🍒 6 Spanish Card Games for Winning Language Skills

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Tute is an entertaining card game very popular in the whole world that is played with the 40-card Spanish deck. It’s possible to play on Casual Arena for free in 2, 3 or 4 players matches, with couples and in English. The goal of the game is to obtain more points than your opponents in 1, 2 or 3 rounds.


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Spanish playing cards - Wikipedia
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National and regional card games: Spain
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The name of the game was later modified by Spanish speakers, who started calling the game Tute. The game is played with a deck of traditional Spanish playing cards, or naipes, that is very similar to the Italian 40-card deck. The classic version of the game is Two-player Tute, while the most played is Tute in Pairs, where four players form two teams.


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Pages in category "Spanish card games" The following 16 pages are in this category, out of 16 total. This list may not reflect recent changes ().


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Card games in Spain A standard consists of 48 cards, with three pictures - the king reyhorse caballo and jack sota and numeral cards 1 to 9 in each of the four suits swords espadasclubs bastoscups copas and coins oros.
The jacks, spanish card games tute and kings have numerals 10, 11 and 12 respectively in the corners, and the suits are distinguished in many packs by the number of breaks in the borders at the narrow ends of the cards: batons 3, swords 2, spanish card games tute 1, coins 0.
In many Spanish games only 40 cards are used - the 8's and 9's are omitted - and Spanish packs are sometimes sold in this 40 card form.
It is also possible to obtain 52-card packs spanish card games tute Spanish suits and jokers for playing these games.
The pictures are marked K-Q-J as in the international pack.
The 48-card pack is used in the point trick game Manilla closely related to the French game Manillein which the 9 is the highest card of each suit, ranking above the ace, and in its Catalan variant.
Also for a form of played in Catalonia, though other regional variants of Truc are played elsewhere in Spain with various sizes of pack.
Spain was the country of origin of the classic game ofwhich enjoyed a position of great prestige throughout Europe in the 17th and early 18th centuries.
Its modern form is still played to some extent in Catalonia.
A related four-player game is played in parts spanish card games tute Andalucia and the Canary Islands.
This page is maintained by John McLeod.
© John McLeod, 1999, 2000, 2003, 2011.

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This is a Spanish card game. The Spanish pack has 40 or 48 cards distributed in four suits: oros (golden coins), copas (glasses), espadas (swords) and bastos (sticks); the picture cards are sota (jack,10), caballo (horse,11), and rey (king,12). Most games are played with the 40 cards pack (pictures and cards from ace to seven), but some of them need also eights and nines.


