every time you run the code.
I have never heard a NES utter these kinds of sounds before.
OOOVYN-Map music sounds like melody has a hard time keeping up with drums, level music effects are same as EEEVYN.
OOOVYI-Melody of map music sustained longer, sounds like a pure sine wave, and melody of level sustained as well.
KKKVYU-The music is normal except for the bass part, which is very odd.
EKKVYU-Similar to KKKVYU, with small differences.
PEKVYU-Also similar to KKKVYU.
TTTVYU-On the map screen, a music "sampler" will play which goes through first small cuts time up, hurry up, finish level music and then goes once through each map's music.
Next is the finishing game music.
Music box music follows, with strange noises accompanying it, and it eventually degenerates into wonderful strange noises.
EEEVYU-A sampler within a level, running through all normal level music, and going into a beautiful fast noisy rave-up!
EEEVYN-Map music is just bass and drums, certain notes in level are sustained longer.
EEEVLU-Like EEEVYU but starts with swimming music.
AALVYU-Slows down all map and level music except for certain levels, like 1-1 and 1-5, which sound fantastic.
Let me know if you find other great-sounding levels.
AALVYN-Affects map and levels, makes drum samples trigger so fast they become strange grinding and humming noises.
ANLVYU-Freezes upon entering a level, but makes odd crashing noise over and over again.
Sounds like you are being chased by the mechanical Hitler in Wolfenstein 3d.
YYYVYU-Music periodically stops, then starts again.
NNNVYU-Freezes the game and makes a wonderful grinding noise.
NNNVYS-The harmony part on the map screen is sustained.
Freezes when you try to enter a level.
XUNXUN-Affects drum part on map music.
This also makes your timer just the ones digit, occaisonally with arcane symbols replacing the other digits.
Level music is normal.
YUYXUN-Affects map music slightly, and adds another level 2 to map.
YXYXUN-Like YXYXUN with different sound inserted.
YEYXUN-Like YXYXYN with different sound.
VYYXUN-One part of map music gets out of time with rest.
OYLXUN-One part of map melody slows down.
In games super mario original, game freezes seconds after entering a level, making it another ideal "infinite music code".
EPOXUN-After passing first pipe in 1-1, game freezes but occaisonal drum sample is triggered.
After an indefinite time interval, only the drum part resumes at full speed, but with strange touches you will NOT hear in the game normally.
YYLXUN-First level map music is FANTASTIC!
YYYXUN-Different first level map music.
OPOXUN-The aforementioned graphic code also affects the music.
When you trigger a sound effect like getting a mushroom or being shrunk, the game appears to freeze.
Wait, however, and you will see that the effect is slowed down greatly, with pleasing audio results.
AOLUZI-Makes music "skip" occaisonally.
AESUZI-Adds tom sample to melody, also interferes with graphics.
VVLLLL-Makes wonderful noise for about one second, then freezes : I need a code which will do this without stopping the music!
VVLLLI-Level melody off-time, Mario bounces when he walks.
KVLLLL-Freezes game and makes different noises.
EEOXUN, EOOXUN, EXOXUN-These freeze like EPOXUN, but resume the drum track instantly.
AOLUZI-The music is altered and skips.
NAXULT-There are lags between different sections of the music, and it occaisonally changes slightly.
AOZXEL-Occaisonally when this freezes, the drums will resume as in EEOXUN.
OXTVYZ-A wonderful code which switches some of the drum samples around.
OXTVYT, OXTVYV-Either of these codes make some wonderfully dissonant map music.
OXTVYI, OXTVYS-Either of these codes take the harmony, bass, and half the melody out of the map and level music.
OXTVIT, OXTVIV-Either of these codes change the sample for the hihat.
OXTVYP-Makes incredible map music, and adds extra hihat to the levels.
OXTVGT-Changes the drum samples on the map and in the levels.
OXTVYN-A nice-sounding and cool-looking freeze.
OXTVPZ-Different fantastic dissonant map music.
OXTVGZ-Changes the samples of some of the drums.
OXTVGN-Changes the music of the entire game so that only one note is played in rhythm over and over.
Really fun at first, but you can only take so much.
Map music level 1 is fantastic.
Extra hi-hat, beeping, notes added.
Level music similarly affected.
Sometimes there are no drums in the level music at all.
OXTVZT-Like OXTVPT, but no extra notes are added.
OXTVYT-Like OXTVPT, but no extra hi-hat is added.
OXYVPT-In the map and level there is no hi-hat.
OXAVPT or OXEVPT-In the map and levels the bass is playing very oddly.
OXPVPT-On the map and in the levels the bass is almost not present.
OXLVPT-No bass in map, levels.
OXKVPT or OXGVPT-On the map, there is no hi-hat, and an extra snare of some kind is being played out of rhythm.
In the levels, there is a crash on every beat being played with some weird samples.
XLYXUN-Certain parts in map music malfunction.
XXYXUN-Hihat in level music goes crazy!
XXXXUU-Yet another infinite music code.
ESSVYN-Fantastic dissonant funky map music!
One of the best codes.
EASVYN-Only bass and drums on map, sustains certain parts longer in level.
EEEVYN-Same as EASVYN, but different things are sustained.
ESZVYN-The sound effect of Mario jumping is different.
On the map, an all-drum all-star rave-up with sparse bass playing octaves, but freezes in the level.
Sounds random in some sections, but it is the same each time.
Sounds really cool underground as in 1-5.
ESSVTN-Similar to ESSVYN, but slightly different.
Listen to the beginning of level 1 map music!
ESAVAN-Doubles certain instruments, adds sustain, makes music in map "fuller.
ESPVAN or ESOVAN-Minor changes in the map-sustains the last note of each phrase.
Also does the same in levels.
ESTVAN or ESVVAN-Kind of like a combination between ESSVYN and ESSVLN which does not freeze when you enter a level, but works its magic there as well!
EAAVAN-Snare and other non-hi-hat samples are off.
VTPVAN-Affects both map and level music.
Takes out some drums, adds more kick, and adds weird static to the music.
TTTVAN-Small alterations to map music, but level music is fantastic, similar to ESAVAN with major differences.
YYYVAN-Like ESAVAN but with an even fuller sound.
NUYVAN-The hi-hat stops playing on the map.
XXLXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
ESSXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
SSSXUU-Music odd when you die.
Also a graphics code.

G66YY644
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Super Batter Up Super Battletank Super Bomberman Super Bomberman 2 Super Bomberman 3 Super Bomberman 4 Super Bomberman 5 Super Bowling Super Buster Bros. Super Castlevania 4 Super Double Dragon Super Empire Strikes Back Super Ghouls 'n Ghosts Super Mario All Stars Super Mario Kart Super Mario RPG Super Mario World Super Mario World 2: Yoshi's.


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Super Mario World (SNES) - Game Genie Codes | Ethereal Games
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Game Genie Code Index - Super Nintendo (SNES) | Ethereal Games
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24 WEIRD Super Mario 3 Game Genie Codes - Killgruz

T7766547
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Super Mario World Pro Action Replay Codes If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window.


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Super Mario World (SNES) Game Genie Codes - YouTube
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Super Mario World (SNES) Game Genie Codes - YouTube
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Super Mario World - Cheat Codes

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This video will show 5 classic game genie codes used on super mario world for the snes. I used snes9x to record the cheats. Video 2+3 will be super mario bros and super mario bros 3.