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Spanish National or Old pattern.
Note la pinta around the edges.
They have four and a deck is usually made up of 40 or 48 cards.
It is categorized as a Latin-suited deck and has strong similarities with the and less to the.
Spanish-suited cards are used in Spain, southern Italy, parts of France, have play sevens card game online for the.
Culturally, the Baraja has appeared in and e.
Toledo pattern cards from 1574.
They are closely related to the Seville and Franco-Spanish patterns.
Playing cards, originally ofwere adopted by the 14th century if not earlier, and from there spread to in the latter half of the 14th century.
The Spanish word naipes is loaned from nā'ib, ranks of found in the Mamluk deck.
The earliest record of naip comes from a Catalan rhyming dictionary by in 1371, but without any context or definition.
By 1380, naipero card-maker was a recognized profession.
In December 1382, card games were banned from being played in 's.
Unlike modern Spanish decks, there was a rank consisting of 10 pips suggesting that the earliest Spanish packs consisted of 52 cards.
The removal of one rank shortened the deck to 48 which made card production simpler: spanish card games tute whole deck could be made with just two uncut sheets.
Since the mid-20th century, they have usually been sold with two comodinesfor a total of 50 cards.
The popularity of the stripped deck is due to game ofwhich became a craze throughout Europe during the 17th century.
Valencia pattern cards from 1778.
They are closely related to the Old Catalan pattern.
The Spanish suits closely resemble as both were derived from the Arab cards.
The four suits are bastos clubsoros literally "golds", that is, golden coinscopas cups and espadas swords.
Unlike the suits found in northern Italy, Spanish swords are straight and the clubs resemble knobbly cudgels instead of ceremonial batons.
Swords and clubs also do not intersect except in the 3 of clubs card.
Two surviving early decks did have intersecting clubs and swords like in Italian or Arab cards.
The Spanish may have separated the pips in the 15th century to make them more easily distinguishable some export cards kept the intersecting pips, see "Extinct Portuguese pattern" below.
Each card has an outline frame to distinguish the suit without showing all of your cards: The cups have one interruption, the swords two, the clubs three, and the gold none.
This mark is called " la pinta" and gave rise to the expression: le conocí por la pinta "I knew him by his markings".
La pinta first appeared around the mid-17th century.
Like the Italian-suitedthe Baraja is used for both game playing and.
The Baraja has been widely considered to be part of the occult in many Latin American countries, yet they continue to be used widely for card games and gambling, especially in Spain.
The three face cards of each suit have pictures similar to the jack, queen, and king in the French deck, and rank identically.
There are instances of historical decks having both caballo and reina queenthe caballo spanish card games tute of lower value than queen.
These decks have no numbers in the figure values, not even letters as in the French deck.
Reversible face cards exist but are not popular.
It is also possible to find 52-card French decks with Spanish pictures.
These have English corner indices which means the Knight will have the Queen's "Q" speed game online card />Historically, Spain was split into several independent states.
Even after these states began sharing the same monarchy, they maintained their own separate parliaments, laws, and taxes for several centuries.
In the 16th century, Spain became the first country to tax playing cards.
The various regions and states kept track of the taxes they were owed by requiring producers, who were often monopolies estancoto conform to a regional pattern for cards sold locally.
Known regional patterns include the Seville, Madrid, Toledo, Navarre, Valencia, and Catalonia patterns.
Spain and France exported cards to each other, which explains why the kings click the following article jacks in French-suited face cards resemble their Spanish counterparts, notably the standing kings.
There was some deliberate copying; the king of coins from the Seville and Franco-Spanish patterns is near identical to the king of hearts in the French-suited Rouen pattern, which was exported to England and through centuries of bad reproduction became known as the "suicide king".
Latin-suited cards with cups, swords, coins and clubs like in Spain were also used in until the late 19th and early 20th centuries when these cards were abandoned in favour of the French deck.
Popular games like Arrenegada Portuguese name forBisca Portuguese name for andwhich were played with Latin-suited cards, had to be adapted to the new French-suited cards.
Inthe Hearts suit is called Copas "cups"the Spades suit is called Espadas "swords"the Diamonds suit is called Ouros "gold coins"and the Clubs suit is called Paus "clubs" or "sticks".
The King match was an obvious one, but the Queen was held for the lower court card because the old Portuguese sotas were female, and so it was matched with the Knave.
The Jack was thought to be the Knight Cavalier.
Thus, in traditional Portuguese games, the cards usually rank King-Jack-Queen.
Both conventions mentioned above are also practiced in which once used Portuguese-suited decks.
The extinct Portuguese deck featured straight swords and knobbly clubs like the Spanish suits but intersected them like the northern Italian suits.
The Aces featured dragons, the kings were seated, and the knaves were all distinctly female.
The closest living relative of the Portuguese deck is the which has these features minus the Aces.
The extinct deck also shared some features.
This system was believed to have originated in Spain as an export pattern.
The Spanish spread it to Portugal, southern Italy, Malta, theand as far as Peru but was probably never popular in its homeland.
Instead of using la pinta, these decks used abbreviations as indices at the top and sometimes also the bottom of the card.
A difference between the Portuguese and "Italo-Portuguese" patterns was that the Portuguese decks lacked rank 10 pip cards like the Spanish patterns, while "Italo-Portuguese" decks have them like northern Italian patterns.
In 1769, the Real Fábrica de Cartas de Jogar was set up in Lisbon to manufacture cards.
They made several graphical changes such as getting rid of indices and making the kings stand like their Spanish counterparts.
When domestic production shut down around 1870, manufacture shifted abroad, mostly to Belgium and Germany where makers introduced further changes.
The Portuguese spread their cards to Brazil and where they were also abandoned in favor of the French deck.
Portuguese decks also started the development of in Japan though most decks bear little resemblance to their ancestor.
These are regional patterns that are still in use today.
Decks with 50 cards have two jokers.
It was designed and published by in 1889 and by the early 20th century had displaced the older patterns in Spain.
Despite being called Castilian, the cards were first produced in Fournier's headquarters inthe capital of the.
Fournier made some noticeable innovations to Spanish cards such as giving the kings beards, adding faces to the coins, dagger-like swords, and red cups.
Decks come in packs of 40 or 50 cards.
The Mexican pattern was derived from the Castilian in 1923 by Clemente Jacques.
The knights wear wide brim hats but its most notable feature is the conversion of all the knaves to females.
They come in decks of 40 cards but 50 card decks were once produced.
This decision meant that the Madrid, Toledo, Valencia, and Seville patterns were no longer printed.
After the collapse of the Real Fabrica during thethe pattern in its pure form ceased printing in its native country but led to the birth of the various daughter patterns described below.
It is currently found in North Africa, especially in Morocco and Algeria, and Ecuador.
Kings wear long robes that go all the way down to la pinta.
Usually, the knave of coins features a goat originally a dog tethered to a pole in the background like in the Parisian Spanish pattern.
Sometimes the knight of cups has the archaic inscription "AHI VA" printed on it.
They are found in decks of 40 or 48 cards.
The Cádiz pattern is now found in the Philippines and parts of Hispanic America.
It was derived from the Spanish National pattern.
It was never popular in its home country and was created primarily as an export to the colonies.
It uses the old golden chalice of the Spanish National pattern and the knight card game online 2500 cups has the archaic inscription "AHI VA" printed on it.
Kings wear long robes that expose their feet while lower courts have puffy shoulders and quilted trousers.
They are found in decks of 40 or 50 cards.
Modern Spanish Catalan pattern kings The Modern Spanish Catalan pattern is the second most widespread pattern in Spain and is very common in.
The most distinguishing feature is the shape of the cups which now resemble yellow and green egg cups.
Kings' robes are parted to expose their calves.
Court figures are clean-shaven but in the Comas sub-type all kings have mustaches.
In the Guarro sub-type, the kings of cups and swords have beards, their knights and the knave of swords have mustaches.
They come in decks of 40 or 50 cards.
The French Catalan pattern also emerged from the Spanish National pattern.
It kept the original shape of the golden cups but added beards to the kings.
Kings wear long robes that completely obscure their legs and feet.
As of 2016, Ducale, a subsidiary of 's France Cartes, is the last producer of this pattern.
They sell them in decks of 48 cards, that is, no jokers.
The Parisian Spanish or "Estilo Paris" pattern is found in parts of South America, especially in Uruguay, Ecuador, and Colombia.
It originated as a Spanish export to France which was in turn copied by Parisian card-makers and exported to South America.
It contains many influences of Aluette.
In the oldest decks, female knights were featured.
The three lowest club cards also have Aluette styled arrows.
A hand is holding the Ace of Clubs in a manner reminiscent of the.
Sometimes, the four of coins depict a sea monster in the middle like some Spanish National decks.
The knave of coins features a dog tied to a pole.
They are sold in decks of 40 or 50 spanish card games tute />It is strongly related, if not derived from, the extinct Seville pattern.
Although extinct in its original form, it has given rise to the following patterns, all of which lack la pinta and numeric indices.
Aluette knave of coins is a game played in Brittany and the Vendée that comes with its own Spanish-suited deck.
It retains many archaic features that are no longer found in most patterns like a six-pointed star on the Four of Coins or the kissing on the Five of Coins.
The clubs feature small arrow symbols and the knights are androgynous.
The Ace of Coins has a large eagle like many Spanish decks found in Italy.
read more comes in decks of 48 cards.
As of 2016, Grimaud, another subsidiary of Cartamundi's France Cartes, is the last manufacturer of this deck.
Since 1998, Grimaud has added game hierarchy indices because the Aluette game does not rely on the face value of the cards.
Piacentine deck The Piacentine pattern is the northernmost of the Spanish-suited patterns found in Italy and along with the Neapolitan, one of the most popular.
It is also the only pattern that is regularly sold with reversible face cards.
The earliest Piacentine cards were very similar to Aluette ones but developed into its current appearance by the late 19th century before becoming reversible by the mid-20th century.
The Ace of Coins has an eagle similar to Aluette and Sicilian decks while the Ace of Swords is held by a cherub.
Like all Spanish-suited patterns in Italy, they lack la pinta and come in 40-card decks.
Located at the northern edge of the andthe Romagnole pattern is another derivative of the Aluette read article but has remained irreversible.
Its Ace of Coins is very bare, there is neither coin nor eagle like in the other patterns.
Its aces of cups and swords resemble Piacentine ones.
Sicilian knave of coins The earliest known examples of the Madrid pattern are of French origin and it may be that it originated as an export to Spain that was adopted and manufactured in Madrid.
While this pattern died out in the 18th century, it left descendants in where Spain had a lasting influence over the former Kingdoms of and.
The two interrelated patterns below were created during Spanish rule and replaced earlier "Portuguese"-suited cards.
Both are descended from the extinct Madrid pattern.
Depending on the manufacturer, the knaves may be female.
These decks are also small, only slightly larger than the average sized deck.
The Sicilian pattern originated as a crude copy of the Madrid pattern.
These cards are also found in other parts of southern Italy where some players prefer them over the Neapolitan pattern.
The Ace of Coins has a single-headed eagle.
The 2s and 3s of the long suits intersect each other instead of just the 3 of Clubs.
Many cards have small pictures to fill up the gaps between pips.
The Neapolitan pattern retains less features of the Madrid pattern than its more conservative Sicilian sibling.
It is the most widespread pattern in Italy.
The Ace of Coins features a double-headed eagle and the Three of Clubs has a grotesque mask.
The Neapolitan pattern is also produced in Argentina, which has a large diaspora population.
The Argentine version contains 50 cards and la pinta.
It became popular in Sardinia where it has been adopted as the local standard.
The most notable feature are the scenes found in the fours of each suit.
The coins also feature faces like the Castilian pattern.
The 3 of Clubs does not have intersecting pips.
This is the only Spanish-suited pack in Italy to have numeric indices.
All plain suits contain ranks 5 to 10 making it the only pattern with a rank 10 that is not a face card.
The suit of coins also contains a 4 and an Ace, which has an eagle, but the Ace's purpose was to bear the and is used in only one version of the game.
All the long suit pips intersect each other and instead of using corner indices or la pinta, it uses centered indices with a single letter abbreviation of the suit.
All the knaves are female and since tarot decks also include queens, this is the only pattern to have two ranks of females to survive to the present.
All the kings and queens are seated.
The trump suit contains 21 trumps numbered 1 to 20 with the lowest trump being unnumbered.
As of 2016, is the last producer of this deck.
They are the same size as Neapolitan or the standard Sicilian decks.
Retrieved 4 January 2017.
Retrieved 4 January 2017.
The Playing-Cards of Spain.
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The Game of Tarot.
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All Cards on the Table.
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Not another card game, this is really adictive and very fun card game. It is played with Spanish cards and up to 4 players, humans or AI in the same device. It is based on the Spanish card game Tute. It's more adictive than a solitarie and funnier than other card games. Tute is a two players card game. In this game only two player version is.


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Card games in Spain A standard Spanish pack consists of 48 cards, with three pictures - the king (rey) , horse (caballo) and jack (sota) and numeral cards 1 to 9 in each of the four suits swords (espadas) , clubs (bastos) , cups (copas) and coins (oros) .