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Super Mario World Game Genie Codes
Valid for casinos
Super Mario World (SNES) - Game Genie Codes | Ethereal Games
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You are free to use this file on your web page, but tell me about it via email as a courtesy.
Version History: Version super mario world cheat codes game genie />Finished retyping version 1.
Email me at blake ugcs.
Credit is given where known, but this is hearsay and as such it is not terribly accurate.
However, thanks to dml localnet.
Some Mario 1 codes come from the SMB Game Genie Page on NES WORLD.
A few of the Mario 2 and 3 codes come from: NESJournal 3, NESJournal 5, and Jesse Smith's game page.
Disclaimer: These codes were all tested on my CARTRIDGE of the Mario games.
They will not necessarily click the following article in an emulator.
The music codes will probably not work at all on an emulator, since NESTICLE does not do a very good job of emulating NES sound.
Super Mario Brothers, Mario, Goombas, Koopas, Bowzer, etc.
I can't describe it!
EOXOPE-Super Mario Brothers 2020-the scenery looks tropical check out them pipes and the Castles look like log cabins--freezes if you hit a brick--the levels underground look normal OEKULT-Get a fire flower and you can phase between normal graphics and 2020-- has other effects-you can hit bricks OEPULT-Fireballs invisible, 2020 pops up, music changes, odd effects.
POOAZE-Like POOAIE, but play in grayscale.
A variation on Mario 2020.
ZKSAAE-Scrambled graphics with jerky scrolling.
EKGAAE-Great frozen title screen!
KKGAAE-Play in the great void with slow music.
Freezes if you hit a block.
Specific Graphics Codes affect some of the graphics POLAKE-New colors for blocks, etc TOSENA-Makes a nice background!
OSTENA-blocks and background scenery are fragmented Note: OSTENA is part of an immense family of codes which switch the sprites of game elements pipes, ground, background, etc I got tired of doing all of the iterations, but a partial list follows: AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA LXSEVA SKIENA-nice graphical substitutions background, etc.
ISNAKZ-when you hit a block, another block is under it POKEXX-same as ISNAKZ ISEPAG-ground is a double layer of bricks EATLGZ-Mario does not become big when powered up.
Also a music code.
Also a behavioral code.
IKAXUN-Stripes are missing from background.
YYYXUN-Small section of 1-1 with a big hole in it loops infinitely.
EEEXUN-Stripes missing from background.
PPPEPP-Question blocks flash faster.
GGAEXP-Adds colored stripes to screen.
Lots of question blocks.
POGPIE-When you kill an enemy or hit a block, an afterimage of it stays with Mario for the rest of the level.
ATEOPA-Mario starts under the ground.
POOAIE-Neat-looking title screen, screen before 1-1.
EOOPIT, XOOPIT-Similar to POOPIT-Transposes sprites with one another.
POOAAE-Frozen nice title screen.
NAGOAG-Scenery different or gone.
AKIAAE-Nice frozen title screen.
PZOOPK-Background full of odd clouds.
KITENO-Changing colored stripes on ground.
KISENO-Some ground is invisible.
KKEENO-Discolored level, some invisible scenery.
ONEENO-Some discoloration and scene jumping.
SUXENO-Blue and lime green coloring.
POPOIK-Floor is raised 1 block.
EAZEAZ-Enemies leave trails, gaps in scenery.
YAZEEO-Small changes in color.
AAAETT-Nighttime 1-1 and scrambled graphics.
EOPOPE-Adds lots of question blocks to level.
ZOTAKK, YOTAEG-Changes color of enemies, items.
IUTAVG, AEIAOG, IOTAKK-Blocks and mushrooms are monochrome.
ZXTAVG, ZXTAKG, ZXIASG-Some mushrooms, fireballs, and spinys are almost invisible.
LOIAOK, LXIAEK, LEIAXK-Blocks are sea-green.
ZXIAOG, ZXIAEG, LXIAXG-Blocks are blue with purple lines.
LOIAOG, GOIAEG, ZOIAXG-Blocks are bright purple.
YOIAKG, YXIAVG, AXIASK-Clouds are red and orange.
IXYASG, IXIAOG-Blocks are pink.
ZOTAVG, POTAKG-Blocks are blue and white.
PEAEKG-Blocks which contains coins are marked with the number 1.
KIPAXI-In castle levels mario party games pc free download, the bricks and lava are blue, there is text at the top of the screen, and there are other graphical effects.
ZEKAEP-Screen jerky and graphical errors.
Also a behavioral code.
TLLLAT-Fireballs disappear and reappear.
IIAAZT-Always look like Fire Mario.
Behavioral Codes affect jumping, running, blocks, etc.
PIAULT-Mario slides when you try to stop or turn around POPISO-enemies cannot be stomped POEISO-goombas change to invincible Koopas when stomped GPPXXY-blocks disappear when you hit them IOAULT-fireballs behave.
EGXVYU, EPXVYU, AGXVYU, EPIVYU-Enemy position different than appearance.
EEEVYU-Enemies, powerups fall through ground.
EPOXUN-Blocks turn invisible when hit.
Also a graphics code.
POPXUN-Random invisible blocks and vines appear.
NNNVYU-Mario passes through objects and touches invisible ones.
ZXLLUN-Mario jumps high, comes up from under screen, hits ground, and floats down slowly.
Enemies and powerups also float down.
Freezes if you get too close to the left edge of the screen.
UUUXUN-Scroll does not keep up with Mario.
ZALLUN, ZILLUN, ZPLLUN, ZZLLUN, ZGLLUN, ZTLLUN, ZYLLUN-Mario and enemies have trouble running and stopping properly.
GENLAS-Mario has extra acceleration.
GENPTS-All question blocks contain powerups.
GENPAZ-Mario, enemies fall through ground.
POEISA-Mario is invincible and starts with 1000 points.
NAGLAG-Certain blocks repel Mario.
NAGNAP-Coins move when you get them.
NAZNAG-When you hit a block, all enemies move closer to you.
PINAAO-Move around while game is paused!
STAGEO-All enemies throw hammers!
SPEPNY-Fire is shooting at you like in a dungeon.
Die at 1-2 from time-up.
GGIOOK-Mario is a zombie.
Also a new world code.
KGIOOK-Mario is a zombie.
Also a new world code.
EGIOOK-Mario is a zombie.
Also a new world code.
GANOPE-Enemies turn into headless bowsers.
STOPYP-Come out of pipe in a cool way.
SEPTAT-Coins are in odd places.
TIKOAP-Starts level in odd location.
NZXNLO-Mario stuck in upper left-hand corner of screen.
TVAPKG-Lowers ground one block.
AETVEN-When Mario shoots fire, strange things happen.
TVTAGG-Everytime you get a powerup or stomp an enemy you get a 1up.
SKIINO-Enemies do not die.
Also a music code.
SIKAEP-Mario can jump high.
Also a graphics code.
KAAEPO-Enemies do not die.
PKAOZP-Mario is invincible and flashing.
LUGLUG-Items like mushrooms and starts move slowly.
SZLIVO-Once Mario gets a mushroom, he is invincible until time up or a pit, at which time Mario becomes small.
If he dies again, he changes to big.
AAZUAG-When Mario is turbo running, he can jump as high as desired by holding the A button.
TALLAT-Mario has autofire when he gets a fire flower.
TPLLAT-Mario glides along the ground when he has a fire flower.
TGLLAT-Mario emits bubbles when he has a fire flower and fireballs disappear.
Mario also teleports occaisonally and sometimes the game freezes.
TKLLAT-Fireballs always travel to the right.
TTLLAT-Mario cannot fire except rarely, when fireballs appear as silhouettes and copies of them move symmetrically with the originals.
Also a sound effects code.
EATOZO-Mario drops from sky at beginning of levels.
TAZUIG-Slow descent from some jumps and occasional low gravity.
GTTTTL-Go through enemies and flowers.
GIIIVY-Go through pipes and blocks to the right.
AAATIO-Only Mario can move.
KILLEN-Mario, Goombas behave oddly.
LUILUI-Mushrooms replaced with flashing odd stuff which affects you like a starman.
ISKVGY-Enemies "melt" when stomped.
GOZSXX-Mario is invincible, even from fire.
New World Codes create new levels You should use SSASSA invincibility and PIGOAP swim without water when using these codes to explore areas which would be otherwise inacessible.
GENPAS-transposes certain game elements pipes, question blocks, etc.
GENOAS, GENPZS, GENPLS, GENPGS, GENPIS, GENPOS-All of these do similar things to game elements, like GENPAS but they all differ from each other.
POOPIG, POOPIK-Puzzle piece world.
Use PIGOAP or you will fall and die.
TOOPIS, OOOPIS, LOOPIS, POAPIG, POLPIS, POYPIS-All new worlds.
Also a music code.
SIPPNG-Keep playing through this one.
A later level takes place on clouds, like a bonus round!
LIZONK-3-3 to 3-3 to 1-2 to freeze.
PGAOPK-Question block land which you cannot finish.
IPPPPI-Pipe and steps turn into question blocks.
OGOPOK-Underwater 4-1 to underwater 1-3 to underwater loop to freeze.
PGOPSK-Underwater 4-3 with grey bowser to underwater 8-4 to freeze.
ZIGPSK-1-3 with no platforms to 5-1 no enemies to nocturnal 8-3 to 2-3 bridge to 8-3 1-5 as a castle to 5-1 no enemies to underwater 4-1 with no Lakitu to 1-8 boring level to some strange dungeon to?
AYKPSK-Large ocean to 4-4 as a normal level to clouds.
IAGPSK-4-1 with no Lakitu to 1-3 to underground underwater level to?
PGPOSK-2-1 to 2-3 to 2-3.
SGOOSK-3-1 to 3-1 to 1-1 to 1-3 to?
SAGOSK-Cloud land to 2020 graphics to freeze.
SGAOSK-Underwater 4-1 to underwater 4-3 with earthquakes to?
OGIOOK-Wacky colored 1-1 with grey zombie Mario.
Also a behavioral code.
EIGPSK-Some dumb level to underground night level to desolate plain level to underground 4-3 to?
VIGPSK-4-4 as a normal daytime level to cloud trap.
Underwater 4-3 to cloud loop.
VGKOKK-Nighttime in the mine.
UGKOKK-Nighttime in the tunnel in greyscale.
ZAGPSK-4-1 no Lakitu to 1-3 to fantastic sewer level.
ZIZPSK-1-1 with Lakitu to 1-2 with Toad!
KGKOKK-Pipe to pipe to underwater 4-3 to fantastic 2-5.
GGOPSK-Dungeon 1-3 to normal level to blackness.
ZIGOSK-Drained 2-2 to daytime castle.
GGIOOK-Halloween land with zombie Mario.
Also a behavioral code.
Also a behavioral code.
EGIOOK-Stone land with zombie Mario.
Also a behavioral code.
PIPOIS+ZIGPSK-Strange plain with artifacts!
OAKOAK-Flat plain dead end world.
OOOOAK-World riddled with holes.
PPPOSK-Looping 1-3 and 2-3.
VPPPPI-Strange world with shooting coins.
AISOOK-Grey brick, black sky, no scenery.
EISOOK-Black background, no ground, autumn color scheme.
VISOOK, XISOOK-No ground, just pit of water.
GISOOK-Cloud world, zombie Mario.
APSOOK-Grey 1-1 with ceiling.
AZSOOK-Grey blocks, ceiling, partially trapped in blocks.
ETSOOK-Fantastic 1-1 that looks like 8-3!
KGSOOK, IASOOK-Autumn stone zombie.
TGSOOK-Autumn stone with ceiling.
TISOOK-Grey tunnel with ceiling.
YASOOK-Zombie cloud castle with ceiling.
XPSOOK-No ground, castle, with ceiling.
Starts out as a 1-1 with a black background and no ground.
Soon you depart from familiar 1-1, swim over a lake of lava, and enter a strange corridor made of alphabet blocks!
PGEOOK-Like the aforementioned level 0-1.
LOZOOK+ZIGPSK-Fantastic mine shaft use PIGOAP.
POZOOK+ZIGPSK-Plain go down 1st pipe for underground above ground level at night.
PLZOOK-Same as PXZOOK but no zombie.
OAAOOK, IAAOOK, KAAOOK-Great time-ups.
NIGPSK+PIGOAP-Like PAAOOK but normal graphics.
EATOZS-1-1 becomes just a row of blocks that goes on forever.
GPPPPI-Altered 1-1 with many powerups.
YSAOPE+YEAOZA+ AOAPYA-World H-1 POAPYA-World I-1 ZOAPYA-World J-1 LOAPYA-World K-1 GOAPYA-World L-1 IOAPYA-World M-1 TOAPYA-World N-1 YOAPYA-World O-1 AXAPYA-World X-1 LXAPYA-World -1 NEAPYA-You are stuck in the underwater part of 8-4.
PEAPYE-Swimming through a bonus round at night.
SZLIVO-World 0-1 underwater dungeon with traps KIIOZV-Levels are arranged differently.
AIPPAT-Small changes to level.
Also a music code.
AIZPAT-Many blocks are gone, level is different.
Also a music code.
AITPAT-Level contains some object substitutions.
AIZOOG-Blue void with powerups and some scenery.
KPEPNY-Flying fish in 1-1.
OPEPNY-Lakitu in ground in 1-1.
Explore this world; levels are insanely long but can be completed.
PKPOKK-1-1 with clouds for blocks.
PIGPOG-Enemies, lifts switched around.
New World Traps creates world in which you cannot move TIKOKK-Weird castle land.
PSKOIG-Happy brick land trapped.
SGSPSK-Trapped in cloud world.
SGSOOK-Stuck in stone world.
AGOOKK-Stuck in nice caste land.
ZGKOKK-Fantastic cloud trap at night.
XGKOKK-Cloud trap with timeup death.
IISOOK-Zombie, trapped in stone.
YGSOOK-Nice cloud castle trap.
Drop Codes-drop you into a pit OGIPSK-Changing world with time-up death.
ATEOAG-drop into a pit of blue OAKOSK-Drop from sky into nothing with time-up death.
PGAOSK-Great drop into nothing with time-up death.
SAGOKK-Warp to 6-7-8 warp zone and die.
SGAOOK-Drop into white and die.
Warp Codes SPPPNK-Loop of some level.
SFX Codes NAGNAG-new sound for stomping NAGNAK-Many SFX different.
NAGNZG-Hitting block FX different.
EAGNAG-Block, stomp FX different.
NOGNAG-Go down pipe FX different.
PAGNAG, NGGNAG, NTGNAG-Many FX different.
Also a behavioral code.
AVINAL-Jump and fire FX are different.
PVINAL-Jump, fire, and powerup FX are different.
Music Codes NGGNAY-creates interesting music from all songs loops several notes super mario world cheat codes game genie plays various bass parts over this NIGNAY-takes the DrumMix explained later and inserts pauses into it YAGNAY-plays briefly some of the end-game music and then stops-only works occaisonally OGGNAY, XGGNAY, UGGNAY, KGGNAY, EGGNAY-All of these are similar to NGGNAY, but each is different from the rest.
PPPPPP-Various tunes are switched around.
Also a graphics code.
YYYVYU-When you stomp an enemy, music goes through several variations.
KOTAGE-No sound at all.
PIPPPP-Plays invincibility music constantly.
PAPPPP-Loops normal music constantly.
POZPIS-When you interact with blocks, enemies, the music screws up.
AGGNAY, ZGGNAY-One instrument plays some wrong notes on a sine wave.
GGGNAY-Same as AGGNAY but with banjo sound.
POTPIE-Freezes with great grinding noise.
Also a graphics code.
APPPPP, PPPPPP, TPPPPP-Mixed-up music.
EPPPPP, LPPPPP, SPPPPP, NPPPPP-Weird music.
ZPPPPP, GPPPPP, VPPPPP-No music.
TGOOIG-Remixes on the fly.
YGOOIG, TAOOIG, TPOOIG, TZOOIG, TLOOIG, TYOOIG-These all do fantastic remixing which depends on what Mario does!
EPONLY-Fragmented music; some instruments off-time.
AEENLY, ZEANLY-Sound effect music freakout!
NVXNLY, SEXNLY, XXXNLY, Adds a short-decay instrument like a terrible synth banjo sound playing the melody.
OZXNAY, NZXNAY, EPXNAY, APXNAY-All these make the drums off-time in various ways.
PPPNLY-Music starts and stops frequently.
EPPNLY, APONAY, TVYNLY, EPONLY-All these make the melody off-time and the music starts and stops.
PPENLY, NZANLY, NZENLY-All these make the bass strange.
ZLLNLY, NZYNLY, NTXNLY, NYXNLY, NZNNLY, NZXNPY, NZXNZY-All these codes make really cool remixes of the music with extra drums.
ZOANLY, ZXENLY-The melody is turned off.
If the cartridge of just Mario is in, that ballad music will continue.
YLYNLY, GINNLY-Music skips frequently.
NSXNLY, NNXNLY, SUXNLY-Adds a pure, no decay sine wave like a synthesized clarinet playing the melody.
NUXNLY, NXXNLY, IOXNLY-Adds another melody sounding more like an oboe.
TZXNLY, NIXNLY, NGXNLY-Every instrument is odd or skipping.
NZXNUY, NZXNOY, NZXNSY-Makes one note more prominent.
EPONAY, EPONEY-Strange fragments of all songs and instruments.
NZONLY, NZPNLY-Strange transitions between sections of music.
PPONAY-Fragments of super mario world cheat codes game genie music.
AIPPAT, EIPPAT-Drums occasionally stop.
Also a new world code.
Also a new world code.
ATINAL-Music replaced by grinding noise.
AEINAL-Music and SFX freak out.
ASINAL-Wonderful musical freakouts triggered by jumping.
Deleter Codes eliminates certain game elements SEGAKE-no scenery XZZOEK-no enemies VULANE-world is invisible blue screen code IKTPOK-no outdoor enemies ZTSLEG-no items except coins TIKULT-fireballs disabled PIGNAX-Mario is invisible, enemies are gone NAGNAX-Mario is invisible, enemies are gone VENUSS-no items in bricks USSUSS-no mushrooms PZOPIG-Some background is gone.
SAGOZK-no background ATLOPT-No platforms.
YYOPAK-Only clouds in background.
PYSOOK-No background, blue sky.
KOTAGE-No sound at all.
Codes ALKELI-Score is strange.
IANOXG-timer is goofed-starts on MOO!
ATAPIX-continues automatically IGEAPO-game stuck in demo TIKPOG-more enemies EPZKIX-tons of turtles YYTOZA-Over 155 lives.
KILLLU-Jumping when big warps you to the next level.
Failed Codes These are codes I have seen on other lists, tested, and found not to work.
This may be due to differences among cartridges, or to the fact that I may have simply missed the effect.
If anyone can discover an actual effect, good for games www mario party com 9 />NAPNAG-Description reads "Hit block for permanent 2020 graphics.
KIZVUY-Description reads "I'm walking.
EKOETI-Drums are screwed up nicely.
EKIEPS-Wonderful code which switches drum samples and sfx.
Just listen to the character select music!
Also a behavioral code.
KPIEPK-Music sustains longer between scenes.
Also a graphics code.
Also a behavioral code.
EKPEPS-Drums slow to off.
Also a graphics code.
Also a behavioral code.
Also a great behavioral code.
KATEPK-Like the clarinet code for Mario 1.
EPOEPI-Like the Mario 1 banjo code.
EPOPEI-Some instruments cannot keep up.
EIKPOZ-Freezes, but music continues with odd drum samples.
ELGOPE, EGGOPE, EAGOPE, AAGOPE, ZAGOPE, EIGOPE, EYGOPE, GGGOPE, TIGOPE, EAGOPE-All these codes screw up the beginning of the pregame music amazingly, but none of them last for more than 20 seconds.
They always make a perfect transition into boring normal level music.
I need codes which do this kind of thing without ever resuming normal music.
IANOXG-Certain parts are doubled and track oddly.
XZZOEK-Certain notes sustained longer.
ELKELG-Great noise when you die.
Also a behavioral code.
I need a code which, when you die, does not resume the level so this music can go on longer.
ELKELS-Title music is odd.
ALKELI-No bass, some parts are scrambled.
PLKELI-Bass is playing all the wrong notes.
EIKELI-No bass, parts screwed up.
Behavioral Codes KEZEKZ-When you pick up an item, you transport to the top of the screen.
SEZEPS-Same as KEZEKZ but you don't go as high.
PAZEAZ-When the pidgit lands, subcon shakes.
EOZEKI-Mario goes on a picking-up frenzy, falls through the ground and dies.
You can delay this if you land on an enemy, and you can make Mario go through strange graphic changes.
EKPETZ-Some enemies are gone.
EKIEPZ-Enemies appear from left.
Also a graphics code.
OPEOPE-Drill Mario spins and sometimes goes through ground.
KPIEPO-Mario can control enemies with B.
Also an SFX code.
Also a graphics code.
EPIEPO-Like KPIEPO except it also affects SFX differently.
Also a graphics code.
Also an SFX code.
KPIEPK-Mario's control is incredibly strange!
Enemies fall into the ground.
Also a music code.
Also a graphics code.
EKAEPS-Hearts appear every time you kill an enemy or throw something.
Also a music code.
EPKEPK-Mario's control is very strange.
Also a music code.
Also a graphics code.
PKKEKK-Mario can control pidgits and make them jump with A, even while they are in the air already!
Mario himself, however, cannot jump.
KAKEPK-All the characters now flail their legs like Luigi when they jump!
KAAEPK-Characters shake and can't stand still.
They can jump the entire height of the screen.
Also a great music code.
KASEPK-Mario's control is odd.
Also a graphics code.
KPZTSZ-Mario falls through things.
XEEEEE-Unlimited vegetables, coins, etc.
EPAPPI-Enemies don't stick to their routes, they fall off ledges.
EPOPAI-Enemies spontaneously disappear, Mario appears at top of screen.
EPEOPI-Enemies fall through ground.
EELPOT-Enemies walk through things.
One time I threw a POW block and the music did an OOOVYU freakout, the sky turned green, and the game froze!
Experiment with this one.
UEAPOT-Another unpredictable code like LEAPOT.
TEAPET-Enemies and vegetables float at the top of the screen.
Also a music code.
USSUSS-Mario does not interact with enemies.
EEEULT-When you kill certain enemies, they fly straight up.
TELPOT-Ghost-like enemies walk through objects.
POPAET-When throwing things to the left they travel further.
YPYPYP-POW blocks change into other objects.
APAPAP-You can put things in midair and stand on them.
TEAPOP-Enemies fall from screen on sight.
YXSETUAO+NSVAPUEO-Mario is very fast.
YZEEGKAO+NIEEYKEV-Luigi is very fast.
YXNAIUAO+NSNEAUEV-Toad is very fast.
YZXALKAO+NIXATKEY-Princess is very fast.
GOEANKAO+NSEEKKA Specific Graphics Codes AAZENZ-A cool-looking freeze.
PAZEOZ-When Mario gets hurt, he stays looking "negative.
EKKELV-The scene frequently shifts in a confusing manner.
Also a SFX code.
EOSESI-The scene occaisonally shifts.
EIKESO-Everything is a nice red-and-white.
EKIEPZ-Odd background in pre-game.
Also a behavioral code.
Also an SFX code.
Also a graphics code.
EPIEPO-Just like KPIEPO except affects SFX differently.
Also a graphics code.
Also an SFX code.
PPIEPO-Adds stripes to level.
Also an SFX code.
Also an SFX code.
Also remarkable, just super mario games list please level altering code.
Also an SFX code.
TPIEPO-Adds stripes, other effects just like XPIEPO.
Also a music code.
Also a behavioral code.
EPKEPK-Enemies are negative images.
Also a music code.
Also a behavioral code.
KASEPK-Adds stripes of color in pregame.
Also a behavioral code.
KATEPK-Mario is a shadow.
Also a music code.
KIZEKE-Adds stripes of color.
ISOOPE-Very minor graphical substitution.
ELVISS-Odd character select screen.
EPOAAE-Slot machine graphics in pregame, enemies and powerups blink rapidly and move in slow motion.
GEAEAE-Screen scrolls, but Mario does not go with it.
LYLOPE-Substitutes other sprites for doors.
ELKELA-Slot graphics in pregame, graphics odd.
TSOOPE-Great-looking freeze when you pull a vegetable.
ELSELI-Scrambles graphics behind you.
POZEXL-Rippling water sprite substituted for upper-left corner of green platforms.
OKPETZ-Logs in first level are gone.
EPAEPA-In beginning of level 1, strange effects include warped graphics and Mario balancing an enemy on his head!
EPTEPT-Graphics are scrambled and change.
Level Altering Codes Alter level structure, not sprites themselves.
KAZETZ-Holes in the ground.
There are 5 enemies where there should be only one.
KPZETZ-Pits in the ground.
KZZETZ-The level is rearranged.
KXZETZ-The enemies are different.
KLZETZ-The level is rearranged.
KUZETZ-The enemies are different.
KGZETZ-The level is rearranged.
KEZETZ-same KTZETZ-same KNZETZ-The level is nicely different.
XPIEPO-Eternal plunge with enemies.
Use invincibility or you will soon die.
Also an SFX code.
Also a graphics https://agohome.ru/mario-games/play-social-games-online-for-free-no-downloading-mario.html />Graphics Scramblers Similar to the OSTENA family in Mario 1, these codes switch certain sprites with other sprites.
EEEEEE-does not affect pregame, but is wonderful in game!
KKZOPZ-When Mario is not scrolling vertically, graphics look like the Mario 1 2020 graphics codes!
PEEEEE, ZEEEEE, GEEEEE, KEEEEE, IEEEEE, SEEEEE, TEEEEE, YEEEEE-These all are like OSTENA and are great!
SFX Codes EKKELV-The sound effects for jumping and climbing change.
Also a graphics code.
KPIEPO-Changes effect for character selection.
Also a graphics code.
Also a behavioral code.
EPIEPO-Just like KPIEPO but the sound effect for throwing keeps changing.
Also a behavioral code.
Also a graphics code.
PPIEPO-Changes character select effect.
Also a graphics code.
OPIEPO-Changes character select effect.
Also a graphics code.
XPIEPO-Changes character select effect.
Also a graphics code.
Also a level altering code.
IKAAAE, PKAAAE-Constant effect is going all the time.
EEAAAE-Mario does not make that falling noise at the beginning of the pregame.
IGEAPO-Sound effects for shrinking are odd.
Failed Codes UAZEAZ-This code worked one time, and it was the coolest https://agohome.ru/mario-games/super-mario-game-free-download-for-mobile-320x240.html />Mario was jumping around in slow motion inside what looked like a warped fantasy slot machine not the one in the sub-game.
IIIOPE-SFX code which does nothing I can find.
Super Mario Brothers 3 Behavioral Codes UUKXGLIE-Always small Mario, invincible, can jump on any enemy.
VXKXGLIE, KXKXGLIE-Invincible, but may not be able to go in pipes.
PGTIPS-Pass through most enemies KOSUZI-This code allows you to pull blocks out of the scenery and creates holes that you can fall down if you are not careful.
Only allows you to pull blocks out at certain points in space.
AOSUZI-A much better version of KOSUZI.
Mario can shoot out a block at any time, and can remove scenery, blocks, pipes, or any other game element.
A great weapon and tool for carving passages.
AESUZI-Mario can pull blocks out erraticaly, and a menu blocks the screen when he jumps.
The hammer brother on the map is in an odd location.
There is no hammer brother on the map, the music is odd for a split-second, and those colored blocks in the background i.
This code freezes after a little while and leaves the music running.
AOYUZI-Hammer brother on map takes a nap.
VVLLLI-Mario bounces when he walks.
See also MUSIC CODES.
EAOXUN-Enemies commit suicide upon seeing Mario.
KKLLLL-Your score shoots up as your time shoots down to 0.
APZLYG-You seem to be walking on the scenery for a completely different level.
APOUZI-Enemies, Mario go through walls.
TLLLEE-On map, Mario's "ring of stars" expands until it disappears.
TLLLLY-There is no sound effect when Mario hits a block.
In addition, every time he hits a black there is a small flash.
POPUPO-Music box is always active.
TELLEY-Mario is forced to run full speed to the right against his will.
Try getting far in the game with this code!
POIISG-Blocks move up a notch when you hit them.
KOZZYV-Plants don't fire as much.
IOZZVV-Freezes the Para Goomba.
OEPZXZ-When Mario kills an enemy or gets a coin, he also gets a 1up.
OOKXGLIA-Start and continue as a Raccoon.
OOKXGLIE-Start and continue as a Frog.
SEUXKGAA-Press B and DOWN for a door.
XEKXGIJE-Start and continue as a Tanooki.
YLLLLI-Walk through walls, objects.
Para Koopa wings fly separately from bodies.
SSASSA-Cannot be touched by enemies or powerups.
TTTXUN-Mario the human top.
POEISO-Enemy position different than it appears.
ATIXXL-Mario has trouble running.
ATVXXL-Mario has different trouble running.
Also a specific graphics code.
AOZXEL-Hard to maneuver Mario, freezes when you kill an enemy or hit a block, Mario cannot run, only can move forward by jumping.
Also a graphics code and a music code.
EPTXXL-When Mario holds B and runs to the right, he will not go faster, but instead, slow down, stop, and reverse direction, increasing to maximum speed.
EPYXXL-Like EPTXXL except Mario does not reverse direction.
TZLXZS-When Mario hits a block, a green block appears 2 notches down and the original becomes invisible.
This also changes the sound effect for flapping your tail.
TYLXZS-Same as TZLXZS, but a different sound effect is substituted.
TELXZS-Mushrooms do not emerge from blocks, but instead fall from heaven.
APOXXL-Stomp an enemy while running and get a boost.
Also a graphics code.
Also a graphics code.
Also a graphics code.
Also a graphics code.
UNYXXL-No friction when walking right.
Also a graphics code.
SNYXXL-Walk slowly to the right.
Also a graphics code.
EXYXXL-Walk slowly to the right.
Also a graphics code.
PXNXXL-Walk slowly to the left.
Also a graphics code.
XXYXUU-Mario's motion is very jerky.
Also a graphics code.
XXLXUU-Mario slides when he moves.
Also a graphics code.
Also a music code.
ESSXUU-Mario's motion very jerky.
Also a graphics code.
Also a music code.
ZZZXUU-Mario has difficulty jumping.
Also a graphics code.
Also a graphics code.
Also a music code.
AOLXUU, OSLXUU, ESLXUU, GSLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All make Mario slide.
All are also graphics codes.
ZTZZYS-Once p-meter starts flashing, it never stops.
PAXZOP-Odd behavior, repelled by koopas?
POXZOO-Swim without water, but gravitational pull is very strong.
Very difficult to do, use NES max or any turbo controller.
Also a graphics code.
POXZOU-When you try to brake, you accelerate.
PVPUPO-Coins rain from sky.
PNPUPO-Game is slow motion, no back-scroll, hammer brother is asleep.
SVTZTS-When you hit a block, it appears green one block unit up.
POXXTZ-Mario shoots fire all the time!
Level 1-1 looks enemy-free, but if you keep heading to the right, you will be invisibly barred.
Then the game behaves as if you are at the last level battle with Bowzer The ground shakes and Bowzer lands.
He is invisible and is instantly destroyed.
The door appears to the holding chamber and the normal game ending resumes!
Score is 0 the entire time.
PSZUPO-No enemies except one buzzy beetle which falls from the sky.
KKLZZO-Cannot interact with enemies, powerups.
Also a graphics code.
KKTZZI, KKTZZS-Hitting a question block springs you up into the air.
KKEZZE-Shells behave very oddly.
Donut blocks appear underfoot.
Also a graphics code.
Also a music code.
PPZZZE-Mario can jump through coin blocks.
Also a music code.
Also a music code.
Also a music code.
AKEZZE, NKEZZE-Shells behave oddly.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a graphics code.
PYPUNO-Enemies appear in odd places.
Also a graphics code.
Also an SFX code.
PYPUPS-Enemies fall from sky.
Also a graphics code.
PYPUPT-Hammer brother is sleeping.
Also a music code.
PYPUPN-Strange things that you can kick around come out of blocks!
SYVUPO-Screen does not scroll.
Also a graphics code.
PYPXUN-Enemies drop dead on sight.
TELLLI-Mario cannot jump, just slide across screen.
TPLLLI-Mario can squeeze through walls, blocks.
PTLLLI-Mario can squeeze through things slowly.
VELLLI-Mario is constantly high-jumping!
Mario gets 1ups when he kills.
VXLLLI-Mario is constantly jumping slightly less high, 1ups.
APLLLI-Placement of invisible walls, platforms after getting powered up.
VULLLI-Mario bounces very low, 1ups.
EELLLI-Very high bounce, 1ups.
EOLLLI-Slightly lower bounce, 1ups.
EXLLLI-Slightly lower bounce, 1ups.
AELLYT-Can't interact with blocks.
ZELUYT-All blocks contain stars.
AELUYT-Blocks turn into note blocks with mushrooms, flowers in them.
PELUYT-Same, but tails instead of flowers.
GELUYT-Wood blocks with powerups.
KELUYT-Bosses come out of blocks and die.
You can finish the world in any level!
IELUYT-Wood blocks with powerups.
TELUYT-Wood bricks with stars.
YVUUYT, YNLUYT-Blocks turn into black chomping plants with powerups.
TVUUYT-Hit a coin and ghost images appear, powerups become 1ups.
AEUUYT, AELUYT-Note blocks with powerups.
AOUUYT-Coins are powerups, powerups break.
AKUUYT-Note blocks sink and move around.
EOUUYT-Note blocks move differently.
PEUUYT-Note blocks with powerups.
PUUUYT-Note blocks, bosses are in blocks and go flying!
ZEUUYT-Note blocks with stars.
ZUUUYT-Note blocks, 1ups, bosses.
LEUUYT-Wood blocks with powerups.
PUUUAT-Note blocks with powerups, bosses.
PUUUYV-Note blocks with powerups.
ASTUYT-Blank screen, wood blocks appear everywhere.
ESTUYT-Blank screen, less wood blocks appear.
VSTUYT-Note blocks appear near question blocks.
GSTUYT, PSTUYT-Note blocks appear.
OSTUYT-Different note blocks appear.
LSTUYT-Screen does not scroll, powerups.
AIZUYT-Mario moves on map in slow motion.
ASNUYT-Cannot interact with blocks.
PGAOKA-Run around under level.
PGZOKO, PGXOKO-No piranha plant.
PAZSNO-Mario does not interact with enemies.
TVUXNUEE-Mario runs extremely fast.
EANZKLLA-Hold B to slide or bounce.
TEUZELSZ-Mario stops instantly after letting go of running.
KANZKLLA-Power slides hold B.
click at this page B for turbo.
KEUZELSZ-No deceleration after running.
IIIIII-Enemies are displaced one unit upwards and occasionally teleport.
ZTZZYS-P-meter never stops after it starts, and blocks disappear when struck.
SXTZPO-Mario can ice skate when he has the tail.
ALLSTA-Note blocks in background with article source, flowers in them.
PLLSTA-Note blocks in the background with stars in them.
ELLSTA, ZLLSTA, ULLSTA, XLLSTA, LLLSTA, AALSTA, AELSTA, APLSTA, AZLSTA, AXLSTA, AULSTA, AGLSTA, AKLSTA, ATLSTA, AYLSTA, etc.
Someone should do all of the permutations and describe each code which results.
AVXLUL-Sticks a note block in level 1-1.
EVXLUL-Sticks a pipe segment in level 1-1.
PVXLUL-Sticks 2 note blocks in level 1-1.
ZVXLUL-Sticks 3 note blocks in level 1-1.
LVXLUL-Sticks 4 note blocks in level 1-1.
GVXLUL-Sticks 5 note blocks in level 1-1.
IVXLUL-Sticks 6 note blocks in level 1-1.
TVXLUL-Sticks 7 note blocks in level 1-1.
YVXLUL-Sticks 8 note blocks in level 1-1.
OVXLUL-Sticks a play mario games for pipe segment in level 1-1.
XVXLUL-Sticks a pipe in level 1-1.
UVXLUL-Sticks a bigger pipe in level 1-1.
KVXLUL-Sticks a bigger pipe in level 1-1.
SVXLUL-Sticks a bigger pipe in level 1-1.
VVXLUL-Sticks a bigger pipe in level 1-1.
NVXLUL-Sticks a bigger pipe in level 1-1.
ISOIKE-Can't interact with enemies, powerups.
AASAAS-Mario is trapped on map and can only battle.
LLLUUU-Piranha plant fireballs come from different locations.
KSSXUU-Mario has trouble moving backwards.
AOLXXU-Mario accelerates quickly, and points look different.
Powerups also behave oddly.
EOEISA-Mario falls through the ground in places.
AOZULT-Mario forced to play ice level forever.
AOSUZT-Mario cannot hit blocks from below, and bosses pop out of question blocks.
KKKKKK-Turtle shells don't break blocks.
IANXOU-B button slows Mario down.
OPEKGG-Tornado takes Mario away.
YYXPLOVS-Mario only has one life but appears to have 99.
PGTIPO-Shells "tunnel" through blocks.
Graphics codes OPOXUN-Enemies "drip" points, background splits into moving parts.
AOPUZI-Map is just a bunch of nice-looking static.
PINAOO-Freeze with wacky static.
XZZOEK-Alters the background scenery significantly.
IANOXG-Makes green stripes and spots appear everywhere.
TANOXL-A very odd, confusing graphics scrambler.
AASUZI-Makes an odd-looking map, and whenever Mario jumps, a menu blocks the screen temporarily.
AOTUZI-Hammer brother on map looks scrambled.
This freezes in the levels.
AOSZZI-Hit a coin block and go flying.
You will come down at the end of the level.
VVLLLE-Enemies have a nervous tic.
ETOXUN-The apparent position of enemies is different from the actual position.
POSOXG-Adds spots of odd color to bkgrnd and game elements.
EPOXPN-Piranha plants look odd.
GPOXUN-Screen flickers VVALLL-Wintertime color scheme on map and levels.
VVLLLT-Upon entrance into a level, the screen flashes, a weird click here sounds, and Lemmy Koopa materializes in Mario's position, causing him to die and the game to freeze.
VPSUZI-A very strange version of KPSUZI.
APPUZI-Enemies fall from sky.
VVLLZL-Fantastic code which depicts one of Bowzer's most disturbing experiments-strange half-Koopa half-Goomba mutants!
VVLLXL-Scenery is very slightly different.
VVLLUL-Scenery is very slightly different from above code.
YVONNE-Map freezes and looks quite bizarre.
POPXPO-A fantastic code which causes enemies and items to leave trails when they move.
VOPXPO-Same as POPXPO, but Mario is also hovering.
AOPXPO-Leaves trails, but enemies flash graphical changes.
ZZLLUN-The screen will not scroll in the level.
ALKELI-A scrambled map, the only available move being a battle.
OOOOKK-Large patches of different color over scenery, game elements.
EEEOKK-Scrambled map, when you enter a level it is automatically beaten.
When you enter the castle there is a graphic display and the game freezes.
AKAKAK-Scrambles the map and freezes.
You do not interact with Koopas and Goombas, and they are mutated wildly.
The Goombas have wings but do not fly.
Buzzy beetles also have wings.
On occaison, there are strange rains and hammers or odd projectiles will come flapping towards you.
The flashing circle things name?
IANOXG-Vertical stripes of color in levels.
YAZPNO-The level is gone, just a sky-blue void into which all sentient beings fall.
VALLEY-Somewhat difficult to describe.
POZZVV-Para Goombas appear upside-down.
KISSYS-All enemies appear at left side of screen.
PZVUXV-Freezes, displays Mario with a glowing halo, a toad gesticulating wildly, and a green king-dog scratching himself.
NIXOOK-Cool-looking frozen title screen.
AKIXXL-When you change from the map to a level, the palette changes rapidly but returns to normal once you enter the level.
AOZXVL-Colors of Mario and world cycle.
Also a behavioral code.
Also a behavioral code.
AZZXVL-When Mario jumps, a menu blocks the screen.
TYXXZS, TYZXZS-Mario's clothes are all black.
In addition, the sound of Mario flapping his tail changes.
KKKOKK-Mario appears on the map in a very odd way.
NNNOKK-Ice world with graphic alterations.
APOXXL-Different odd title screen.
EPOXVS-Map flashes when Mario enters a level.
Freezes with infinite music.
TYLPZS-Mario cannot reach 1-1.
Mario enters a battle with the hammer brother and falls through the ground.
After he dies, the hammer brother starts moving and never stops.
ANYXXL, EEYXXL, NNYXXL, VNYXXL, ONYXXL, XNYXXL, SNYXXL, EXYXXL-these all alter the color palette and also are behavioral codes.
UUUXUU-Play in a black void.
Mario is also paralyzed.
XXLXUU-Palette is odd, leaves fall straight down.
Also a behavioral code.
Also a music code.
ESSXUU-Palette subtly different on map no blue.
Also a behavioral code.
Also a music code.
EEEXUU-When you get points, the first 2 digits of the point score get stuck at the top of the screen.
OOOXUU-Aforementioned "menu" when you jump, graphics jump around in a confusing way.
Also a behavioral code.
Also a behavioral code.
Also a music code.
OZXXUU-Points appear on ground.
AOLXUU-Palette shifts when you enter scene.
Also a behavioral code.
OSLXUU, ESLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All of these change the palette of the map and the levels.
All of these are also behavioral codes.
XSLXUU-Map palette is changed, level is a black void.
KSLXUU-Map palette is changed, level is a black void.
GSLXUU-Map and level are a faint blue color.
Also a behavioral code.
ZTZOYS-Same mysterious ice level as PIPOIS, but you are pulled across it to the right.
When you die, the hammer brother moves indefinitely.
ZTZOAS-Same ice world, but Mario is free to move at will.
LOXZOP-Odd curtain at the beginning.
When little Mario jumps, he still appears to be running.
When you super mario world cheat codes game genie a mushroom, the palette changes slightly.
Becomes a graphics scrambler if you get a tail.
UOXZOP-Odd animation for jumping, some scrambling.
GOXZOP-Odd animation for jumping.
KOXZOP-When you jump, you apear to be Frog Mario.
TOXZOP-When you jump, you look strange.
YOXZOP-Odd animation for jumping and super mario bros old game download />POXEOP-Odd beginning to 1-1.
Also a behavioral code.
When you enter a level or the map, screen dims until only Mario can be seen.
Scenery, enemies are still there, however.
POXZOY-No walking, jumping animation!
Freezes when you get a mushroom.
OOXZOO-No title screen, goes right to map.
POXPOZ, POXPOX-Beginning of 1-1 scrambled.
ESSZUU-Black on map is orange.
AIIZXY-Mario is a red frog.
POXZOP-Odd curtain, no jump animation.
ZAPUPO-Enter level one and fall on a warped version of the map screen!
PLPUPO-Levels are switched around.
Level 1 is a warped Toad house.
Looks like it will freeze, but it doesn't.
Second level is dungeon, 3rd is spade, dungeon is hammer brother without hammer brother.
Level 1 is some strange dungeon with music from the level 7 map!
The fortress is a stable warped map which will not freeze.
Combine this with the music code OOOVYU, go in the door, and prepare for a wonderful piece of music!
PYAUPO-Raccoon Mario looks odd.
KZTXVA, KZTXVE-Title screen looks fantastic!
KZTXVA, KZTXVE-Title looks fantastic!
VXYZZZ-Frozen game, just strobing curtain.
AXYZZZ-Map is greyscale, level is greyscale, and everything but enemies is invisible, except when Mario is jumping.
PSZZZO-Piranha plants look odd.
POZZZO-Piranha plants look odd.
PAZZZO, PEZZZO, PGZZZO, PZZZZO-Great freezes.
UVPUPO-Like trailing code, but leaves different trails.
PZZIPO-Scenery blocks are altered.
STZIPO-Scenery blocks are incomplete.
EZZIPO-Scenery blocks are different.
ZZZIPO-Scenery blocks are different.
ZZZSPO-Scenery blocks are different.
Also an SFX code.
KKEZZE-When Mario shrinks, he appears as though he is under strobe lighting.
Enemies look odd, some trailing.
KKLZZO-Enemies are imprints on the screen.
Also a behavioral code.
Sky is grey, except for colorful "lightning" when you get a powerup or stomp an enemy.
Free-standing coins are blocks and vice versa.
Hammer brother is in a different spot on the map.
KKTZAO-Mario does not turn around when he walks backwards.
Mario dies in slow motion.
Also a music code.
KKTZPO-Mario does not turn around when he walks backwards.
Raccoon Mario has especially odd animation.
Question blocks are not animated.
Also a music code.
KKTZLO-No backward animation, mushrooms are disfigured.
KKTZYO-Coins are blocks and vice versa, no question block animation.
KKTZPA-Certain colors cycle constantly.
Getting a 1up restores a degree of normalcy.
Also a music code.
KKTZPE-Like KKTZPA but different colors cycle.
Also a music code.
KKEZZE-When you reach the end of the level, the graphics scramble wildly.
Also a music code.
Also a behavioral code.
GSZUPE-No jumping animation for big Mario!
VKEZZE, NKEZZE-Graphics freak out occasionally.
Also a behavioral code.
Also a music code.
YKEZZE-Menu bar pops up occaisonally.
Also a behavioral code.
Also a music code.
OEEZZE-End of level is scrambled.
Also a music code.
Also a behavioral code.
Also a music code.
Also a behavioral code.
Also a music code.
ESEZOE, ESEZUE, ESEZKE, ESEZSE, ESEZVE, ESEZNE-All of these create different warped title screens.
Also a behavioral code.
PYKUPO-Palette changes when you bring up your item menu.
PYIUPO-Jerky scroll, scrambled graphics.
Also a behavioral code.
PYTUPO-Like PYIUPO but not as intense.
Also a behavioral code.
PYPUVO-Odd stars on map.
Also an SFX code.
Also a behavioral code.
Also a behavioral code.
EELALI-Map composed of "M"s.
PEUXKGAA-Mario starts out big.
XEUXKGAA-Mario starts out odd.
KEUXKGAA-Mario is a red frog.
VEUXKGAA-Mario is a red Hammer Brother.
ISUXKGAA-Mario odd, freezes in level.
EELZYT-Piranha plant is just a head!
PUUULT-Automatically go into weird ice level.
PUUUYZ, PUUUYX, PUUUYG-All warped graphics.
This is one of the only codes I have found which changes the actual structure and layout of levels most only change appearance.
I need more codes like this!
Also a music code.
SXGZPO-There is a small blue square above blocks containing P-switches.
IKIIII-Shells look odd when in motion.
XZOPEA-Screen will not scroll.
XXOXUU-Graphics scramble when game events happen.
KSLLLL-Enemies appear and disappear.
IOSUZI-Hammer brothers behave oddly on map.
GOZXXL-Odd colors in map, level.
Mario cannot move in level.
APPSTA-Map graphics are weird.
KSIIII-Enemies do not "squish" when you jump on them.
Mario immediately exits and appears on the map spinning.
EOPUPO-Level scrambles on the fly and Mario cannot score points.
AOSZXI-Great transition between map and level.
IPPOKK-Map graphics scrambled, forced to enter scrambled battle mode.
XYLOPN-Parts of level graphics scrambled.
Also an SFX code.
UKKXGLIE-Mario is a swimming mass.
NNNLPA-You cannot see which world you are in.
Also an SFX code.
PGTIPX-Bushes in sky and scrambled clouds.
Graphics Scramblers The set of these codes is a subset of the set of Graphics Codes which basically do the same things as each other.
They replace certain sprites with others.
For example, the left corner of a piranha plant pipe may be replaced with a section of undulating waves.
As a result, descriptions are hard to make for each one.
I have asterisked or otherwise indicated my favorites, but try them all out and give them your own descriptions.
GAEOXG-A wacky graphics please click for source />Mario also appears to be underground.
SGAOOK PGPOSK OAKOSK-Removes stripes of graphics.
SGKOKK OGOPOK PGOPOK OAKPSK SGTOSK-Mostly blackness.
SPPPNK SIPPNG VVVOKK-colored patches on scenery.
AAAOKK-Great, similar to the OSTENA family for Mario 1.
ZZZOKK SSSOKK POXPOU POXPOK ESSOXU APPPEK OOOZZZ-A minor scrambler.
PKZZZO KSZPKK-Stripes and patches of color.
PIGPEG-Replaces most of the background with bars of color.
The OKK family of graphics scramblers is analogous to the OSTENA family in Mario 1.
The following are all the codes I have tested, and a formula for generating similar scrambler codes follows the list of codes.
KGAOKK XGAOKK LGAOKK UGAOKK GGAOKK IGAOKK SGAOKK VGAOKK YGAOKK NGAOKK PAAOKK AAAOKK APAOKK AZAOKK ALAOKK AIAOKK ATAOKK AYAOKK EAAOKK EPAOKK EZAOKK ELAOKK EIAOKK ETAOKK EYAOKK PAAOKK PPAOKK PZAOKK PIAOKK PTAOKK OAAOKK OPAOKK OIAOKK ZAAOKK ZPAOKK ZZAOKK ZLAOKK ZIAOKK ZYAOKK XAAOKK XPAOKK Formula for generating similar graphics scramblers: 1st letter can be any letter 2nd letter can be A, P, Z, L, G, I, T, or Y 3rd letter should be A 4rth letter should be O 5th letter should be K 6th letter should be K or G Music Codes Even if you are not interested, try these out anyway.
These are the codes I spent the most time and energy compiling, and I love them like children : Anyway, give them a try.
EPZXVL-This code will freeze the game and leave the music playing.
Great for listening to codes below work without the hindrance of a time limit.
ALSUZI-Another eternal music code.
TVLLLL-Another eternal music code.
PUUUOT-Another eternal music code.
OOOVYU-This is the archetypal music code for Mario 3.
The first level music is nothing special, but 2 on is simply incredible!
It is almost the same every time you run the code.
I have never heard a NES utter these kinds of sounds before.
OOOVYN-Map music sounds like melody has a hard time keeping up with drums, level music effects are same as EEEVYN.
OOOVYI-Melody of map music sustained longer, sounds like a pure sine wave, and melody of level sustained as well.
KKKVYU-The music is normal except for the bass part, which is very odd.
EKKVYU-Similar to KKKVYU, with small differences.
PEKVYU-Also similar to KKKVYU.
TTTVYU-On the map screen, a music "sampler" will play which goes through first small cuts time up, hurry up, finish level music and then goes once through each map's music.
Next is the finishing game music.
Music box music follows, with strange noises accompanying it, and it eventually degenerates into wonderful strange noises.
EEEVYU-A sampler within a level, running through all normal level music, and going into a beautiful fast noisy rave-up!
EEEVYN-Map music is just bass and drums, certain notes in level are sustained longer.
EEEVLU-Like EEEVYU but starts with swimming music.
AALVYU-Slows down all map and level music except for certain levels, like 1-1 and 1-5, which sound fantastic.
Let me know if you find other great-sounding levels.
AALVYN-Affects map and levels, makes drum samples trigger so fast they become strange grinding and humming noises.
ANLVYU-Freezes upon entering a level, but makes odd crashing noise over and over again.
Sounds like you are being chased by the mechanical Hitler in Wolfenstein 3d.
YYYVYU-Music periodically stops, then starts again.
NNNVYU-Freezes the game and makes a wonderful grinding noise.
NNNVYS-The harmony part on the map screen is sustained.
Freezes when you try to enter a level.
XUNXUN-Affects drum part on map music.
This also makes your timer just the ones digit, occaisonally with arcane symbols replacing the other digits.
Level music is normal.
YUYXUN-Affects map music slightly, and adds another level 2 to map.
YXYXUN-Like YXYXUN with different sound inserted.
YEYXUN-Like YXYXYN with different sound.
VYYXUN-One part of map music gets out of time with rest.
OYLXUN-One part of map melody slows down.
In addition, game freezes seconds after entering a level, making it another ideal "infinite music code".
EPOXUN-After passing first pipe in 1-1, game freezes but occaisonal drum sample is triggered.
After an indefinite time interval, only the drum part resumes at full speed, but with strange touches you will NOT hear in the game normally.
YYLXUN-First level map music is FANTASTIC!
YYYXUN-Different first level map music.
OPOXUN-The aforementioned graphic code also affects the music.
When you trigger a sound effect like getting a mushroom or being shrunk, the game appears to freeze.
Wait, however, and you will see that the effect is slowed down greatly, with pleasing audio results.
AOLUZI-Makes music "skip" occaisonally.
AESUZI-Adds tom sample to melody, also interferes with graphics.
VVLLLL-Makes wonderful noise for about one second, then freezes : I need a code which will do this without stopping the music!
VVLLLI-Level melody off-time, Mario bounces when he walks.
KVLLLL-Freezes game and makes different noises.
EEOXUN, EOOXUN, EXOXUN-These freeze like EPOXUN, but resume the drum track instantly.
AOLUZI-The music is altered and skips.
NAXULT-There are lags between different sections of the music, and it occaisonally changes slightly.
AOZXEL-Occaisonally when this freezes, the drums will resume as in EEOXUN.
OXTVYZ-A wonderful code which switches some of the drum samples around.
OXTVYT, OXTVYV-Either of these codes make some wonderfully dissonant map music.
OXTVYI, OXTVYS-Either of these codes take the harmony, bass, and half the melody out of the map and level music.
OXTVIT, OXTVIV-Either of these codes change the sample for the hihat.
OXTVYP-Makes incredible map music, and adds extra hihat to the levels.
OXTVGT-Changes the drum samples on the map and in the levels.
OXTVYN-A nice-sounding and cool-looking freeze.
OXTVPZ-Different fantastic dissonant map music.
OXTVGZ-Changes the samples of some of the drums.
OXTVGN-Changes the music of the entire game so that only one note is played in rhythm over and over.
Really fun at first, but you can only take so much.
Map music level 1 is fantastic.
Extra hi-hat, beeping, notes added.
Level music similarly affected.
Sometimes there are no drums in the level music at all.
OXTVZT-Like OXTVPT, but no extra notes are added.
OXTVYT-Like OXTVPT, but no extra hi-hat is added.
OXYVPT-In the map and level there is no hi-hat.
OXAVPT or OXEVPT-In the map and levels the bass is playing very oddly.
OXPVPT-On the map and in the levels the bass is almost not present.
OXLVPT-No bass in map, levels.
OXKVPT or OXGVPT-On the map, there is no hi-hat, and an extra snare of some kind is being played out of rhythm.
In the levels, there is a crash on every beat being played with some weird samples.
XLYXUN-Certain parts in map music malfunction.
XXYXUN-Hihat in level music goes crazy!
XXXXUU-Yet another infinite music code.
ESSVYN-Fantastic dissonant funky map music!
One of the best codes.
EASVYN-Only bass and drums on map, sustains certain parts longer in level.
EEEVYN-Same as EASVYN, but different things are sustained.
ESZVYN-The sound effect of Mario jumping is different.
On the map, an all-drum all-star rave-up with sparse bass playing octaves, but freezes in the level.
Sounds random in some sections, but it is the same each time.
Sounds really cool underground as in 1-5.
ESSVTN-Similar to ESSVYN, but slightly different.
Listen to the beginning of level 1 map music!
ESAVAN-Doubles certain instruments, adds sustain, makes music in map "fuller.
ESPVAN or ESOVAN-Minor changes in the map-sustains the last note of each phrase.
Also does the same in levels.
ESTVAN or ESVVAN-Kind of like a combination between ESSVYN and ESSVLN which does not freeze when you enter a level, but works its magic there as well!
EAAVAN-Snare and other non-hi-hat samples are off.
VTPVAN-Affects both map and level music.
Takes out some drums, adds more kick, and adds weird static to the music.
TTTVAN-Small alterations to map music, but level music is fantastic, similar to ESAVAN with major differences.
YYYVAN-Like ESAVAN but with an even fuller sound.
NUYVAN-The hi-hat stops playing on the map.
XXLXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
ESSXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
SSSXUU-Music odd when you die.
Also a graphics code.