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Tute This page is partly based on information from Luis Fernando Gimnez and John Williamson and also draws on descriptions of Tute in several books, such as: - Juegos de Naipes Españoles Heraclio Fournier, Vitoria, 1972 - Carmiña Verdejo: Juegos de Cartas Salvat, 1995 - José L Núñez Elvira: El gran libro de los juegos de cartas Martinez Roca, Barcelona, 1990 and on the web page on by Emilio Platzer.
It is a point-trick game with trumps of the "" type.
There are several versions, all with the same basic structure of trick taking and card values, but adapted for different numbers of players, and in some cases with the extra complication of bidding.
The game for four players in two fixed partnerships will be described first, then versions for other numbers of players.
The Cards For Tute, a standard Spanish pack of 40 cards is used.
The suits and the rank and value of the cards in each suit are as follows: Suit Symbol Swords espadas Batons bastos Cups copas Coins oros Rank Point value Ace as 11 Three tres 10 King rey 4 Horse caballo 3 Jack sota 2 Seven siete 0 Six check this out 0 Five cinco 0 Four cuatro 0 Two dos 0 It can be seen that there are 120 card points in the pack altogether 30 in each of the four suits.
In addition to these, 10 points are awarded for winning the last trick, bringing the total available to 130, and further points can be scored by a player who holds the king and horse of the same suit.
In each deal one suit is designated as the trump suit, all of whose cards can beat any card of the other three suits.
In most forms of the game the trump suit is determined by turning a card face up during the deal - this card is called "la carta que pinta" the card that paints.
In North America, Spanish cards can be obtained from.
Partnership Tute The deal The first dealer is chosen at random and the turn to deal passes to the right after each hand.
The dealer shuffles the cards, the player to dealer's left cuts, and then all the cards are dealt out one at a time, face down, starting with the player to dealer's right and continuing anticlockwise, so that each player has 10 cards.
The last card of the pack, which belongs to the dealer, is turned face up, and the suit of this card is trumps.
This card is part of the dealer's hand.
When the other players have seen it the dealer can pick it up and play it in the same way as the other cards.
The Play The cards are played out in tricks, the object being to win tricks containing high-value cards.
The direction of play is anticlockwise; the player to dealer's right leads to the first trick.
Any card may be led.
If possible, the other players must follow suit - that is, play a card of the same suit that was led.
Subject to the necessity of following suit, players are also obliged to play a card which beats the best card so far played to the trick is they can.
On the other hand, if you are unable to beat the best card in the trick, you have no obligation except to follow suit.
If no trumps were played, the trick is won by the highest card of the suit was led.
If anyone trumped it is won by the highest trump played.
The cards of the completed tricks are kept face down in front of one of the members of the team that won the trick.
The winner of the trick leads to the next.
Singing los cánticos A player who holds in hand the king and horse of the same suit can score extra points by declaring "singing" them, and showing the two cards.
The king and horse of a non-trump suit are worth 20 points, and the king and horse of trumps are worth 40.
When declaring a 20 you also mention the suit - for example "20 in cups" veinte en copas.
When declaring 40 it is not necessary play pontoon card mention the suit as it must be the trump suit.
You are only allowed to sing immediately after winning a trick.
Before leading to the next you can declare one king-horse combination which you have in your hand.
If you have more than one such combination you must win another trick before you are allowed to declare another.
If you want to declare a 40 and a 20, you must declare the 40 first.
It is illegal for a player to article source a 40 having previously declared a 20.
Scoring When all the cards have been played, each team counts the points read more the tricks they have won.
The team which won the last trick counts 10 points extra called diez de últimas or diez de monteand any team which has declared any 20's or 40's adds in these points as well.
The team which has more points in total wins the game.
If there is a tie the team that won the last trick wins.
It is usual to agree to play a series of games - say six or eight.
The team which wins more games wins the match, and the losers pay for the drinks.
Sometimes it is agreed that the match should continue until the winning team is ahead of the losing team by a margin of two games.
Variations A tute is a combination of all four kings or all four horses held in one hand.
Some play that a player who has a tute can declare it after winning a trick, and this declaration wins the game.
Some play that the partner of a player who wins a trick can also sing.
It is then possible that both partners will sing after the same trick, but each player can only sing one 20 or 40 at a time.
Some play that if a team wins with 101 or more points, they win two games instead of one.
Individual Tute Luis Fernando Gimnez describes the following version of Tute for three or two players playing as individuals.
The dealer deals 10 cards to each player, one at a time.
The next card is placed face up to determine the trump suit and the remaining undealt cards form a stock which is placed face down across the trump card, leaving its rank and value visible.
After each trick, each player, beginning with the winner of the trick and going around anticlockwise, draws a card from the stock without showing it to the other players.
In the two-player game the trump is drawn as the last card of the stock; in the three player game the face-down stock is exhausted after three tricks and the face-up trump is left on the table.
After the stock is exhausted the players continue playing from the cards in their hands.
The remaining rules and the scoring are the same as when playing with partners, except that each of the spanish card games tute counts their points separately and the player who has most wins.
The players descide at the beginning how long they want to play number of games or length of time.
At the end of the session the player who has won the most games is the overall winner.
Tute corriente The books say that this two-player game is the oldest form of Tute.
Six cards are dealt to each player, and the thirteenth card is placed face up on the table and determines the trump suit.
The remaining stock is placed face down across the face-up trump.
The non-dealer leads to the first trick.
Until the stock is exhausted, there is no requirement to follow suit, overtake or trump - the second player to a trick may play any card.
The winner of the trick draws the top card of the stock without showing it, the other player draws the next card, and the winner of the trick then leads to the next.
The face up trump will be taken as the last card of the stock.
When there are no stock cards left, the play continues as before except that the second player to each trick is obliged to follow suit and to beat the led card if possible, and if holding no card of the suit led to play a trump if possible.
A player who has just won a trick can one 40 or 20.
Declaring a 20 does not debar you from declaring a 40 later.
If immediately after winning a trick you hold 4 kings or 4 horses a tute you can sing them and win the game.
If the face-up trump is an ace, three or picture card it can be exchanged for the trump seven.
If it is a 4, 5, 6 or 7 it can be exchanged for the trump 2.
If you wish to exchange you must notify your opponent by placing your trump two or seven under the face-up trump.
Then the next time after that that you win a trick assuming that you do win a trick before the stock is exhaustedyou can add the face-up trump to your hand.
If you win no tricks before the face-up trump is drawn from the stock, then you simply take your two or seven back.
After all the cards have been played each player counts the points won for cards in tricks, singing and the ten for last.
If neither player has as many as this a second deal is played, dealt by the player who scored the 10 for last in the first deal.
The points won in the second deal are added to those won in the first.
As soon as you believe you have 101 or more points you can claim to have won.
If your claim is correct you win, but if you claim and it turns out that you have fewer than 101 points you lose irrespective of how many points your opponent has.
Tute habanero This is another two player game.
At the moment when the stock is exhausted, if you think you can win all of the last eight tricks, you can announce this.
If you succeed you win, irrespective of the number of points taken by either player.
On the other hand if you lose even one of the last eight tricks after announcing capote, your opponent wins the game.
Tute americano This is another two player game.
If a non-trump is led you may play any card.
If you fail to play a trump on a trump lead, then you must keep separate all cards that you subsequently draw from the stock, so that you can demonstrate to your opponent that you had no trumps at the time when you failed to follow suit, any trumps you eventually acquire having been picked up later.
When the stock is exhausted you must follow suit, beat the led card, and trump if you have none of the suit, as usual.
Tute arrastrado This is a game for three players, though often four play with the dealer sitting out of each hand.
Thirteen cards are dealt to each player and the last card is turned face-up to determine the trump suit.
If it is higher than 7, it can be exchanged for the trump 7; if it is a 7, 6, 5 or 4 it can be exchanged for the trump 2.
The holder of the trump 7 or 2 makes the exchange before the lead to the first trick.
The player to dealer's right leads and the are the same as in partnership tute, as is the.
Tute 4 kings or 4 horses is valid - a player who can declare a tute after winning a trick wins the hand outright.
At the end of the play, each player counts their points won for cards, singing, and the last trick.
The player who has most points wins 100 chips from each opponent if he has 100 points or fewer; 200 chips from each opponent if he has 101 or more.
Also any player who sang a 40 or 20 receives 40 or 20 chips from each opponent for this.
If there are four at the table, the dealer does not take part in the payments.
It is also possible to play with a pot plato.
In this case everyone at the table puts in 100 chips at the start and whenever the pot is emptied.
To win the pot you have to announce before the play begins that you will win at least 101 points on the hand.
If no one makes such an announcement the hand is played and the winner is paid as described above.