CODE5637
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 1000

Super Mario World Game Genie Codes If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window.


Enjoy!
Super Mario Bros. - Game Genie Codes - NES - By ABlake - GameFAQs
Valid for casinos
Super Mario World (SNES) - Game Genie Codes | Ethereal Games
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RECENT UPDATES Super Mario World Game Genie Codes If you are unfamiliar with Game Genie or Pro Action Replay PAR cheats and how to use them - fear not!
Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is super mario world cheat codes game genie on the Toolbar at the top of the Emulator's window.
If you're playing with an actual physical console you'll need to purchase a physical Game Genie or Pro Action Replay and use the codes that way.
Those of you out there who are playing on an SNES Emulator that need help figuring out how to use the codes on this page should visit my.
That guide will go into a lot of detail about how to setup and use the codes you find on these pages and some trouble shooting tips for those who need them.
Don't see the code you're looking for on this page?
Why not try my and see if the code you're looking for is there instead!
Unlimited Lives: C222-D4DD Invincibility Almost all the time: DD32-6DAD It works most of the time.
Restart at Halfway Point on Death: 6267-AF97 Power-Up Selection: EDA5-0F6F Press Up + Select to cycle Mario through Power Ups.
Start with 15 Lives: D3B4-6F07 Start with 25 Lives: F6B4-6F07 This web page with 50 Lives: 7FB4-6F07 Super mario world cheat codes game genie with 99 Lives: 14B4-6F07 Stay as Super Mario, Cape Mario or Fire Mario When Hit: CBED-6DDF Extra items will still fall out of the box at the top of screen.
Stay as Super Mario, Cape Mario or Fire Mario when you fall and die: CB28-DF6D Low Jump: D02C-AF6F Super Jump: D42C-AF6F Mega Https://agohome.ru/mario-games/games-online-free-to-play-super-mario.html DF2C-AF6F Unlimited Time: C264-64D7 You may need to switch off effects to continue on puzzles that use a Timer.
Every Dragon Coin is an Extra Life: D2E5-A7AD Start as Super Mario: 31B7-6F07 Little Yoshi only needs to eat 1 enemy to become Big: DFCE-64A0 Little Yoshi only needs to eat 2 enemy to become Big: D4CE-64A0 Little Yoshi only needs to eat 3 enemy to become Big: D7CE-64A0 Mario Floats After Jumping until you let go of A: DD2C-AF6F Swim in Every Level: CBEA-6DAD Https://agohome.ru/mario-games/new-super-mario-online-free-games.html 0DED-AFDF Hold down B to float around: EE2C-AF6F Try this code if the other doesn't work and vice versa.
Hold down B to float around: DD2C-AF6F Try this code if the other doesn't work and vice versa.
All flash games online mario for Yoshi to Hatch super mario world cheat codes game genie Cloud: DBE3-DF00 If you die with Yoshi you continue with him: 62C2-DF0D Kick an Empty Turtle Shell for 4000 Points: 62C0-AFA1 Skip Worlds: EECD-AF6F Mario is Black: 9E32-6DAD No Enemies: 3E32-6DAD Blue Shell is Unlimited Flying Time for Green Yoshi: C2EC-0700 Any shell is unlimited flying time for Blue Yoshi.
Warp to Star World from Yoshi's House: EDB7-0FBD On the World Map while standing on Yoshi's House press Select.
Any Yoshi Has Wings and Flies Without shell: DDE0-07A0 Items dont fall out of "Bonus Items" box when hit 6DEE-14DF D4EE-140F Collect Any Yoshi Coin for Yoshi's Wings This code has some other effects too, like if you die with a winged Yoshi; The level you're on will be completed and you'll start next level with a normal Yoshi.
B9E5-A4AD F8E5-A7DD Yoshi is Invincible 89E4-AFD9 89C6-D4DB Extra Life for Every Coin Even Yoshi Coins DD64-A7D7 DD67-AFA7 Funky Mario CBB7-6D67 DEB7-6DA7 3CB7-6FD7 69B7-6F07 Start As Cape Mario CBB7-6D67 D4B7-6DA7 3CB7-6FD7 69B7-6F07 Start As Fire Mario CBB7-6D67 D7B7-6DA7 3CB7-6FD7 69B7-6F07 Extra Life at 5 Coins D964-A7D7 D967-AFA7 Extra Life at 10 Coins DC64-A7D7 DC67-AFA7 Extra Life at 20 Coins F064-A7D7 F067-AFA7 Extra Life at 50 Coins 7464-A7D7 7467-AFA7 Yoshi Generates Unlimited Items Post Pick-Up Only turn this code on while you're ontop of Yoshi after he super mario world cheat codes game genie up an item; Doing so will cause Yoshi to keep Generating more of that item out of thin air.