If you play for the pot and succeed in taking 101 or more points then you win 200 chips from each opponent and take the pot.
If you play for the pot and take 100 points or fewer, you have to pay 200 chips to each opponent and double the pot.
In the unlikely event that more than one player wants to play for the pot, then there is an auction and whoever is prepared to contract to take more points is allowed to play for it, winning if they make at least the contracted number of points.
Tute subastado This description of Tute subastado Auction Tute is based on a contribution from John Williamson.
The players There are three players, each playing for themselves, though two will be partners against the third in each hand.
It is also possible for four to play, with the dealer sitting out of each hand or acting as.
The cards Only 36 cards are used - the twos from the 40 card pack are set aside.
The rank and values of the remaining cards are.
The deal The deal, bidding and play are anticlockwise.
Twelve cards are dealt to each player in ones.
In this version of Tute no card is turned face up for trumps - the trump suit will be chosen by the highest bidder.
Object of the game In each deal one player becomes the soloist, who is determined by auction.
The soloist's aim is to take at least the number of points bid, by capturing scoring cards in tricks, winning the last trick spanish card games tute making declarations.
The other players' aim is of course to prevent the soloist from doing so.
The bidding After each deal there is a round of bidding to determine the soloist.
The player to dealer's right begins by either saying "pass" or bidding a number of points; the minimum bid is 60 points and bids must be made in multiples of five.
The second and third player in turn each either pass or bid a higher number of points than was bid by the previous player.
There is only one round of bidding and the player who bids the highest number of points becomes the soloist.
If all three players pass, the hands are thrown in and there is a fresh deal.
The play The soloist declares which suit is to be trumps and leads to the first trick.
The rules of trick taking are as follows: The trick is won by the highest trump played, or, if no trumps are played, by the highest card of the suit led.
It is obligatory, if possible, to play a card of the suit led and to head the trick.
If suit cannot be followed, then you must trump the trick and play a higher trump than any so far played to the trick.
If, however, you can neither follow suit nor play a higher trump, you learn more here play any card.
Declarations After winning a trick and before leading to the next, the soloist may declare the holding of a rey king and caballo horse of the same suit.
If in the trump suit, the declaration scores 40 points.
A declaration in any other suit scores 20 points.
Only one declaration may be made at a time.
Both cards must be shown, and a declaration in trumps must be made before a declaration in any other suit.
If the soloist succeeds in making at least the number card progressive game pitch points bid, each of the opponents pays the soloist according to the agreed stake e.
If the soloist fails to make enough points, the soloist pays each opponent the amount agreed.
If the soloist's bid was 120 points or more the payment for the bid won or lost is doubled.
Variations Some play that the minimum bid is 50 or 70, rather than 60.
Some play that all bids must be in multiples of ten rather than five.
Some allow the bidding to go around the table more than once.
The censor When playing tute subastado with four players, it can be agreed that the dealer should act as a censor.
In this version of the game, at the end of the auction the dealer looks at the soloists's hand and has the option announcing a higher bid and temporarily swapping places with the soloist.
In the dealer takes this option the cards are played and the dealer wins or loses from the two opponents on the basis of the increased bid; the displaced soloist neither pays nor is paid.
The players then resume their places and the game continues.
If the dealer chooses not to increase the bid, the hand is played out between the soloist and the opponents in the usual way.
Tute check this out Tute gana-pierde win-lose tute has at least two versions: one for four or five players in which the aim is to avoid taking most points, and one for three players where the aim is to avoid having the middle score.
Version for 4 or 5 players.
In this version the player who takes the most points is the loser, unless that player manages to take 101 or more points and win.
There are 4 or 5 players.
The dealer deals out all the cards singly, exposing the last to determine the trump suit.
The player to dealer's right leads and the cards are played out under the.
A player who wins a trick containing a king and horse of the same suit gets an extra 20 points - or 40 if the suit is trumps.
It is also possible to a 40 or 20 after winning a trick if one has the king and horse of a suit in hand - though clearly this would only be done by a player aiming to take 101 or more points.
The winner of the last trick can choose whether or not to claim the 10 extra points.
At the end of the play, the players count their points individually, and if no one has taken more than 100 points, the player who has taken the most points loses.
If a player takes 101 or more points or more, that player wins and all the others lose.
If there is a tie for most points, and one of the tieing players took the last trick, that player loses.
If none of the tieing players took the last trick, then the one of them sitting nearest to the right of the player who did take the last trick loses.
Version for 3 players This is played with a reduced pack of 36 cards, omitting the twos.
The object is to take most or least points, avoiding coming in the middle.
Twelve cards are dealt to each player; no card is turned up for trumps, and the first part of the hand is played without trumps.
The player to dealer's right leads to the first trick, and the apply.
If the king and horse of the same suit are played to the same trick, the winner of this trick must declare 40 and score 40 points, and the suit of the king and horse becomes trumps, starting with the next trick, for the rest of the hand.
If there are any further tricks spanish card games tute contain the king and horse of a suit, the trick winner must declare this and score 20.
There is no singing of combinations held in a player's hand.
The winner of the last trick scores 10 points and players count the points they have won.
The player who has the middle score is the loser.
In case of a tie between two players, if the tieing players' scores are less than the third player's score, the third player loses.
If the third player's score is less, the tieing players both lose.
The session continues until a player has lost six times, and that player is the overall loser.
Tute Cabrero This game for 3 to 6 players, playing as individuals, is popular in Argentina and Uruguay.
The objective is either to avoid winning any tricks, or if you do take tricks, to have either the highest or the lowest total of card points.
In each deal there will be one or more losers, and a player who has lost four times is eliminated from the game.
The game continues until there are fewer than three players, and the remaining one or two players are the winners.
Deal and play are counter-clockwise.
The dealer has no cards, does not take part in the play, and therefore cannot lose on this deal.
In the first hand of the game, coins are trumps and the player who has the two of coins is the mano - this player will lead to the first trick.
For the second hand, the player who was mano for the first hand becomes the dealer.
From now on the mano is the player to the right of the dealer, and the turn to deal passes to the right after each hand.
In a game with more than three players, in the second and subsequent hands, the last card dealt to the mano is turned face up and its suit is trumps.
If there are three players to begin with, then in the first hand the centre card is dealt face down, and the holder of the two of coins exchanges it for the centre card, which is not seen by any of the other players.
If no one holds the two of coins because it is the centre cardthe holder of the four of coins is mano.
In subsequent hands with three players, the centre card is dealt face up and its suit is trumps.
If it is higher than a 7, the holder of the 7 of trumps can exchange it for this card.
If it is a 5, 6 or card game ireland, the holder of the 2 of trumps can exchange it for the centre card.
The rules of and are the same as in partnership Tute.
Note that there is no obligation to sing when you are able to, and sometimes it is better not to sing.
At the end of the play, players who have taken tricks count their points, not forgetting the 10 for the last trick, and the points for singing if any.
B and E lose.
B, C and Spanish card games tute lose.
The usual penalty for infractions failing to follow suit, failing to beat the highest games thai card played, etc.
A count is kept of how many times each player has lost, and as already explained, a player who has lost four times must retire from the game.
It is not quite clear what happens if the player whose turn it spanish card games tute to deal next has to drop out.
I would suggest that he should only drop out after having dealt the next hand to the remaining players, so https://agohome.ru/card-game/spoons-the-card-game-play-online.html the player to his right does not lose a turn to be mano.
Variations With more than three players, some prefer to rotate the trumps suit instead of turning up the mano's last card.
The sequence of suits is coins, cups, swords, clubs, coins, etc.
Some break ties using the seating order - the player whose turn to play in the first trick was earlier is considered to have more points.
In the examples above, assuming that the players A, B, C, D, E are listed in go here order and A is mano, A would lose as well as B and E in the first case because A's 23 is higher than D's 23and in the second case B would lose alone because B's 28 is higher than E's 28.
Guiñote This is a version of Tute for 2, 3 or 4 players played in Aragón, Navarra and part of Castilla.
In Guiñote the horse caballo and jack sota change places.
In games with a stock, declarations can be made after winning a trick and drawing from the stock.
In the case of hands that are not played to the end because a player claims to have enough points to win, the winner deals next.
These rule differences can be applied to any of the versions of Tute described above, producing corresponding variations of Guiñote.
Other Tute WWW pages and software Emilio Platzer's page has rules in Spanish for Tute Cabrero and some other Tute variations.
Don Naipe has published apps for playing four-player partnership Tute on and.
Also ana Spanish variant similar to Tute Cabrera.
This page is maintained by John McLeod.
© John McLeod, 1998, 2003, 2005.