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Star Wars: Super Return of the Jedi (U) Star Wars: The Empire Strikes Back (U) Stargate (U) Stop That Roach (U) Street Fighter II (UE) Street Racer (U) Sumo Fighter (U) Super Battletank (U) Super Bikkuriman: Densetsu no Sekiban (J) Super Black Bass (U) Super Chase H.Q. (UE) Super Hunchback (U) Super James Pond (E) Super Kick Off (E) Super Mario.


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Super Mario World (SNES) Cheats + Codes
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Super Mario World Game Genie Codes
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Game Genie codes Super Mario Bros. 1 Sent in by Tony Hedstrom A3AA-DFBD Timer starts with 700 seconds instead of 400 seconds. 292B-67DE Mario is invincible (you can still die from falling down holes or touching the spinning fire sticks).


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Super Mario World (SNES) - Game Genie Codes | Ethereal Games
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Game Genie Code Index - Super Nintendo (SNES) | Ethereal Games
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Beta64 - Super Mario World

CODE5637
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Try mixing them all together by using 2 game genies and see if you come up with some sort of another strange world!I also somewhere if I still have the codes. I have some game genie codes that allows Mario to backtrack in Super Mario Brothers for the (NES).


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Super Mario Bros. - Game Genie Codes - NES - By ABlake - GameFAQs
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Super Mario Bros. - Game Genie Codes - NES - By ABlake - GameFAQs
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Super Mario World Cheat Codes Part 1

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Super Mario World – Game Genie Codes The following are known Game Genie Codes for Super Mario World on Super Nintendo Entertainment System (SNES). DDB4-6F07Start with 1 life instead of 5 D6B4-6F07Start with 9 lives D3B4-6F07Start with 15 lives F6B4-6F07Start with 25 lives 7FB4-6F07Start with 50 lives 14B4-6F07Start with 99 lives C222-D4DDInfinite lives D964-A7D7 + […]


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Super Mario World (SNES) Game Genie Codes
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Super Mario World (SNES) Cheats + Codes
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RECENT UPDATES Super Mario World Game Genie Codes If you are unfamiliar with Game Genie or Pro Action Replay PAR cheats and how to use them - fear not!
Both of these things are usually found here the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window.
If you're playing with an actual physical console super mario world cheat codes game genie need to purchase a physical Game Genie or Pro Action Replay and use the codes that way.
Those of you out there who are playing on an SNES Emulator that need help figuring out how to use the codes on this page should visit my.
That guide will go into a lot of detail about how to setup and use the codes learn more here find on these pages and some trouble shooting tips for those who need them.
Don't see the code you're looking for on this page?
Why not try my and see if the code you're looking for is there instead!
Unlimited Lives: C222-D4DD Invincibility Almost all the time: DD32-6DAD It works most of the time.
Restart at Halfway Point on Death: 6267-AF97 Power-Up Selection: EDA5-0F6F Press Up + Select to cycle Mario through Power Ups.
Start with 15 Lives: D3B4-6F07 Start with 25 Lives: F6B4-6F07 Start with 50 Lives: 7FB4-6F07 Start with 99 Lives: 14B4-6F07 Stay as Super Mario, Cape Mario or Fire Mario When Hit: CBED-6DDF Extra items will still fall out of the box at the top of screen.
Stay as Super Mario, Cape Mario or Fire Mario when you fall and die: CB28-DF6D Low Jump: D02C-AF6F Super Jump: D42C-AF6F Mega Jump: DF2C-AF6F Unlimited Time: C264-64D7 You may need to switch off effects to continue on puzzles that use a Timer.
Every Dragon Coin is an Extra Life: D2E5-A7AD Start as Super Mario: 31B7-6F07 Little Yoshi only needs to eat 1 enemy to become Big: DFCE-64A0 Little Yoshi only needs to eat 2 enemy to become Big: D4CE-64A0 Little Yoshi only needs to eat 3 enemy to become Super mario world cheat codes game genie D7CE-64A0 Mario Floats After Jumping until you let go of A: DD2C-AF6F Swim in Every Level: CBEA-6DAD Nighttime: 0DED-AFDF Hold down B to float around: EE2C-AF6F Try this code if the other doesn't work and vice versa.
Hold down B to float around: DD2C-AF6F Try this code if the other doesn't work and vice versa.
Green Blocks Activated: B286-07E9 1 Berry for Yoshi to Hatch a Mushroom: DFE3-D7A0 2 Berries for Yoshi to Hatch a Cloud: DBE3-DF00 If you die with Yoshi you continue with him: 62C2-DF0D Kick an Empty Turtle Shell for 4000 Points: 62C0-AFA1 Skip Worlds: EECD-AF6F Mario is Black: 9E32-6DAD No Enemies: 3E32-6DAD Blue Shell is Unlimited Flying Time for Green Yoshi: C2EC-0700 Any shell is unlimited flying time for Blue Yoshi.
Warp to Star World from Yoshi's House: EDB7-0FBD On the World Map while standing on Yoshi's House press Select.
Any Yoshi Has Wings and Flies Without shell: DDE0-07A0 Items dont fall out of "Bonus Items" box when hit 6DEE-14DF D4EE-140F Collect Any Yoshi Coin for Yoshi's Wings This code has some other effects too, super mario world cheat codes game genie if you die with a winged Yoshi; The level you're on will be completed and you'll start next level with a normal Yoshi.
B9E5-A4AD F8E5-A7DD Yoshi is Invincible 89E4-AFD9 89C6-D4DB Extra Life for Every Coin Even Yoshi Coins DD64-A7D7 DD67-AFA7 Funky Mario CBB7-6D67 DEB7-6DA7 3CB7-6FD7 69B7-6F07 Start As Cape Mario CBB7-6D67 D4B7-6DA7 3CB7-6FD7 69B7-6F07 Start As Fire Mario CBB7-6D67 D7B7-6DA7 3CB7-6FD7 69B7-6F07 Extra Life at 5 Coins D964-A7D7 D967-AFA7 Extra Life at 10 Coins DC64-A7D7 DC67-AFA7 Extra Life at 20 Coins F064-A7D7 F067-AFA7 Extra Life at 50 Coins 7464-A7D7 7467-AFA7 Yoshi Generates Unlimited Items Post Pick-Up Only turn this code on while you're ontop of Yoshi after he picks up an item; Doing so will cause Super mario world cheat codes game genie to keep Generating more of that item super mario world cheat codes game genie of thin air.

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Remain idle at the "Choose a game" screen and watch Yoshi. After awhile he will start running then start walking. Music from Mario Brothers. Enter any of the special levels and remain on the world map. Leave the game idle until the music changes. Change coins from Yoshi to Princess. Collect all five Yoshi Coins from each level.