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Tute (Spanish pronunciation: ()) is a trick-taking card game of the Ace-Ten family for two to four players. Originating in Italy, where it was known as Tutti, during the 19th century the game spread in Spain, becoming one of the most popular card games in the country.


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A page on the card games Briscas, Alcalde and Tute played with the Spanish Pack. By Jose Carrillo VII. Jose's Page on Games with the Spanish Pack in Puerto Rico!


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What better place to start than Spanish card games?
Why Use Card Games to Learn Spanish?
Listen, when we were kids learning how to speak, understand, read and write in our native languages, we did that in large part through play.
Whether it was peekaboo with our parents or word games in elementary school, learning in a fun, playful environment just made sense.
Which just shows that in it, no matter what age you are!
Card games in particular give learners a chance to practice vocabulary, counting and other skills in a fun but structured environment.
Plus, the friendly competition of a card game will boost your motivation to keep practicing and learning!
How to Best Use Card Games to Learn Spanish The focus is on language learning, so speak Spanish while playing.
Keep that front and center in your mind.
Regardless of the card game you choose or what rather thebes card games bgg confirm rules are, the object is language practice and acquisition, so Spanish should be spoken throughout.
Does anyone have a blue card?
I have a high card.
Even if it feels awkward initially, keep at it.
If you enjoy learning while playing games.
FluentU takes real-world videos, like music videos, commercials, news and inspiring talks, and turns them into Spanish learning experiences.
Other sites use scripted content.
FluentU uses a natural approach that helps you ease into the Spanish language and culture over time.
FluentU has a wide variety of videos—topics like soccer, TV shows, business, movies and even magical realism, as you can see here: FluentU brings native videos within reach with interactive transcripts.
You can tap on any word to look it up instantly.
Every definition has examples that have been written to help you understand how the word is used.
Review a complete interactive transcript under the Dialogue tab, and find words and phrases listed under Vocab.
Games That Play Well in Spanish Most of us have played some serious Uno.
Think color and number learning with this one.
This game forces the mind to make connections in Spanish.
When a red four card is played you either need to place una carta roja a red card or una carta de cuatro a four card down.
For younger or beginning language learners, rounds can move slowly, but as proficiency increases, so can the rate of play.
This pack comes with two decks of cards with Spanish words and phrases.
The game is specifically designed for language learners— players increase vocabulary skills and score points while building sentences with the cards.
The cards are color-coded and have arrows as hints to spanish card games tute formulate sentences.
Then, the trick is to translate!
Scores are kept and points are awarded, giving this the potential to be a very competitive activity!
Also, sentence structure is presented in a hands-on manner.
Moving the cards around shows the different ways words connect.
In this way, it provides clear grammar demonstrations that are especially beneficial to those learners who may need visual concept reinforcement.
Actually speaking Spanish—as opposed to silently studying—.
To achieve higher proficiency, anything that encourages fluid speech, language recognition and word acquisition is a game-changer pun intended.
¡Dígame revolves around actually speaking to learn new words or phrases.
Players assist one another using only Spanish to describe the vocabulary on individual cards.
Check out to learn more about how gameplay works.
One person fairly proficient in Spanish is enough to keep lord of the rings card game play game rolling for as long as the group wants to play.
Authentic Spanish Card Games If spanish card games tute want to see how people in Spanish-speaking countries play cards, pick up some traditional Spanish cards.
A b araja española Spanish card deck is different than the standard 52-card deck most of us have hanging around.
These spanish card games tute have 40 to 50 cartas cards.
The suits are: copas cupsoros coinsbastos clubs and espadas swords.
Chinchon is a game for two to 12 players and is similar to Rummy.
This is a very popular card game in Spain; in Uruguay a variation called Conga is played.
The objective is to use your card to build a chinchon—seven consecutive cards of the same suit.
We learned—and that type of knowledge benefits Spanish language students because it applies to other areas of language, as well.
Consider how we gain the ability to conjugate verbs or sort idioms.
Looking for partners or want to take the game to go?
There are even online communities to interact with from across the globe.
Native Spanish speakers take this to a whole new level!
Tute is one of the most popular games played with the Spanish deck.
The person with the highest card wins all the others.
Points are tallied when all cards have been played, and the person with the most wins the hand.
This scramble to gather kings can inspire.
Again, speak only Spanish during play and pick up phrases and words almost effortlessly.
Build vocabulary and increase reasoning skills with this fast-paced game.
Having fun and learning?
Away from the cards?
Your online amigos de cartas card friends could be from anywhere on the globe!
Once all the players have three cards, the dealer turns four cards face up on the table.
These are the cards open para capturar to capture.
It requires thinking on the fly, which forces players to use strategic decision-making skills.
Game play progresses until all the cards have been used and the maximum number of captures has taken place.
Points are tracked and the one with the highest score is declared the winner.
Capturing cards requires number skills because captures occur when the face card values add up to quince fifteen.
Escobas sweeps are made when the card played captures all the table cards.
This one is simple enough for children to play.
I learned Escoba at an early age and remember hours of laughter as we all tried to wrangle our way to higher scores!
And you know what?
Step outside of your comfort zone, lay down a good hand, sweep the table and learn Spanish card games tute like a pro.
If you liked this post, something tells me that you'll love FluentU, the best way to learn Spanish with real-world videos.
About FluentU FluentU brings Spanish to life with real-world videos.
Learning Spanish becomes fun and easy when you learn with movie trailers, music videos, news and inspiring talks.
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Baraja is the name of the deck of cards used in multiple Spanish card games going as far as back as the 14th century. Traditional games include Mus, Tute, and Seven-Thirty. Mus originated in Basque Country and is arguably the most-played card game in Spain. In the game, four players working as two teams must get the most combined points after.


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This is a Spanish card game. The Spanish pack has 40 or 48 cards distributed in four suits: oros (golden coins), copas (glasses), espadas (swords) and bastos (sticks); the picture cards are sota (jack,10), caballo (horse,11), and rey (king,12). Most games are played with the 40 cards pack (pictures and cards from ace to seven), but some of them need also eights and nines.


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Naipes Heraclio Fournier s.A. Is a well-known Spanish playing card manufacturer based in Vitoria with a factory in Villareal DE Alava, Spain. Featuring beautiful designs, these cards are perfect for Spanish card games like Mus, Briscas, and Tute.


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This is a Spanish card game. The Spanish pack has 40 or 48 cards distributed in four suits: oros (golden coins), copas (glasses), espadas (swords) and bastos (sticks); the picture cards are sota (jack,10), caballo (horse,11), and rey (king,12). Most games are played with the 40 cards pack (pictures and cards from ace to seven), but some of them need also eights and nines.


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Spanish playing cards - Wikipedia
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The Spanish word naipes is loaned from nā'ib, ranks of face cards found in the Mamluk deck. The earliest record of naip comes from a Catalan rhyming dictionary by Jaume March II in 1371, but without any context or definition. By 1380, naipero (card-maker) was a recognized profession.


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I'd love to play some Spanish card games with it, but I'm unsure of any entries here Hey, on eBay, I picked up a deck of Spanish playing cards, which look similar to a tarot deck. It contains suits of coins, cups, swords, and batons, its very unusual.


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All Columbia Card games, quizzes, crosswords, and puzzles can be found here. Play now for free!


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Spanish Baraja Deck Review

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Tute (Spanish pronunciation: ) is a trick-taking card game for two to four players. Originating in Italy, where it was known as Tutti, during the 19th century the game spread in Spain, becoming one of the most popular card games in the country.


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6 Spanish Card Games for Winning Language Skills
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Seven and a Half is a Spanish game with Italian origins. It is similar to Black Jack. Tute: Tute is a popular trick-taking card game in Spain that features trump cards and is played by 4 players. There are many other typical games in Spain that don’t use cards: Damas: Checkers, or draughts, is a popular board game in Spain and all over the world.