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Super Mario Bros. - Game Genie Codes - NES - By ABlake - GameFAQs
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Super Mario World (SNES) Cheats + Codes
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You are free to use this file on your web page, but tell me about it via email as a courtesy.
Version History: Version 1.
Finished retyping version 1.
Email me at blake ugcs.
Credit is given where known, but this is hearsay and as such it is not terribly accurate.
However, thanks to dml localnet.
Some Mario 1 codes come from the SMB Game Genie Page on NES WORLD.
A few of the Mario 2 and 3 codes come from: NESJournal 3, NESJournal 5, and Jesse Smith's game page.
Disclaimer: These codes were all tested on my CARTRIDGE of the Mario games.
They will not necessarily work in an emulator.
The music codes will probably not work at all on an emulator, since NESTICLE does not do a very good job of emulating NES sound.
Super Mario Brothers, Mario, Goombas, Koopas, Bowzer, etc.
I can't describe it!
EOXOPE-Super Mario Brothers 2020-the scenery looks tropical check out them pipes and the Castles look like log cabins--freezes if you hit a brick--the levels underground look normal OEKULT-Get a fire flower and you can phase between normal graphics and 2020-- has other effects-you can hit bricks OEPULT-Fireballs invisible, 2020 pops up, music changes, odd effects.
POOAZE-Like POOAIE, but play in grayscale.
A variation on Mario 2020.
ZKSAAE-Scrambled graphics with jerky scrolling.
EKGAAE-Great frozen title screen!
KKGAAE-Play in the great void with slow music.
Freezes if you hit a block.
Specific Graphics Codes affect some of the graphics POLAKE-New colors for blocks, etc TOSENA-Makes a nice background!
OSTENA-blocks and background scenery are fragmented Note: OSTENA is part of an immense family of codes which switch the sprites of game elements pipes, ground, background, etc I got tired of doing all of the iterations, but a partial list follows: AOSENA EVSENA ENSENA KOSENA OOSENA OESENA OXSENA OUSENA OKSENA OSSENA AESENA OVSENA ONSENA SOSENA ZOSENA ZXSENA ZKSENA ZSSENA AKSENA ZVSENA ZNSENA VOSENA XOSENA XOGEOA XESENA XVSENA XXSENA ASSENA XNSENA XUSENA XKSENA XSSENA NESENA NXSENA NUSENA NKSENA AVSENA NOSENA NSSENA NVSENA NNSENA EXSENA EXSESA TXSENA EXYEUA ANSENA EXSEUA EXSEVA TKYEUA TKYEVA TKYEOA TKSENA TKSEVA YOSENA LOSENA TSYEUA TSSEVA TSSENA TSYEVA TOSEOA AOSEOA EOSEOA POSEOA TOSENA LOSEOA YOSEOA TVSENA TNSENA TOGENA TOYENA TONENA TOSEUA EOSENA TOSESA TOSEVA TXYENA TXSEVA TXSESA TXYEUA OXSENA OXYEUA EESENA OXYEVA OXSESA OXSEVA ZXYEVA XXYEUA XXYEOA XXSENA XXSEVA EXSENA XXSEOA NXYEUA NXYEVA NXSENA NXSEUA NXSESA NXSEVA AKYEVA EVSENA AKSENA AKSEVA EKYEUA EKYEUA EKYEVA EKYEOA EKSENA EKSEVA EKSENA OKYEUA OKSENA OKSEVA ZKSENA ZKSEVA XKYEUA XKYEOA XKSENA ESSENA XKSEVA NKYEUA NKSENA NKSEVA ASYEUA ASYESA ASYEVA ASYEOA ASSESA ASSEVA ESYEUA ESYESA UXYEUA ESYEOA ESSENA ESSEVA ESSEOA PSSENA PXYEUA PXYEVA PXSEVA LXYEUA LXYEVA LXYEOA LXYEUA LXSEVA SKIENA-nice graphical substitutions background, etc.
ISNAKZ-when you hit a block, another block is under it POKEXX-same as ISNAKZ ISEPAG-ground is a double layer of bricks EATLGZ-Mario does not become big when powered up.
Also a music code.
Also a behavioral code.
IKAXUN-Stripes are missing from background.
YYYXUN-Small section of 1-1 with a big hole in it loops infinitely.
EEEXUN-Stripes missing from background.
PPPEPP-Question blocks flash faster.
GGAEXP-Adds colored stripes to screen.
Lots of question blocks.
POGPIE-When you kill an enemy or hit a block, an afterimage of it stays with Mario for the rest of the level.
ATEOPA-Mario starts under the ground.
POOAIE-Neat-looking title screen, screen before 1-1.
EOOPIT, XOOPIT-Similar to POOPIT-Transposes sprites with one another.
POOAAE-Frozen nice title screen.
NAGOAG-Scenery different or gone.
AKIAAE-Nice frozen title screen.
PZOOPK-Background full of odd clouds.
KITENO-Changing colored stripes on ground.
KISENO-Some ground is invisible.
KKEENO-Discolored level, some invisible scenery.
ONEENO-Some discoloration and scene jumping.
SUXENO-Blue and lime green coloring.
POPOIK-Floor is raised 1 block.
EAZEAZ-Enemies leave trails, gaps in scenery.
YAZEEO-Small changes in color.
AAAETT-Nighttime 1-1 and scrambled graphics.
EOPOPE-Adds lots of question blocks to level.
ZOTAKK, YOTAEG-Changes color of enemies, items.
IUTAVG, AEIAOG, IOTAKK-Blocks and mushrooms are monochrome.
ZXTAVG, ZXTAKG, ZXIASG-Some mushrooms, fireballs, and spinys are almost invisible.
LOIAOK, LXIAEK, LEIAXK-Blocks are sea-green.
ZXIAOG, ZXIAEG, LXIAXG-Blocks are blue with purple lines.
LOIAOG, GOIAEG, ZOIAXG-Blocks are bright purple.
YOIAKG, YXIAVG, AXIASK-Clouds are red and orange.
IXYASG, IXIAOG-Blocks are pink.
without of downloading games free online mario play, POTAKG-Blocks are blue and white.
PEAEKG-Blocks which contains coins are marked with the number 1.
KIPAXI-In castle levels x-4, the bricks and lava are blue, there is text at the top of the screen, and there are other graphical effects.
ZEKAEP-Screen jerky and graphical errors.
Also a behavioral code.
TLLLAT-Fireballs disappear and reappear.
IIAAZT-Always look like Fire Mario.
Behavioral Codes affect jumping, running, blocks, etc.
PIAULT-Mario slides when you try to stop or turn around POPISO-enemies cannot be stomped POEISO-goombas change to invincible Koopas when stomped GPPXXY-blocks disappear when you hit them IOAULT-fireballs behave.
EGXVYU, EPXVYU, AGXVYU, EPIVYU-Enemy position different than appearance.
EEEVYU-Enemies, powerups fall through ground.
EPOXUN-Blocks turn invisible when hit.
Also a graphics code.
POPXUN-Random invisible blocks and vines appear.
NNNVYU-Mario passes through objects and touches invisible ones.
ZXLLUN-Mario jumps high, comes up from under screen, hits ground, and floats down slowly.
Enemies and powerups also float down.
Freezes if you get too close to the left edge of the screen.
UUUXUN-Scroll does not keep up with Mario.
ZALLUN, ZILLUN, ZPLLUN, ZZLLUN, ZGLLUN, ZTLLUN, ZYLLUN-Mario and enemies have trouble running and stopping properly.
GENLAS-Mario has extra acceleration.
GENPTS-All question blocks contain powerups.
GENPAZ-Mario, enemies fall through ground.
POEISA-Mario is invincible and starts with 1000 points.
NAGLAG-Certain blocks repel Mario.
NAGNAP-Coins move when you get them.
NAZNAG-When you hit a block, all enemies move closer to you.
PINAAO-Move around while game is paused!
STAGEO-All enemies throw hammers!
SPEPNY-Fire is shooting at you like in a dungeon.
Die at 1-2 from time-up.
GGIOOK-Mario is a zombie.
Also a new world code.
KGIOOK-Mario is a zombie.
Also a new world code.
EGIOOK-Mario is a zombie.
Also a new world code.
GANOPE-Enemies turn into headless bowsers.
STOPYP-Come out of pipe in a cool way.
SEPTAT-Coins are in odd places.
TIKOAP-Starts level in odd location.
NZXNLO-Mario stuck in upper left-hand corner of screen.
TVAPKG-Lowers ground one block.
AETVEN-When Mario shoots fire, strange things happen.
TVTAGG-Everytime you get a powerup or stomp an enemy you get a 1up.
SKIINO-Enemies do not die.
Also a music code.
SIKAEP-Mario can jump high.
Also a graphics code.
KAAEPO-Enemies do not die.
PKAOZP-Mario is invincible and flashing.
LUGLUG-Items like mushrooms and starts move slowly.
SZLIVO-Once Mario gets a mushroom, he is invincible until time up or a pit, at which time Mario becomes small.
If he dies again, he changes to big.
AAZUAG-When Mario is turbo running, he can jump as high as desired by holding the A button.
TALLAT-Mario has autofire when he gets a fire flower.
TPLLAT-Mario glides along the ground when he has a fire flower.
TGLLAT-Mario emits bubbles when he has a fire flower and fireballs disappear.
Mario also teleports occaisonally and sometimes the game freezes.
TKLLAT-Fireballs always travel to the right.
TTLLAT-Mario cannot fire except rarely, when fireballs appear as silhouettes and copies of them move symmetrically with the originals.
Also a sound effects code.
EATOZO-Mario drops from sky at beginning of levels.
TAZUIG-Slow descent from some jumps and occasional low gravity.
GTTTTL-Go through enemies and flowers.
GIIIVY-Go through pipes and blocks to the right.
AAATIO-Only Mario can move.
KILLEN-Mario, Goombas behave oddly.
LUILUI-Mushrooms replaced with flashing odd stuff which affects you like a starman.
ISKVGY-Enemies "melt" when stomped.
GOZSXX-Mario is invincible, even from fire.
New World Codes create new levels You should use SSASSA invincibility and PIGOAP swim without water when using these codes to explore areas which would be otherwise inacessible.
GENPAS-transposes certain game elements pipes, question blocks, etc.
GENOAS, GENPZS, GENPLS, GENPGS, GENPIS, GENPOS-All of these do similar things to game elements, like GENPAS but they all differ from each other.
POOPIG, POOPIK-Puzzle piece world.
Use PIGOAP or you will fall and die.
TOOPIS, OOOPIS, LOOPIS, POAPIG, POLPIS, POYPIS-All new worlds.
Also a music code.
SIPPNG-Keep playing through this one.
A later level takes place on clouds, like a bonus round!
LIZONK-3-3 to 3-3 to 1-2 to freeze.
PGAOPK-Question block land which you cannot finish.
IPPPPI-Pipe and steps turn into question blocks.
OGOPOK-Underwater 4-1 to underwater 1-3 to underwater loop to freeze.
ZIGPSK-1-3 with no platforms to 5-1 no enemies to nocturnal 8-3 to 2-3 bridge to 8-3 1-5 as a castle to 5-1 no enemies to underwater 4-1 with no Lakitu to 1-8 boring level to some strange dungeon to?
AYKPSK-Large ocean to 4-4 as a normal level to clouds.
IAGPSK-4-1 with no Lakitu to 1-3 to underground underwater level to?
PGPOSK-2-1 to 2-3 to 2-3.
SGOOSK-3-1 to 3-1 to 1-1 to 1-3 to?
SAGOSK-Cloud land to 2020 graphics to freeze.
SGAOSK-Underwater 4-1 to underwater 4-3 with earthquakes to?
OGIOOK-Wacky colored 1-1 with grey zombie Mario.
Also a behavioral code.
EIGPSK-Some dumb level to underground night level to desolate plain level to underground 4-3 to?
VIGPSK-4-4 as a normal daytime level to cloud trap.
Underwater 4-3 to cloud loop.
VGKOKK-Nighttime in the mine.
UGKOKK-Nighttime in the tunnel in greyscale.
ZAGPSK-4-1 no Lakitu to 1-3 to fantastic sewer level.
ZIZPSK-1-1 with Lakitu to 1-2 with Toad!
KGKOKK-Pipe to pipe to underwater 4-3 to fantastic 2-5.
GGOPSK-Dungeon 1-3 to normal level to blackness.
ZIGOSK-Drained 2-2 to daytime castle.
GGIOOK-Halloween land with zombie Mario.
Also a behavioral code.
Also a behavioral code.
EGIOOK-Stone land with zombie Mario.
Also a behavioral code.
PIPOIS+ZIGPSK-Strange plain with artifacts!
OAKOAK-Flat plain dead end world.
OOOOAK-World riddled with holes.
PPPOSK-Looping 1-3 and 2-3.
VPPPPI-Strange world with shooting coins.
AISOOK-Grey brick, black sky, no scenery.
EISOOK-Black background, no ground, free download mario forever color scheme.
VISOOK, XISOOK-No ground, just pit of water.
GISOOK-Cloud world, zombie Mario.
APSOOK-Grey 1-1 with ceiling.
AZSOOK-Grey blocks, ceiling, partially trapped in blocks.
ETSOOK-Fantastic 1-1 that looks like 8-3!
KGSOOK, IASOOK-Autumn stone zombie.
TGSOOK-Autumn stone with ceiling.
TISOOK-Grey tunnel with ceiling.
YASOOK-Zombie cloud castle with ceiling.
XPSOOK-No ground, castle, with ceiling.
Starts out as a 1-1 with a black background and no ground.
Soon you depart from familiar 1-1, swim over a lake of lava, and enter a strange corridor made of alphabet blocks!
PGEOOK-Like the aforementioned level 0-1.
LOZOOK+ZIGPSK-Fantastic mine shaft use PIGOAP.
POZOOK+ZIGPSK-Plain go down 1st pipe for underground above ground level at night.
PLZOOK-Same as PXZOOK but no zombie.
OAAOOK, IAAOOK, KAAOOK-Great time-ups.
NIGPSK+PIGOAP-Like PAAOOK but super fun mario games online original graphics.
EATOZS-1-1 becomes just a row of blocks that goes on forever.
GPPPPI-Altered 1-1 with many powerups.
YSAOPE+YEAOZA+ AOAPYA-World H-1 POAPYA-World I-1 ZOAPYA-World J-1 LOAPYA-World K-1 GOAPYA-World L-1 IOAPYA-World M-1 TOAPYA-World N-1 YOAPYA-World O-1 AXAPYA-World X-1 LXAPYA-World -1 NEAPYA-You are stuck in the underwater part of 8-4.
PEAPYE-Swimming through a bonus round at night.
SZLIVO-World 0-1 underwater dungeon with traps KIIOZV-Levels are arranged differently.
AIPPAT-Small changes to level.
Also a music code.
AIZPAT-Many blocks are gone, level is different.
Also a music code.
AITPAT-Level contains some object substitutions.
AIZOOG-Blue void with powerups and some scenery.
KPEPNY-Flying fish in 1-1.
OPEPNY-Lakitu in ground in 1-1.
Explore this world; levels are insanely long but can be completed.
PKPOKK-1-1 with clouds for blocks.
PIGPOG-Enemies, lifts switched around.
New World Traps creates world in which you cannot move TIKOKK-Weird castle land.
PSKOIG-Happy brick land trapped.
SGSPSK-Trapped in cloud world.
SGSOOK-Stuck in stone world.
AGOOKK-Stuck in nice caste land.
ZGKOKK-Fantastic cloud trap at night.
XGKOKK-Cloud trap with timeup death.
IISOOK-Zombie, trapped in stone.
YGSOOK-Nice cloud castle trap.
Drop Codes-drop you into a pit OGIPSK-Changing world with time-up death.
ATEOAG-drop into a pit of blue OAKOSK-Drop from sky into nothing with time-up death.
PGAOSK-Great drop into nothing with time-up death.
SAGOKK-Warp to 6-7-8 warp zone and die.
SGAOOK-Drop into white and die.
Warp Codes SPPPNK-Loop of some level.
SFX Codes NAGNAG-new sound for stomping NAGNAK-Many SFX different.
NAGNZG-Hitting block FX different.
EAGNAG-Block, stomp FX different.
NOGNAG-Go down pipe FX different.
PAGNAG, NGGNAG, NTGNAG-Many FX different.
Also a behavioral code.
AVINAL-Jump and fire FX are different.
PVINAL-Jump, fire, and powerup FX are different.
Music Codes NGGNAY-creates interesting music from all songs loops several notes and plays various bass parts over this NIGNAY-takes the DrumMix explained later and inserts pauses into it YAGNAY-plays briefly some of the end-game music and then stops-only works occaisonally OGGNAY, XGGNAY, UGGNAY, KGGNAY, EGGNAY-All of these are similar to NGGNAY, but each is different from the rest.
PPPPPP-Various tunes are switched around.
Also a graphics code.
YYYVYU-When you stomp an enemy, music goes through several variations.
KOTAGE-No sound at all.
PIPPPP-Plays invincibility music constantly.
PAPPPP-Loops normal music constantly.
POZPIS-When you interact with blocks, enemies, the music screws up.
AGGNAY, ZGGNAY-One instrument plays some wrong notes on a sine wave.
GGGNAY-Same as AGGNAY but with banjo sound.
POTPIE-Freezes with great grinding noise.
Also a graphics code.
APPPPP, PPPPPP, TPPPPP-Mixed-up music.
EPPPPP, LPPPPP, SPPPPP, NPPPPP-Weird music.
ZPPPPP, GPPPPP, VPPPPP-No music.
TGOOIG-Remixes on the fly.
YGOOIG, TAOOIG, TPOOIG, TZOOIG, TLOOIG, TYOOIG-These all do fantastic remixing which depends on what Mario does!
EPONLY-Fragmented music; some instruments off-time.
AEENLY, ZEANLY-Sound effect music freakout!
NVXNLY, SEXNLY, XXXNLY, Adds a short-decay instrument like a terrible synth banjo sound playing the melody.
OZXNAY, NZXNAY, EPXNAY, APXNAY-All these make the drums off-time in various ways.
PPPNLY-Music starts and stops frequently.
EPPNLY, APONAY, TVYNLY, EPONLY-All these make the melody off-time and the music starts and stops.
PPENLY, NZANLY, NZENLY-All these make the bass strange.
ZLLNLY, NZYNLY, NTXNLY, NYXNLY, NZNNLY, NZXNPY, NZXNZY-All these codes make really cool remixes of the music with extra drums.
ZOANLY, ZXENLY-The melody is turned off.
If the cartridge of just Mario is in, that ballad music will continue.
YLYNLY, GINNLY-Music skips frequently.
NSXNLY, NNXNLY, SUXNLY-Adds a pure, no decay sine wave like a synthesized clarinet playing the melody.
NUXNLY, NXXNLY, IOXNLY-Adds another melody sounding more like an oboe.
TZXNLY, NIXNLY, NGXNLY-Every instrument is odd or skipping.
NZXNUY, NZXNOY, NZXNSY-Makes one note more prominent.
EPONAY, EPONEY-Strange fragments of all songs and instruments.
NZONLY, NZPNLY-Strange transitions between sections of music.
PPONAY-Fragments of normal music.
AIPPAT, EIPPAT-Drums occasionally stop.
Also a new world code.
Also a new world code.
ATINAL-Music replaced by grinding noise.
AEINAL-Music and SFX freak out.
ASINAL-Wonderful musical freakouts triggered by jumping.
Deleter Codes eliminates certain game elements SEGAKE-no scenery XZZOEK-no enemies VULANE-world is invisible blue screen code IKTPOK-no outdoor enemies ZTSLEG-no items except coins TIKULT-fireballs disabled PIGNAX-Mario is invisible, enemies are gone NAGNAX-Mario is invisible, enemies are gone VENUSS-no items in bricks USSUSS-no mushrooms PZOPIG-Some background is gone.
SAGOZK-no background ATLOPT-No platforms.
YYOPAK-Only clouds in background.
PYSOOK-No background, blue sky.
KOTAGE-No sound at all.
Codes ALKELI-Score is strange.
IANOXG-timer is goofed-starts on MOO!
ATAPIX-continues automatically IGEAPO-game stuck in demo TIKPOG-more enemies EPZKIX-tons of turtles YYTOZA-Over 155 lives.
KILLLU-Jumping when big warps you to the next level.
Failed Codes These are codes I have seen on other lists, tested, and found not to work.
This may be due to differences among cartridges, or to the fact that I may have simply missed the effect.
If anyone can discover an actual effect, good for them.
NAPNAG-Description reads "Hit block for permanent 2020 graphics.
KIZVUY-Description reads "I'm walking.
EKOETI-Drums are screwed up nicely.
EKIEPS-Wonderful code which switches drum samples and sfx.
Just listen to the character select music!
Also a behavioral code.
KPIEPK-Music sustains longer between scenes.
Also a graphics code.
Also a behavioral code.
EKPEPS-Drums slow to off.
Also a graphics code.
Also a behavioral code.
Also a great behavioral code.
KATEPK-Like the clarinet code for Mario 1.
EPOEPI-Like the Mario 1 banjo code.
EPOPEI-Some instruments cannot keep up.
EIKPOZ-Freezes, but music continues with odd drum samples.
ELGOPE, EGGOPE, EAGOPE, AAGOPE, ZAGOPE, EIGOPE, EYGOPE, GGGOPE, TIGOPE, EAGOPE-All these codes screw up the beginning of the pregame music amazingly, but none of them last for more than 20 seconds.
They always make a perfect transition into boring normal level music.
I need codes which do this kind of thing without ever resuming normal music.
IANOXG-Certain parts are doubled and track oddly.
XZZOEK-Certain notes sustained longer.
ELKELG-Great noise when you die.
Also a behavioral code.
I need a code which, when you die, does not resume the level so this music can go on longer.
ELKELS-Title music is odd.
ALKELI-No bass, some parts are scrambled.
PLKELI-Bass is playing all the wrong notes.
EIKELI-No bass, parts screwed up.
Behavioral Codes KEZEKZ-When you pick up an item, you transport to the top of the screen.
SEZEPS-Same as KEZEKZ but you don't go as high.
PAZEAZ-When the pidgit lands, subcon shakes.
EOZEKI-Mario goes on a picking-up frenzy, falls through the ground and dies.
You can delay this if you land on an enemy, and you can make Mario go through strange graphic changes.
EKPETZ-Some enemies are gone.
EKIEPZ-Enemies appear from left.
Also a graphics code.
OPEOPE-Drill Mario spins and sometimes goes through ground.
KPIEPO-Mario can control enemies with B.
Also an SFX code.
Also a graphics code.
EPIEPO-Like KPIEPO except it also affects SFX differently.
Also a graphics code.
Also an SFX code.
KPIEPK-Mario's control is incredibly strange!
Enemies fall into the ground.
Also a music code.
Also a graphics code.
EKAEPS-Hearts appear every time you kill an enemy or throw something.
Also a music code.
EPKEPK-Mario's control is very strange.
Also a music code.
Also a graphics code.
PKKEKK-Mario can control pidgits and make them jump with A, even while they are in the air already!
Mario himself, however, cannot jump.
KAKEPK-All the characters now flail their legs like Luigi when they jump!
KAAEPK-Characters shake and can't stand still.
They can jump the entire height of the screen.
Also a great music code.
KASEPK-Mario's control is odd.
Also a graphics code.
KPZTSZ-Mario falls through things.
XEEEEE-Unlimited vegetables, coins, etc.
EPAPPI-Enemies don't stick to their routes, they fall off ledges.
EPOPAI-Enemies spontaneously disappear, Mario appears at top of screen.
EPEOPI-Enemies fall through ground.
EELPOT-Enemies walk through things.
One time I threw a POW block and the music did an OOOVYU freakout, the sky turned green, and the game froze!
Experiment with this one.
UEAPOT-Another unpredictable code like LEAPOT.
TEAPET-Enemies and vegetables float at the top of the screen.
Also a music code.
USSUSS-Mario does not interact with enemies.
EEEULT-When https://agohome.ru/mario-games/play-retro-games-super-mario-world.html kill certain enemies, they fly straight up.
TELPOT-Ghost-like enemies walk through objects.
POPAET-When throwing things to the left they travel further.
YPYPYP-POW blocks change into other objects.
APAPAP-You can put things in midair and stand on them.
TEAPOP-Enemies fall from screen on sight.
YXSETUAO+NSVAPUEO-Mario is very fast.
YZEEGKAO+NIEEYKEV-Luigi is very fast.
YXNAIUAO+NSNEAUEV-Toad is very fast.
YZXALKAO+NIXATKEY-Princess is very fast.
GOEANKAO+NSEEKKA Specific Graphics Codes AAZENZ-A cool-looking freeze.
PAZEOZ-When Mario gets hurt, he stays looking "negative.
EKKELV-The scene frequently shifts in a confusing manner.
Also a SFX code.
EOSESI-The scene occaisonally shifts.
EIKESO-Everything is a nice red-and-white.
EKIEPZ-Odd background in pre-game.
Also a behavioral code.
Also an SFX code.
Also a graphics code.
EPIEPO-Just like KPIEPO except affects SFX differently.
Also a graphics code.
Also an SFX code.
PPIEPO-Adds stripes to level.
Also an SFX code.
Also an SFX code.
Also a level altering code.
Also an SFX code.
TPIEPO-Adds stripes, other effects just like XPIEPO.
Also a music code.
Also a behavioral code.
EPKEPK-Enemies are negative images.
Also a music code.
Also a behavioral code.
KASEPK-Adds stripes of color in pregame.
Also a behavioral code.
KATEPK-Mario is a shadow.
Also a music code.
KIZEKE-Adds stripes of color.
ISOOPE-Very minor graphical substitution.
ELVISS-Odd character select screen.
EPOAAE-Slot machine graphics in pregame, enemies and powerups blink rapidly and move in slow motion.
GEAEAE-Screen scrolls, but Mario does not go with it.
LYLOPE-Substitutes other sprites for doors.
ELKELA-Slot graphics in pregame, graphics odd.
TSOOPE-Great-looking freeze when you pull a vegetable.
ELSELI-Scrambles graphics behind you.
POZEXL-Rippling water sprite substituted for upper-left corner of green platforms.
OKPETZ-Logs in first level are gone.
EPAEPA-In beginning of level 1, strange effects include warped graphics and Mario balancing an enemy on his head!
EPTEPT-Graphics are scrambled and change.
Level Altering Codes Alter level structure, not sprites themselves.
KAZETZ-Holes in the ground.
There are 5 enemies where there should be only one.
KPZETZ-Pits in the ground.
KZZETZ-The level is rearranged.
KXZETZ-The enemies are different.
KLZETZ-The level is rearranged.
KUZETZ-The enemies are different.
KGZETZ-The level is rearranged.
KEZETZ-same KTZETZ-same KNZETZ-The level is nicely different.
XPIEPO-Eternal plunge with enemies.
Use invincibility or you will soon die.
Also an SFX code.
Also a graphics code.
Graphics Scramblers Similar to the OSTENA family in Mario 1, these codes switch certain sprites with other sprites.
EEEEEE-does not affect pregame, but is wonderful in game!
KKZOPZ-When Mario is not scrolling vertically, graphics look like the Mario 1 2020 graphics codes!
PEEEEE, ZEEEEE, GEEEEE, KEEEEE, IEEEEE, SEEEEE, TEEEEE, YEEEEE-These all are like OSTENA and are great!
SFX Codes EKKELV-The sound effects for jumping and climbing change.
Also a graphics code.
KPIEPO-Changes effect for character selection.
Also a graphics code.
Also a behavioral code.
EPIEPO-Just like KPIEPO but the sound effect for throwing keeps changing.
Also a behavioral code.
Also a graphics code.
PPIEPO-Changes character select effect.
Also a graphics code.
OPIEPO-Changes character select effect.
Also a graphics code.
XPIEPO-Changes character select effect.
Also a graphics code.
Also a level altering code.
IKAAAE, PKAAAE-Constant effect is going all the time.
EEAAAE-Mario does not make that falling noise at the beginning of the pregame.
IGEAPO-Sound effects for shrinking are odd.
Failed Codes UAZEAZ-This code worked one time, and it was the coolest thing.
Mario was jumping around in slow motion inside what looked like a warped fantasy slot machine not the one in the sub-game.
IIIOPE-SFX code which does nothing I can find.
Super Mario Brothers 3 Behavioral Codes UUKXGLIE-Always small Mario, invincible, can jump on any enemy.
VXKXGLIE, KXKXGLIE-Invincible, but may not be able to go in online games mario original />PGTIPS-Pass through most enemies KOSUZI-This code allows you to pull blocks out of the scenery and creates holes that you can fall down if you are not careful.
Only allows you to pull blocks out at certain points in space.
AOSUZI-A much better version of KOSUZI.
Mario can shoot out a block at any time, and can remove scenery, blocks, pipes, or any other game element.
A great weapon and tool for carving passages.
AESUZI-Mario can pull blocks out erraticaly, and a menu blocks the screen when he jumps.
The hammer brother on the map is in an odd location.
There is no hammer brother on the map, the music is odd for a split-second, and those colored blocks in the background i.
This code freezes after a little while and leaves the music running.
AOYUZI-Hammer brother on map takes https://agohome.ru/mario-games/online-super-mario-original-games.html nap.
VVLLLI-Mario bounces when he walks.
See also MUSIC CODES.
EAOXUN-Enemies commit suicide upon seeing Mario.
KKLLLL-Your score shoots up as your time shoots down to 0.
APZLYG-You seem to be walking on the scenery for a completely different level.
APOUZI-Enemies, Mario go through walls.
TLLLEE-On map, Mario's "ring of stars" expands until it disappears.
TLLLLY-There is no sound effect when Mario hits a block.
In addition, every time he hits a black there is a small flash.
POPUPO-Music box is always active.
TELLEY-Mario is forced to run full speed to the right against his will.
Try getting far in the game with this code!
POIISG-Blocks move up a notch when you hit them.
KOZZYV-Plants don't fire as much.
IOZZVV-Freezes the Para Goomba.
OEPZXZ-When Mario kills an enemy or gets a coin, he also gets a 1up.
OOKXGLIA-Start and continue as a Raccoon.
OOKXGLIE-Start and continue as a Frog.
SEUXKGAA-Press B and DOWN for a door.
XEKXGIJE-Start and continue as a Tanooki.
YLLLLI-Walk through walls, objects.
Para Koopa wings fly separately from bodies.
SSASSA-Cannot be touched by enemies or powerups.
TTTXUN-Mario the human top.
POEISO-Enemy position different than it appears.
ATIXXL-Mario has trouble running.
ATVXXL-Mario has different trouble running.
Also a specific graphics code.
AOZXEL-Hard to maneuver Mario, freezes when you kill an enemy or hit a block, Mario cannot run, only can move forward by jumping.
Also a graphics code and a music code.
EPTXXL-When Mario holds B and runs to the right, he will not go faster, but instead, slow down, stop, and reverse direction, increasing to maximum speed.
EPYXXL-Like EPTXXL except Mario does not reverse direction.
TZLXZS-When Mario hits a block, a green block appears 2 notches down and the original becomes invisible.
This also changes the sound effect for flapping your tail.
TYLXZS-Same as TZLXZS, but a different sound effect is substituted.
TELXZS-Mushrooms do not emerge from blocks, but instead fall from heaven.
APOXXL-Stomp an enemy while running and get a boost.
Also a graphics code.
Also a graphics code.
Also a graphics code.
Also a graphics code.
UNYXXL-No friction when walking right.
Also a graphics code.
SNYXXL-Walk slowly to the right.
Also a graphics code.
EXYXXL-Walk slowly to the right.
Also a graphics code.
PXNXXL-Walk slowly to the left.
Also a graphics code.
XXYXUU-Mario's motion is very jerky.
Also a graphics code.
XXLXUU-Mario slides when he moves.
Also a graphics code.
Also a music code.
ESSXUU-Mario's motion very jerky.
Also a graphics code.
Also a music code.
ZZZXUU-Mario has difficulty jumping.
Also a graphics code.
Also a graphics code.
Also a music code.
AOLXUU, OSLXUU, ESLXUU, GSLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All make Mario slide.
All are also graphics codes.
ZTZZYS-Once p-meter starts flashing, it never stops.
PAXZOP-Odd behavior, repelled by koopas?
POXZOO-Swim without water, but gravitational pull is very strong.
Very difficult to do, use NES max or any turbo controller.
Also a graphics code.
POXZOU-When you try to brake, you accelerate.
PVPUPO-Coins rain from sky.
PNPUPO-Game is slow motion, no back-scroll, hammer brother is asleep.
SVTZTS-When you hit a block, it appears green one block unit up.
POXXTZ-Mario shoots fire all the time!
Level 1-1 looks enemy-free, but if you keep heading to the right, you will be invisibly barred.
Then the game behaves as if you are at the last level battle with Bowzer The ground shakes and Bowzer lands.
He is invisible and is instantly destroyed.
The door appears to link holding chamber and the normal game ending resumes!
Score is 0 the entire time.
PSZUPO-No enemies except one buzzy beetle which falls from the sky.
KKLZZO-Cannot interact with enemies, powerups.
Also a graphics code.
KKTZZI, KKTZZS-Hitting a question block springs you up into the air.
KKEZZE-Shells behave very oddly.
Donut blocks appear underfoot.
Also a graphics code.
Also a music code.
PPZZZE-Mario can jump through coin blocks.
Also a music code.
Also a music code.
Also a music code.
AKEZZE, NKEZZE-Shells behave oddly.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a music code.
Also a graphics code.
Also a graphics code.
PYPUNO-Enemies appear in odd places.
Also a graphics code.
Also an SFX code.
PYPUPS-Enemies fall from sky.
Also a graphics code.
PYPUPT-Hammer brother is sleeping.
Also a music code.
PYPUPN-Strange things that you can kick around come out of blocks!
SYVUPO-Screen does not scroll.
Also a graphics code.
PYPXUN-Enemies drop dead on sight.
TELLLI-Mario cannot jump, just slide across screen.
TPLLLI-Mario can squeeze through walls, blocks.
PTLLLI-Mario can squeeze through things slowly.
VELLLI-Mario is constantly high-jumping!
Mario gets 1ups when he kills.
VXLLLI-Mario is constantly jumping slightly less high, 1ups.
APLLLI-Placement of invisible walls, platforms after getting powered up.
VULLLI-Mario bounces very low, 1ups.
EELLLI-Very high bounce, 1ups.
EOLLLI-Slightly lower bounce, 1ups.
EXLLLI-Slightly lower bounce, 1ups.
AELLYT-Can't interact with blocks.
ZELUYT-All blocks contain stars.
AELUYT-Blocks turn into note blocks with mushrooms, flowers in them.
PELUYT-Same, but tails instead of flowers.
GELUYT-Wood blocks with powerups.
KELUYT-Bosses come out of blocks and die.
You can finish the world in any level!
IELUYT-Wood blocks with powerups.
TELUYT-Wood bricks with stars.
YVUUYT, YNLUYT-Blocks turn into black chomping plants with powerups.
TVUUYT-Hit a coin and ghost images appear, powerups become 1ups.
AEUUYT, AELUYT-Note blocks with powerups.
AOUUYT-Coins are powerups, powerups break.
AKUUYT-Note blocks sink and move around.
EOUUYT-Note blocks move differently.
PEUUYT-Note blocks with powerups.
PUUUYT-Note blocks, bosses are in blocks and go flying!
ZEUUYT-Note blocks with stars.
ZUUUYT-Note blocks, 1ups, bosses.
LEUUYT-Wood blocks with powerups.
PUUUAT-Note blocks with powerups, bosses.
PUUUYV-Note blocks with powerups.
ASTUYT-Blank screen, wood blocks appear everywhere.
ESTUYT-Blank screen, less wood blocks appear.
VSTUYT-Note blocks appear near question blocks.
GSTUYT, PSTUYT-Note super mario world cheat codes game genie appear.
OSTUYT-Different note blocks appear.
LSTUYT-Screen does not scroll, powerups.
AIZUYT-Mario moves on map in slow motion.
ASNUYT-Cannot interact with classic mario online games free />PGAOKA-Run around under level.
PGZOKO, PGXOKO-No piranha plant.
PAZSNO-Mario does not interact with enemies.
TVUXNUEE-Mario runs extremely fast.
EANZKLLA-Hold B to slide or bounce.
TEUZELSZ-Mario stops instantly after letting go of running.
KANZKLLA-Power slides hold B.
ZVUXNUEE-Tap B for turbo.
KEUZELSZ-No deceleration after running.
IIIIII-Enemies are displaced one unit upwards and occasionally teleport.
ZTZZYS-P-meter never stops after it starts, and blocks disappear when struck.
SXTZPO-Mario can ice skate when he has the tail.
ALLSTA-Note blocks in background with mushrooms, flowers in them.
PLLSTA-Note blocks in the background with stars in them.
ELLSTA, ZLLSTA, ULLSTA, XLLSTA, LLLSTA, AALSTA, AELSTA, APLSTA, AZLSTA, AXLSTA, AULSTA, AGLSTA, AKLSTA, ATLSTA, AYLSTA, etc.
Someone should do all of the permutations and describe each code which results.
AVXLUL-Sticks a note block in level 1-1.
EVXLUL-Sticks a pipe segment in level 1-1.
PVXLUL-Sticks 2 note blocks in level 1-1.
ZVXLUL-Sticks 3 note blocks in level 1-1.
LVXLUL-Sticks 4 note blocks in level 1-1.
GVXLUL-Sticks 5 note blocks in level 1-1.
IVXLUL-Sticks 6 note blocks in level 1-1.
TVXLUL-Sticks 7 note blocks in level 1-1.
YVXLUL-Sticks 8 note blocks in level 1-1.
OVXLUL-Sticks a bigger pipe segment in level 1-1.
XVXLUL-Sticks a pipe in level 1-1.
UVXLUL-Sticks a bigger pipe in level 1-1.
KVXLUL-Sticks a bigger pipe in level 1-1.
SVXLUL-Sticks a bigger pipe in level 1-1.
VVXLUL-Sticks a bigger pipe in level 1-1.
NVXLUL-Sticks a bigger pipe in level 1-1.
ISOIKE-Can't interact with enemies, powerups.
AASAAS-Mario is trapped on map and can only battle.
LLLUUU-Piranha plant fireballs come from different locations.
KSSXUU-Mario has trouble moving backwards.
AOLXXU-Mario accelerates quickly, and points look different.
Powerups also behave oddly.
EOEISA-Mario falls through the ground in places.
AOZULT-Mario forced to play ice level forever.
AOSUZT-Mario cannot hit blocks from below, and bosses pop out of question blocks.
KKKKKK-Turtle shells don't break blocks.
IANXOU-B button slows Mario down.
OPEKGG-Tornado takes Mario away.
YYXPLOVS-Mario only has one life but appears to have 99.
PGTIPO-Shells "tunnel" through blocks.
Graphics codes OPOXUN-Enemies "drip" points, background splits into moving parts.
AOPUZI-Map is just a bunch of nice-looking static.
PINAOO-Freeze with wacky static.
XZZOEK-Alters the background scenery significantly.
IANOXG-Makes green stripes and spots appear everywhere.
TANOXL-A very odd, confusing graphics scrambler.
AASUZI-Makes an odd-looking map, and whenever Mario jumps, a menu blocks the screen temporarily.
AOTUZI-Hammer brother on map looks scrambled.
This freezes in the levels.
AOSZZI-Hit a coin block and go flying.
You will come down at the end of the level.
VVLLLE-Enemies have a nervous tic.
ETOXUN-The apparent position of enemies is different from the actual position.
POSOXG-Adds spots of odd color to bkgrnd and game elements.
EPOXPN-Piranha plants look odd.
GPOXUN-Screen flickers VVALLL-Wintertime color scheme on map and levels.
VVLLLT-Upon entrance into a level, the screen flashes, a weird noise sounds, and Lemmy Koopa materializes in Mario's position, causing him to die and the game to freeze.
VPSUZI-A very strange version of KPSUZI.
APPUZI-Enemies fall from sky.
VVLLZL-Fantastic code which depicts one of Bowzer's most disturbing experiments-strange half-Koopa half-Goomba mutants!
VVLLXL-Scenery is super mario world cheat codes game genie slightly different.