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Tute This page is partly based on information from Luis Fernando Gimnez and John Williamson and also draws on descriptions of Tute in several books, such as: - Juegos de Naipes Españoles Heraclio Fournier, Vitoria, 1972 - Carmiña Verdejo: Juegos de Cartas Salvat, 1995 - José L Núñez Elvira: El gran libro de los juegos de cartas Martinez Roca, Barcelona, 1990 and on the web page on by Emilio Platzer.
It is a point-trick game with trumps of the "" type.
There nice vanguard card game online games apologise several versions, all with the same basic structure of trick taking and card values, but adapted for different numbers of players, and in some cases with the extra complication of bidding.
The game for four players in two fixed partnerships will be described first, then versions for other numbers of players.
The Cards For Tute, a standard Spanish pack of 40 cards is used.
The suits and the rank and value of the cards in each suit are as follows: Suit Symbol Swords espadas Batons bastos Cups copas Coins oros Rank Point value Ace as 11 Three tres 10 King rey 4 Horse caballo 3 Jack sota 2 Seven siete 0 Six seis 0 Five cinco 0 Four cuatro 0 Two dos 0 It can be seen that there are 120 card points in the pack altogether 30 in each of the four suits.
In addition to these, 10 points are awarded for winning the last trick, bringing the total available to 130, and further points can be scored by a player who holds the king and horse of the same suit.
In each deal one suit is designated as the trump suit, all of whose cards can beat any card of the other three suits.
In most forms of the game the trump suit is determined by turning a card face up during the deal - this visit web page is called "la carta que pinta" the card that paints.
In North America, Spanish cards can be obtained from.
Partnership Tute The deal The first dealer is chosen at random and the turn to deal passes to the right after each hand.
The dealer shuffles the cards, the player to dealer's left cuts, and then all the cards are dealt out one at a time, face down, starting with the player to dealer's right and continuing anticlockwise, so that each player has 10 cards.
The last card of the pack, which belongs to the dealer, is turned face up, and the suit of this card is trumps.
This card is part of the dealer's hand.
When the other players have seen it the dealer can pick it up and play it in the same way as the other cards.
The Play The cards are played out in tricks, the object being to win tricks containing high-value cards.
The direction of play is anticlockwise; the player to dealer's right leads to the first trick.
Any card may be led.
If possible, the other players must follow suit - that is, play a card of the same suit that was led.
Subject to the necessity of following suit, players are also obliged to play a card which beats the best card so far played to the trick is they can.
On the other hand, if you are unable to beat the best card in the trick, you have no obligation except to follow suit.
If no trumps were played, the trick is won by the highest card of the suit was led.
If anyone trumped it is won by the highest trump played.
The cards of the completed tricks are kept face down in front of one of the members of the team that won the trick.
The winner of the trick leads to the next.
Singing los cánticos A player who holds in hand the king and horse of the same suit can score extra points by declaring "singing" them, and showing the two cards.
The king and horse of a non-trump suit are worth 20 points, and the king and horse of trumps are worth 40.
When declaring a 20 you also mention the suit - for example "20 in cups" veinte en copas.
When declaring 40 it is not necessary to mention the suit as it must be the trump suit.
You are only allowed to sing immediately after winning a trick.
Before leading to the next you can declare one king-horse combination which you have in your hand.
If you have more than one such combination you must win another trick before you are allowed to declare another.
If you want to declare a 40 and a 20, you must declare the 40 first.
It is illegal for a player to declare a 40 having previously declared a 20.
Scoring When all the cards have been played, each team counts the points in the tricks they have won.
The team which won the last trick counts 10 points extra called diez de últimas or diez de monteand any team which has declared any 20's or 40's adds in these points as well.
The team which has more points in total wins the game.
If there is a tie the team that won the last trick wins.
It is usual to agree to play a series of games - say six or eight.
The team which wins more games wins the match, and the losers pay for the drinks.
Sometimes it is agreed that the match should continue until the winning team is ahead of the losing team by a margin of two games.
Variations A tute is a combination of all four kings or all four horses held in one hand.
Some play that a player who has a tute can declare it after winning a trick, and this declaration wins the game.
Some play that the partner of a player who wins a trick can also sing.
It is then possible that both partners will sing after the same trick, but each player can only sing one 20 or 40 at a time.
Some read more that if a team wins with 101 or more points, they win two games instead of one.
Individual Tute Luis Fernando Gimnez describes the following version of Tute for three or two players playing as individuals.
The dealer deals 10 cards to each player, one at a time.
The next card is placed face up to determine the trump suit and the remaining undealt cards form a stock which is placed face down across the trump card, leaving its rank and value visible.
After each trick, each player, beginning with the winner of the trick and going around anticlockwise, draws a card from the stock without showing click to see more to the other players.
In the two-player game the trump is drawn as the last card of the stock; in the three player game the face-down stock is exhausted after three tricks and the face-up trump is left on the table.
After the stock is exhausted the players continue playing from the cards in their hands.
The remaining rules and the scoring are the same as when playing with partners, except that each of the players counts their points separately and the player who has most wins.
The players descide at the beginning how long they want to play number of games or length of time.
At the end of the session the player who has won the most games is the overall winner.
Tute corriente The books say that this two-player game is the oldest form of Tute.
Six cards are dealt to each player, and the thirteenth card is placed face up on the table and determines the trump suit.
The remaining stock is placed face down across the face-up trump.
The non-dealer leads to the first trick.
Until the stock is exhausted, there is no requirement to follow suit, overtake or trump - the second player to a trick may play any card.
The winner of the trick draws the top card of the stock without showing it, the other player draws the next card, and the winner of the trick then leads to the next.
The face up trump will be taken as the last card of the stock.
When there are no stock cards left, the play continues as before except that the second player to each trick is obliged to follow suit and to beat the led card if possible, and if holding no card of the suit led to play a trump if possible.
A player who has just won a trick can one 40 or 20.
Declaring a 20 does not debar you from declaring a 40 later.
If immediately after winning a trick you hold 4 kings or 4 horses a tute you can sing them and win the game.
If the face-up trump is an ace, three or picture card it can be exchanged for the trump seven.
If it is a 4, 5, 6 or 7 it can be exchanged for the trump 2.
If you wish to exchange you must notify your opponent by placing your trump two or seven under the face-up trump.
Then the next time after that that you win a trick assuming that you do win a trick before the stock is exhaustedyou can add the face-up trump to your hand.
If you win no tricks before the face-up trump is drawn from the stock, then you simply take your two or seven back.
After all the cards have been played each player counts the points won for cards in tricks, singing and the ten for last.
If neither player has as many as this a second deal is played, dealt by the player who scored the 10 for last in the first deal.
The points won in the second deal are added to those won in the first.
As soon as you believe you have 101 or more points you can claim to have won.
If your claim is correct you win, but if you claim and it turns out that you have fewer than 101 points you lose irrespective of how many points your spanish card games tute has.
Tute habanero This is another two player game.
At the moment when the stock is exhausted, if you think you can win all of the last eight tricks, you can announce this.
If you succeed you win, irrespective of the number of points taken by either player.
On the other hand if you lose even one of the last eight tricks after announcing capote, your opponent wins the game.
Tute americano This is another two player game.
If a non-trump is led you may play any card.
If you fail to play a trump on a trump lead, then you must keep separate all cards that you subsequently draw from the stock, so that you can demonstrate to your opponent that you had no trumps at the time when you failed to follow suit, any trumps you eventually acquire having been picked up later.
When the stock play casino games exhausted you must follow suit, beat the led card, and trump if you have none of the suit, as usual.
Tute arrastrado This is a game for three players, though often four play with the dealer sitting out of each hand.
Thirteen cards are dealt to each player and the last card is turned face-up to determine the trump suit.
If it is higher than 7, it can be exchanged for the trump 7; if it is a 7, 6, 5 or 4 it can be exchanged for the trump 2.
The holder of the trump 7 or 2 makes the exchange before the lead to the first trick.
The player to dealer's right leads and the are the same as in partnership tute, as is the.
Tute 4 kings or 4 horses is valid - a player who can declare a tute after winning a trick wins the hand outright.
At the end of the play, each player counts their points won for cards, singing, and the last trick.
The player who has most points easy beer card games 100 chips from each opponent if he has 100 points or fewer; 200 chips from each opponent if he has 101 or more.
Also any player who sang a 40 or 20 receives 40 or 20 chips from each opponent for this.
If there are four at the table, the dealer does not take part in the payments.
It is also possible to play with a pot plato.
In this case everyone at the table puts in 100 chips at the start and whenever the pot is emptied.
To win the pot you have to announce before the play begins that you will win at least 101 points on the hand.
If no one makes such an announcement the hand is played and the winner is paid as described above.
If you play for the pot and succeed in taking 101 or more points then you win 200 chips from each opponent and take the pot.
If you play for the pot and take 100 points or fewer, you have to pay 200 chips to each opponent and double the pot.
In the unlikely event that more than one player wants to play for the pot, then there is an auction and whoever is prepared to contract to take more points is allowed to play for it, winning if they make at least the contracted number of points.
Tute subastado This description of Tute subastado Auction Tute is based on a contribution from John Williamson.
The players There are three players, each playing for themselves, though two will be partners against the third in each hand.
It is also possible for four to play, with the dealer sitting out of each hand or acting as.
The cards Only 36 cards are used - the twos from the 40 card pack are set aside.
The rank and values of the remaining cards are.
The deal The deal, bidding and play are anticlockwise.
Twelve cards are dealt to each player in ones.
In this version of Tute no card is turned face up for trumps - the trump suit will be chosen by the highest bidder.
Object of the game In each deal one player becomes the soloist, who is determined by auction.
The soloist's aim is to take at least the number of points bid, by capturing scoring cards in tricks, winning the last trick and making declarations.
The other players' aim is of course to prevent the soloist from doing so.
The bidding After each deal there is a round of bidding to determine the soloist.
The player to dealer's right begins by either saying "pass" or bidding a number of points; the minimum bid is 60 points and bids must be made in multiples of five.
The second and read article player in turn each either pass or bid a higher number of points than was bid by the previous player.
There is only one round of bidding and the player who bids the highest number of points becomes the soloist.
If all three players pass, the hands are thrown in and there is a fresh deal.
The play The soloist declares which suit is to be trumps and spanish card games tute to the first trick.
The rules of trick taking are as follows: The trick is won by the highest trump played, or, if no trumps are played, by the highest card of the suit led.
It is obligatory, if possible, to play a card of the suit led and to head the trick.
If suit cannot be followed, then you must trump the trick and play a higher trump than any so far played to the trick.
If, however, you can neither follow read more nor play a higher trump, you may play any card.
Declarations After winning a trick and before leading to the next, the soloist may declare the holding of a rey king and caballo horse of the same suit.
If in the trump suit, the declaration scores 40 points.
A declaration in any other suit scores 20 points.
Only one declaration may be made at a time.
Both cards must be shown, and a declaration in trumps must be made before a declaration in any other suit.
If the soloist succeeds in making at least the number of points bid, each of the opponents pays the soloist according to the agreed stake e.
If the soloist fails to make enough points, the soloist pays each opponent the amount agreed.
If the soloist's bid was 120 points or more the payment for the bid won or lost is doubled.
Variations Some play that the minimum bid is 50 or 70, rather than 60.
Some play that all bids must be in multiples of ten rather than five.
Some allow the bidding to go around the table more than once.
The censor When playing tute subastado with four players, it can be agreed that the dealer should act as a censor.
In this version of the game, at the end of the auction the dealer looks at the soloists's hand and has the option announcing a higher bid and temporarily swapping places with the soloist.
In the dealer takes this option the cards are played and the dealer wins or loses from the two opponents on the basis of the increased bid; the displaced soloist neither pays nor is paid.
The players then resume their places and the game continues.
If the dealer chooses not to increase the bid, the hand is played out between the soloist and the opponents in the usual way.
Tute gana-pierde Tute gana-pierde win-lose tute has at least two versions: one for four or five players in which the aim is to avoid taking most points, and one for three players where the aim is to avoid having the middle score.
Version for 4 or 5 players.
In this version the player who takes the most points is the loser, unless that player manages to take 101 or more points and win.
There are 4 or 5 players.
The dealer deals out all the cards singly, exposing the last to determine the trump suit.
The player to dealer's right leads and the cards are played out under the.
A player who wins a trick containing a king and horse of the same suit gets an extra 20 points - or 40 if the suit is trumps.
It is also possible to a 40 or 20 after winning a trick if one has the king and horse of a suit in hand - though clearly this would only be done by a player aiming to take 101 or more points.
The winner of the last trick can choose whether or not to claim the 10 extra points.
At the end of the play, the players count their points individually, and if no one has taken more than 100 points, the player who spanish card games tute taken the most points loses.
If a player takes 101 or more points or more, that player wins and all the others lose.
If there is a tie for most points, and one of the tieing players took the last trick, that player loses.
If none of the tieing players took the last trick, then the one of them sitting nearest to the right of the player who did take the last trick loses.
Version for spit online card game players This is played with a reduced pack of 36 cards, omitting the twos.
The object is to take most or least points, avoiding coming in the middle.
Twelve cards are dealt to each player; no card is turned up for trumps, and the first part of the hand is played without trumps.
The player to dealer's right leads to the first trick, and the apply.
If the king and horse of the same suit are played to the same trick, the winner of this trick must declare 40 and score 40 points, and the suit of the king and horse becomes trumps, starting with the next trick, for the rest of the hand.
If there are any further tricks which contain the king and horse of a suit, the trick winner must declare this and score 20.
There is no singing of combinations link in a player's hand.
The winner of the last trick scores 10 points and players count the points they have won.
The player who has the middle score is the loser.
In case of a tie between two players, if the tieing players' scores are less than the third player's score, the third player loses.
If the third player's score is less, the tieing players both lose.
The session continues until a player has lost six times, and that player is the overall loser.
Tute Cabrero This game for 3 to 6 players, playing as individuals, is popular in Argentina and Uruguay.
The objective is either to avoid winning any tricks, or if you do take tricks, to have either the highest or the lowest total of card points.
In each deal there will be one or more losers, and a player who has lost four times is eliminated from the game.
The game continues until there are fewer than three players, and the remaining one or two players are the winners.
Deal and play are counter-clockwise.
The dealer has no cards, does not take part in the play, and therefore cannot lose on this deal.
In the first hand of read article game, coins are trumps and the player who has the two of coins is visit web page mano - this here will lead to the first trick.
For the second hand, the player who was mano for the first hand becomes the dealer.
From now on the mano is the player to the right of the dealer, and the turn to deal passes to the right after each hand.
In a game with more than three players, in the second and subsequent hands, the last card dealt to the mano is turned face up and its suit is trumps.
If there are three players to begin with, then in the first hand the centre card is dealt face down, and the holder of the two of coins exchanges it for the centre card, which is not seen by any of the other players.
If no one holds the two of coins because it is the centre cardthe holder of the four of coins is mano.
In subsequent hands with this web page players, the centre card is spanish card games tute face up and its suit is trumps.
If it is higher than a 7, the holder of the 7 of trumps can exchange it for this card.
If it is a 5, 6 or 7, the holder of the 2 of trumps can exchange it for the centre card.
The rules of and are the same as in partnership Tute.
Note that there is no obligation to sing when you are able to, and sometimes it is better not to sing.
At the end of the play, players who have taken tricks count their points, not forgetting the 10 for the last trick, and the points for singing if any.
B and E lose.
B, C and E lose.
The usual penalty for infractions failing to follow suit, failing to beat the highest card played, etc.
A count is kept of how many times each player has lost, and as already explained, a player who has lost four times must retire from the game.
It is not quite clear what happens if the player whose turn it was to deal next has to drop out.
I would suggest that he should only drop out after having dealt the next hand to the remaining players, so that the player to his right does not lose a turn to be mano.
Variations With more than three players, some prefer to rotate the trumps suit instead of turning up the mano's last card.
The sequence of suits is coins, cups, swords, clubs, coins, etc.
Some break ties using the seating order - the player whose turn to play in the first trick was earlier is considered to have more points.
In the examples above, assuming that the players A, B, C, D, E are listed in counter-clockwise order and A is mano, A would lose as well as B and E in the first case because A's 23 is higher than D's 23and in the second case B would lose alone because B's 28 is higher than E's 28.
Guiñote This is a version of Tute for 2, 3 or 4 players played in Aragón, Navarra and part of Castilla.
In Guiñote the horse caballo and jack sota change places.
In games with a stock, declarations can be go here after winning a trick and drawing from the stock.
In the case of hands that are not played to the end because a player claims to have enough points to win, the winner deals next.
These rule differences can be applied to any of the versions of Tute described above, producing corresponding variations of Guiñote.
Other Tute WWW pages and software Emilio Platzer's page has rules in Spanish for Tute Cabrero and some other Tute variations.
Don Naipe has published apps for playing four-player partnership Tute on and.
Also ana Spanish variant similar to Tute Cabrera.
This page is maintained by John McLeod.
© John McLeod, 1998, 2003, 2005.