VVLLUL-Scenery is very slightly different from above code.
YVONNE-Map freezes and looks quite bizarre.
POPXPO-A fantastic code which causes enemies and items to leave trails when they move.
VOPXPO-Same as POPXPO, but Mario is also hovering.
AOPXPO-Leaves trails, but enemies flash graphical changes.
ZZLLUN-The screen will not scroll in the level.
ALKELI-A scrambled map, the only available move being a battle.
OOOOKK-Large patches of different color over scenery, game elements.
EEEOKK-Scrambled map, when you enter a level it is automatically beaten.
When you enter the castle there is a graphic display and the game freezes.
AKAKAK-Scrambles the map and freezes.
You do not interact with Koopas and Goombas, and they are mutated wildly.
The Goombas have wings but do not fly.
Buzzy beetles also have wings.
On occaison, there are strange rains and hammers or odd projectiles will come flapping towards you.
The flashing circle things name?
IANOXG-Vertical stripes of color in levels.
YAZPNO-The level is gone, just a sky-blue void into which all sentient beings fall.
VALLEY-Somewhat difficult to describe.
POZZVV-Para Goombas appear upside-down.
KISSYS-All enemies appear at left side of screen.
PZVUXV-Freezes, displays Mario with a glowing halo, a toad gesticulating wildly, and a green join play mario games for tablet seems scratching himself.
NIXOOK-Cool-looking frozen title screen.
AKIXXL-When you change from the map to a level, the palette changes rapidly but returns to normal once you enter the level.
AOZXVL-Colors of Mario and world cycle.
Also a behavioral code.
Also a behavioral code.
AZZXVL-When Mario jumps, a menu blocks the screen.
TYXXZS, TYZXZS-Mario's clothes are all black.
In addition, the sound of Mario flapping his tail changes.
KKKOKK-Mario appears on the map in a very odd way.
NNNOKK-Ice world with graphic alterations.
APOXXL-Different odd title screen.
EPOXVS-Map flashes when Mario enters a level.
Freezes with infinite music.
TYLPZS-Mario cannot reach 1-1.
Mario enters a battle with the hammer brother super mario world cheat codes game genie falls through the ground.
After he dies, the hammer brother starts moving and never stops.
ANYXXL, EEYXXL, NNYXXL, VNYXXL, ONYXXL, XNYXXL, SNYXXL, EXYXXL-these all alter the color palette and also are behavioral codes.
UUUXUU-Play in a black void.
Mario is also paralyzed.
XXLXUU-Palette is odd, leaves fall straight down.
Also a behavioral code.
Also a music read article />ESSXUU-Palette subtly different on map no blue.
Also a behavioral code.
Also a music code.
EEEXUU-When you get points, the first 2 digits of the point score get stuck at the top of the screen.
OOOXUU-Aforementioned "menu" when you jump, graphics jump around in a confusing way.
Also a behavioral code.
Also a behavioral code.
Also a music code.
OZXXUU-Points appear on ground.
AOLXUU-Palette shifts when you enter scene.
Also a behavioral code.
OSLXUU, ESLXUU, OELXUU, OOLXUU, OXLXUU, OKLXUU, OVLXUU, ONLXUU-All of these change the palette of the map and the levels.
All of these are also behavioral codes.
XSLXUU-Map palette is changed, level is a black void.
KSLXUU-Map palette is changed, level is a black void.
GSLXUU-Map and level are a faint blue color.
Also a behavioral code.
ZTZOYS-Same mysterious ice level as PIPOIS, but you are pulled across it to the right.
When you die, the hammer brother moves indefinitely.
ZTZOAS-Same ice world, but Mario is free to move at will.
LOXZOP-Odd curtain at the beginning.
When little Mario jumps, he still appears to be running.
When you get a mushroom, the palette changes slightly.
Becomes a graphics scrambler if you get a tail.
UOXZOP-Odd animation for jumping, some scrambling.
GOXZOP-Odd animation for jumping.
KOXZOP-When you jump, you apear to be Frog Mario.
TOXZOP-When you jump, you look strange.
YOXZOP-Odd animation for jumping and curtain.
POXEOP-Odd beginning to 1-1.
Also a behavioral code.
When you enter a level or the map, screen dims until only Mario can be seen.
Scenery, enemies are still there, however.
POXZOY-No walking, jumping animation!
Freezes when you get a mushroom.
OOXZOO-No title screen, goes right to map.
POXPOZ, POXPOX-Beginning of 1-1 scrambled.
ESSZUU-Black on map is orange.
AIIZXY-Mario is a red frog.
POXZOP-Odd curtain, no jump animation.
ZAPUPO-Enter level one and fall on a warped version of the map screen!
PLPUPO-Levels are switched around.
Level 1 is a warped Toad house.
Looks like it will freeze, but it doesn't.
Second level is dungeon, 3rd is spade, dungeon is hammer brother without hammer brother.
Level 1 is some strange dungeon with music from the level 7 map!
The fortress is a stable warped map which will not freeze.
Combine this with the music code OOOVYU, go in the door, and prepare for a wonderful piece of music!
PYAUPO-Raccoon Mario looks odd.
KZTXVA, KZTXVE-Title screen looks fantastic!
KZTXVA, KZTXVE-Title looks fantastic!
VXYZZZ-Frozen game, just strobing curtain.
AXYZZZ-Map is greyscale, level is greyscale, and everything but enemies is invisible, except when Mario is jumping.
PSZZZO-Piranha plants look odd.
POZZZO-Piranha plants look odd.
PAZZZO, PEZZZO, PGZZZO, PZZZZO-Great freezes.
UVPUPO-Like trailing code, but leaves different trails.
PZZIPO-Scenery blocks are altered.
STZIPO-Scenery blocks are incomplete.
EZZIPO-Scenery blocks are different.
ZZZIPO-Scenery blocks are different.
ZZZSPO-Scenery blocks are different.
Also an SFX code.
KKEZZE-When Mario shrinks, he appears as though he is under strobe lighting.
Enemies look odd, some trailing.
KKLZZO-Enemies are imprints on the screen.
Also a behavioral code.
Sky is grey, except for colorful "lightning" when you get a powerup or stomp an enemy.
Free-standing coins are blocks and vice versa.
Hammer brother is in a different spot on the map.
KKTZAO-Mario does not turn around when he walks backwards.
Mario dies in slow motion.
Also a music code.
KKTZPO-Mario does not turn around when he walks backwards.
Raccoon Mario has especially odd animation.
Question blocks are not animated.
Also a music code.
KKTZLO-No backward animation, mushrooms are disfigured.
KKTZYO-Coins are blocks and vice versa, no question block animation.
KKTZPA-Certain colors cycle constantly.
Getting a 1up restores a degree of normalcy.
Also a music code.
KKTZPE-Like KKTZPA but different colors cycle.
Also a music code.
KKEZZE-When you reach the end of the level, the graphics scramble wildly.
Also a music code.
Also a behavioral code.
GSZUPE-No jumping animation for big Mario!
VKEZZE, NKEZZE-Graphics freak out occasionally.
Also a behavioral code.
Also a music code.
YKEZZE-Menu bar pops up occaisonally.
Also a behavioral code.
Also a music code.
OEEZZE-End of level is scrambled.
Also a music code.
Also a behavioral code.
Also a music code.
Also a play online game mario nintendo code.
Also a music code.
ESEZOE, ESEZUE, ESEZKE, ESEZSE, ESEZVE, ESEZNE-All of these create different warped title screens.
Also a behavioral code.
PYKUPO-Palette changes when you bring up your item menu.
PYIUPO-Jerky scroll, scrambled graphics.
Also a behavioral code.
PYTUPO-Like PYIUPO but not as intense.
Also a behavioral code.
PYPUVO-Odd stars on map.
Also an SFX code.
Also a behavioral code.
Also a behavioral code.
EELALI-Map composed of "M"s.
PEUXKGAA-Mario starts out big.
XEUXKGAA-Mario starts out odd.
KEUXKGAA-Mario is a red frog.
VEUXKGAA-Mario is a red Hammer Brother.
ISUXKGAA-Mario odd, freezes in level.
EELZYT-Piranha plant is just a head!
PUUULT-Automatically go into weird ice level.
PUUUYZ, PUUUYX, PUUUYG-All warped graphics.
just super mario games is one of the only codes I have found which changes the actual structure and layout of levels most only change appearance.
I need more codes like this!
Also a music code.
SXGZPO-There is a small blue square above blocks containing P-switches.
IKIIII-Shells look odd when in motion.
XZOPEA-Screen will not scroll.
XXOXUU-Graphics scramble when game events happen.
KSLLLL-Enemies appear and disappear.
IOSUZI-Hammer brothers behave oddly on map.
GOZXXL-Odd colors in map, level.
Mario cannot move in level.
APPSTA-Map graphics are weird.
KSIIII-Enemies do not "squish" when you jump on them.
Mario immediately exits and appears on the map spinning.
EOPUPO-Level scrambles on the fly and Mario cannot score points.
AOSZXI-Great transition between map and level.
IPPOKK-Map graphics scrambled, forced to enter scrambled battle mode.
XYLOPN-Parts of level graphics scrambled.
Also an SFX code.
UKKXGLIE-Mario is a swimming mass.
NNNLPA-You cannot see which world you are in.
Also an SFX code.
PGTIPX-Bushes in sky and scrambled clouds.
Graphics Scramblers The set of these codes is a subset of the set of Graphics Codes which basically do the same things as each other.
They replace certain sprites with others.
For example, the left corner of a piranha plant pipe may be replaced with a section of here waves.
As a result, descriptions are hard to make for each one.
I have asterisked or otherwise indicated my favorites, but try them all out and give them your own descriptions.
GAEOXG-A wacky graphics scrambler.
Mario also appears to be underground.
SGAOOK PGPOSK OAKOSK-Removes stripes of graphics.
SGKOKK OGOPOK PGOPOK OAKPSK SGTOSK-Mostly blackness.
SPPPNK SIPPNG VVVOKK-colored patches on scenery.
AAAOKK-Great, similar to the OSTENA family for Mario 1.
ZZZOKK SSSOKK POXPOU POXPOK ESSOXU APPPEK OOOZZZ-A minor scrambler.
PKZZZO KSZPKK-Stripes and patches of color.
PIGPEG-Replaces most of the background with bars of color.
The OKK family of graphics scramblers is analogous to the OSTENA family in Mario 1.
The following are all the codes I have tested, and a formula for generating similar scrambler codes follows the list of codes.
KGAOKK XGAOKK LGAOKK UGAOKK GGAOKK IGAOKK SGAOKK VGAOKK YGAOKK NGAOKK PAAOKK AAAOKK APAOKK AZAOKK ALAOKK AIAOKK ATAOKK AYAOKK EAAOKK EPAOKK EZAOKK ELAOKK EIAOKK ETAOKK EYAOKK PAAOKK PPAOKK PZAOKK PIAOKK PTAOKK OAAOKK OPAOKK OIAOKK ZAAOKK ZPAOKK ZZAOKK ZLAOKK ZIAOKK ZYAOKK XAAOKK XPAOKK Formula for generating similar graphics scramblers: 1st letter can be any letter 2nd letter can be A, P, Z, L, G, I, T, or Y 3rd letter should be A 4rth letter should be O 5th letter should be K 6th letter should be K or G Music Codes Even if you are not interested, try these out anyway.
These are the codes I spent the most time and energy compiling, and I love them like children : Anyway, give them a try.
EPZXVL-This code will freeze the game and leave the music playing.
Great for listening to codes below work without the hindrance of a time limit.
ALSUZI-Another eternal music code.
TVLLLL-Another eternal music code.
PUUUOT-Another eternal music code.
OOOVYU-This is the archetypal music code for Mario 3.
The first level music is nothing special, but 2 on is simply incredible!
It is almost the same every time you run the code.
I have never heard a NES utter these kinds of sounds before.
OOOVYN-Map music sounds like melody has a hard time keeping up with drums, level music effects are same as EEEVYN.
OOOVYI-Melody of map music sustained longer, sounds like a pure sine wave, and melody of level sustained as well.
KKKVYU-The music is normal except for the bass part, which is very odd.
EKKVYU-Similar to KKKVYU, with small differences.
PEKVYU-Also similar to KKKVYU.
TTTVYU-On the map screen, a music "sampler" will play which goes through first small cuts time up, hurry up, finish level music and then goes once through each map's music.
Next is the finishing game music.
Music box music follows, with strange noises accompanying it, and it eventually degenerates into wonderful strange noises.
EEEVYU-A sampler within a level, running through all normal level music, and going into a beautiful fast noisy rave-up!
EEEVYN-Map music is just bass and drums, certain notes in level are sustained longer.
EEEVLU-Like EEEVYU but starts with swimming music.
AALVYU-Slows down all map and level music except for certain levels, like 1-1 and 1-5, which sound fantastic.
Let me know if you find other great-sounding levels.
AALVYN-Affects map and levels, makes drum samples trigger so fast they become strange grinding and humming noises.
ANLVYU-Freezes upon entering a level, but makes super mario world cheat codes game genie crashing noise over and over again.
Sounds like you are being chased by the mechanical Hitler in Wolfenstein 3d.
YYYVYU-Music periodically stops, then starts again.
NNNVYU-Freezes the game and makes a wonderful grinding noise.
NNNVYS-The harmony part on the map screen is sustained.
Freezes when you try to enter a level.
XUNXUN-Affects drum part on map music.
This also makes your timer just the ones digit, occaisonally with arcane symbols replacing more info other digits.
Level music is normal.
YUYXUN-Affects map music slightly, and adds another level 2 to map.
YXYXUN-Like YXYXUN with different sound inserted.
YEYXUN-Like YXYXYN with different sound.
VYYXUN-One part of map music gets out of time with rest.
OYLXUN-One part of map melody slows down.
In addition, game freezes seconds after entering a level, making it another ideal "infinite music code".
EPOXUN-After passing first pipe in 1-1, game freezes but occaisonal drum sample is triggered.
After an indefinite time interval, only the drum part resumes at full speed, but with strange touches you will NOT hear in the game normally.
YYLXUN-First level map music is FANTASTIC!
YYYXUN-Different first level map music.
OPOXUN-The aforementioned graphic code also affects the music.
When you trigger a sound effect like getting a mushroom or being shrunk, the game appears to freeze.
Wait, however, and you will see that the effect is slowed down greatly, with pleasing audio results.
AOLUZI-Makes music "skip" occaisonally.
AESUZI-Adds tom sample to melody, also interferes with graphics.
VVLLLL-Makes wonderful noise for about one second, then freezes : I need a code which will do this without stopping the music!
VVLLLI-Level melody off-time, Mario bounces when he walks.
KVLLLL-Freezes game and makes different noises.
EEOXUN, EOOXUN, EXOXUN-These freeze like EPOXUN, but resume the drum track instantly.
AOLUZI-The music is altered and skips.
NAXULT-There are lags between different sections of the music, and it occaisonally changes slightly.
AOZXEL-Occaisonally when this freezes, the drums will resume as in EEOXUN.
OXTVYZ-A wonderful code which switches some of the drum samples around.
OXTVYT, OXTVYV-Either of these codes make some wonderfully dissonant map music.
OXTVYI, OXTVYS-Either of these codes take the harmony, bass, and half the melody out of the map and level music.
OXTVIT, OXTVIV-Either of these codes change the sample for the hihat.
OXTVYP-Makes incredible map music, and adds extra hihat to the levels.
OXTVGT-Changes the drum samples on the map and in the levels.
OXTVYN-A nice-sounding and cool-looking freeze.
OXTVPZ-Different fantastic dissonant map music.
OXTVGZ-Changes the samples of some of the drums.
OXTVGN-Changes the music of the entire game so that only one note is played in rhythm over and over.
Really fun at first, but you can only take so much.
Map music level 1 is fantastic.
Extra hi-hat, beeping, notes added.
Level music similarly affected.
Sometimes there are no drums in the level music at all.
OXTVZT-Like OXTVPT, but no extra notes are added.
OXTVYT-Like OXTVPT, but no extra hi-hat is added.
OXYVPT-In the map and level there is no hi-hat.
OXAVPT or OXEVPT-In the map and levels the bass is playing very oddly.
OXPVPT-On the map and in the levels the bass is almost not present.
OXLVPT-No bass in map, levels.
OXKVPT or OXGVPT-On the map, there is no hi-hat, and an extra snare of some kind is being played out of rhythm.
In the levels, there is a crash on every beat being played with some weird samples.
XLYXUN-Certain parts in map music malfunction.
XXYXUN-Hihat in level music goes crazy!
XXXXUU-Yet another infinite music code.
ESSVYN-Fantastic dissonant funky map music!
One of the best codes.
EASVYN-Only bass and drums on map, sustains certain parts longer in level.
EEEVYN-Same as EASVYN, but different things are sustained.
ESZVYN-The sound effect of Mario jumping is different.
On the map, an all-drum all-star rave-up with sparse bass playing octaves, but freezes in the level.
Sounds random in some sections, but it is the same each time.
Sounds really cool underground as in 1-5.
ESSVTN-Similar to ESSVYN, but slightly different.
Listen to the beginning of level 1 map music!
ESAVAN-Doubles certain instruments, adds sustain, makes music in map "fuller.
ESPVAN or ESOVAN-Minor changes in the map-sustains the last note of each phrase.
Also does the same in levels.
ESTVAN or ESVVAN-Kind of like a combination between ESSVYN and ESSVLN which does not freeze when you enter a level, but works its magic there as well!
EAAVAN-Snare and other non-hi-hat samples are off.
VTPVAN-Affects both map and level music.
Takes out some drums, adds more kick, and adds weird static to the music.
TTTVAN-Small alterations to map music, but level music is fantastic, similar to ESAVAN with major differences.
YYYVAN-Like ESAVAN but with an even fuller sound.
NUYVAN-The hi-hat stops playing on the map.
XXLXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
ESSXUU-Music odd when you die.
Also a graphics code.
Also a behavioral code.
SSSXUU-Music odd when you die.
Also a graphics code.

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The codes were gotten from GameGenie.com and/or World-Of-Nintendo.com (c)2001 Mike Truitt Submitted by Mike_Truitt - Published on 11/20/02 See all Super Mario World 2: Yoshi's Island IGN.com:


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