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6 Spanish Card Games for Winning Language Skills
Valid for casinos
National and regional card games: Spain
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Tute This page is partly based on information from Luis Fernando Gimnez and John Williamson and also draws on descriptions of Tute in several books, such as: - Juegos de Naipes Españoles Heraclio Fournier, Vitoria, 1972 - Carmiña Verdejo: Juegos de Cartas Salvat, 1995 - José L Núñez Elvira: Spanish card games tute gran libro de los juegos de cartas Martinez Roca, Barcelona, 1990 and on the web page on by Emilio Platzer.
It is a point-trick game with trumps of the "" type.
There are several versions, all with the same basic structure of trick taking and card values, but adapted for different numbers of players, and in some cases with the extra complication of bidding.
The game for four players in two fixed partnerships will be described first, then versions for other numbers of players.
The Cards For Tute, a standard Spanish pack of 40 cards is used.
The suits and the article source and value of the cards in each suit are as follows: Suit Symbol Swords espadas Batons bastos Cups copas Coins oros Rank Point value Ace as 11 Three tres 10 King rey 4 Horse caballo 3 Jack sota 2 Seven siete 0 Six seis 0 Five cinco 0 Four cuatro 0 Two dos 0 It can be seen that there are 120 card points in the pack altogether 30 in each of the four suits.
In addition to these, 10 points are awarded for winning the last trick, bringing the total available to 130, and further points can be scored by a player who holds the king and horse of the same suit.
In each deal one suit is designated as the trump suit, all of whose cards can beat any card of the other three suits.
In most forms of the game the trump suit is determined by turning a card face up during the deal - this card is called "la carta que pinta" the card that paints.
In North America, Spanish cards can be obtained from.
Partnership Tute The deal The first dealer is chosen at random and the turn to deal passes to the right after each hand.
The dealer shuffles the cards, the player to dealer's left cuts, and then all the cards are dealt out one at a time, face down, starting with the player to dealer's right and continuing anticlockwise, so that each player has 10 cards.
The last card of the pack, which belongs to the dealer, is turned face up, and the suit of this card is trumps.
This card is part of the dealer's hand.
When the other players have seen it the dealer can pick it up and play it in the same way as the other cards.
The Play The cards are played out in spanish card games tute, the object being to win tricks containing high-value cards.
The direction of play is anticlockwise; the player to dealer's right leads to the first trick.
Any card may be led.
If possible, the other players must follow suit - that is, play a card of the same suit that was led.
Subject to the necessity of following suit, players are also obliged to play a card which beats the best card so far played to the trick is they can.
On the other hand, if you are unable to beat the best card in the trick, you have no obligation except to follow suit.
If no trumps were played, the trick is won by the highest card of the suit was led.
If anyone trumped it is won by the highest trump played.
The cards of the completed tricks are kept face down in front of one of the members of the team that won the trick.
The winner of the trick leads to the next.
Singing los cánticos A player who holds in hand the king and horse of the same suit can score extra points by declaring "singing" them, and showing the two cards.
The king and horse of a non-trump suit are worth 20 points, and the king and horse of trumps are worth 40.
When declaring a 20 you also mention the suit - for example "20 in cups" veinte en copas.
When declaring 40 it is not necessary to mention the suit as it must be the trump suit.
You are only allowed to sing immediately after winning a trick.
Before leading to the exist? game credit card rewards points you can declare one king-horse combination which you have in your hand.
If you have more than one such combination you must win another trick before you are allowed to declare another.
If you want to declare a 40 and a 20, you must declare the 40 first.
It is illegal for a player to declare a 40 having previously declared a 20.
Scoring When all the cards have been played, each team counts the points in the tricks they have won.
The team which won the last trick counts 10 points extra called diez de últimas or diez de monteand any team which has declared any 20's or 40's adds in these points as well.
The team which has more points in total wins the game.
If there is a tie the team that won the last trick wins.
It is usual to agree read more play a series of games - say six or eight.
The team which card game for android more games wins the match, and the losers pay for the drinks.
Sometimes it is agreed that the match should continue until the winning team is ahead of the losing team by a margin of two games.
Variations A tute is a combination of all four kings or all four horses held in one hand.
Some play that a player who has a tute can declare it after winning a trick, and this declaration wins the game.
Some play that the partner of a player who wins a trick can also sing.
It is then possible that both partners will sing after the same trick, but each player can only sing one 20 or 40 at a time.
Some play that if a team wins with 101 or more points, they win two games instead of one.
Individual Tute Luis Fernando Gimnez describes the following version of Tute for three or two players playing as individuals.
The dealer deals 10 cards to each player, one at a time.
The next card is placed face up to determine the trump suit and the remaining undealt cards form a stock which is placed face down across the trump card, leaving its rank and value visible.
After each trick, each player, beginning with the winner of the trick and going around anticlockwise, draws a card from the stock without showing it to the other players.
In the two-player game the trump is drawn as the last card of the stock; in the three player game the face-down stock is exhausted after three tricks and the face-up trump is left on the table.
After the stock is exhausted the players continue playing from the cards in their hands.
The remaining rules and the scoring are the same as when playing with partners, except that each of the players counts their points separately and the player who has most wins.
The players descide spanish card games tute the beginning how long they want to play number of games or length of time.
At the end of the session the player who has won the most games is the overall winner.
Tute corriente The books say that this two-player game is the oldest form of Tute.
Six cards are dealt to each player, and the thirteenth card is placed face up on the table and determines the trump suit.
The remaining stock is placed face down across the face-up trump.
The non-dealer leads to the first trick.
Until the stock is exhausted, there is no requirement to follow suit, overtake or trump - the second player to a trick may play any card.
The winner of the trick draws the top card of the stock without showing it, the other player draws the next card, and the winner of the trick then leads click the next.
The face up trump will be taken as the last card of the stock.
When there are no stock cards left, the play continues as before except that the second player to each trick is obliged to follow suit and to beat the led card if possible, and if holding no card of the suit led to play a trump if possible.
A player who has just won a trick can one 40 or 20.
Declaring a 20 does not debar you from declaring a 40 later.
If immediately after winning a trick you hold 4 kings or 4 horses a tute you can sing them and win the game.
If the face-up trump is an ace, three or picture card it can be exchanged for the trump seven.
If it is a 4, 5, 6 or 7 it can be exchanged for the trump 2.
If you wish to exchange you must notify your opponent by placing your trump two or seven under the face-up trump.
Then the next time after that that you win a trick assuming that you do win a trick before the stock is exhaustedyou can add the face-up trump to your hand.
If you win no tricks before the face-up trump is drawn from the stock, then you simply take your two or seven back.
After all the cards have been played each player counts the points won for cards in tricks, singing and the ten for last.
If neither player has as many as this a second deal is played, dealt by the player who scored the 10 for last in the first deal.
The points won in the second deal are added to those won in the first.
As soon as you believe you have 101 or more points you can claim to have won.
If your claim is correct you win, but if you claim and it turns out that you have fewer than 101 points you lose irrespective of how many points your opponent has.
Tute habanero This is another two player game.
At the moment when the stock is exhausted, if you think you can win all of the last eight tricks, you can announce this.
If you succeed you win, irrespective of the number of points taken by either player.
On the other hand if you lose even one of the last eight tricks after announcing capote, your opponent wins the game.
Tute americano This is another two player game.
If a non-trump is led you may play any card.
If you fail to play a trump on a trump lead, then you must keep separate all cards that you subsequently draw from the stock, so that you can demonstrate to your opponent that you had no trumps at the time when you failed to follow suit, any trumps you eventually acquire having been picked up later.
When the stock is exhausted you must follow suit, beat the led card, and trump if you have none of the suit, as usual.
Tute arrastrado This is a game for three players, though often four play with the dealer sitting out of each hand.
Thirteen cards are dealt to each player and the last card is turned face-up to determine the trump suit.
If it is higher than 7, it can be exchanged for the trump 7; if it is a 7, 6, 5 or 4 it can be exchanged for the trump 2.
The holder of the trump 7 or 2 makes the exchange before the lead to the first trick.
The player to dealer's right leads and the are the same as in partnership tute, as is the.
Tute 4 kings or 4 horses is valid - a player who can declare a tute after winning a trick wins the hand outright.
At the end of the play, each player counts their points won for cards, singing, and the last trick.
The player who has most points wins 100 chips from each opponent if he has 100 points or fewer; 200 chips from each opponent if he has 101 or more.
Also any player who sang a 40 or 20 receives 40 or 20 chips from each opponent for this.
If there are four at the table, the dealer does not take part in the payments.
It is also possible to play with a pot plato.
In this case everyone at the table puts in 100 chips at the start and whenever the pot is emptied.
To win the pot you have to announce before the play begins that you will win at least 101 points on the hand.
If no one makes such an announcement the hand is played and the winner is paid as described above.
If you play for the pot and succeed in taking 101 or more points then you spanish card games tute 200 chips from each opponent and take the pot.
If you play for the pot and take 100 points or fewer, you have to pay 200 chips to each opponent and double the pot.
In the unlikely event that more than one player wants to play for the pot, then there is an auction and whoever is prepared to contract to take more points is allowed to play for it, winning if they make at least the contracted number of points.
Tute spanish card games tute This description of Tute subastado Auction Tute is based on a contribution from John Williamson.
The players There are three players, each playing for themselves, though two will be partners against the third in each hand.
It is also possible for four to play, with the dealer sitting out of each hand or acting as.
The cards Only 36 cards are used - the twos from the 40 card pack are set aside.
The rank and values of the remaining cards are.
The deal The deal, bidding and play are anticlockwise.
Twelve cards are dealt to each player in ones.
In this version of Tute no card is turned face up for trumps - the trump suit will be chosen by the highest bidder.
Object of the game In each deal one player becomes the soloist, who is determined by auction.
The soloist's aim card games switch online to take at least the number of points bid, by capturing scoring cards in tricks, winning the last trick and making declarations.
The other players' aim is of course to prevent the soloist from doing so.
The bidding After each deal there is a round of bidding to determine the soloist.
The player to dealer's right begins by either saying "pass" or bidding a number of points; the minimum bid is 60 points and bids must be made in multiples of five.
The second and third player in turn each either pass or bid a higher number of points than was bid by the previous player.
There is only one round of bidding and the player who bids the highest number of points becomes the soloist.
If all three players pass, the hands are thrown in and there is a fresh deal.
The play The soloist declares which suit is to be trumps and leads to the first trick.
The rules of trick taking are as follows: The trick is won by the highest trump played, or, if no trumps are played, by the highest card of the suit led.
It is obligatory, if possible, to play a card of the suit led and to head the trick.
If suit cannot be followed, then you must trump the trick and play a higher trump than any so far played to the trick.
If, however, you can neither follow suit nor play a higher trump, you may play any card.
Declarations After winning a trick and before leading to the next, the soloist may declare the holding of a rey king and caballo horse of the same suit.
If in the trump suit, the declaration scores 40 points.
A declaration in any other suit scores 20 points.
Only one declaration may be made at a time.
Both cards must be shown, and a declaration in trumps must be made before a declaration in any other suit.
If the soloist succeeds in making at least the number of points bid, each of the opponents pays the soloist according to the agreed stake e.
If the soloist fails to make enough points, the soloist pays each opponent the amount agreed.
If the soloist's bid was 120 points or more the payment for the bid won or lost is doubled.
Variations Some play that the minimum bid is 50 or 70, rather than 60.
Some play that all bids must be in multiples of ten rather than five.
Some allow the bidding to go around the table more than once.
The censor When playing tute subastado with four players, it can be agreed that the dealer should act as a censor.
In this version of the game, at the end of the auction the dealer looks at the soloists's hand and has the option announcing a higher bid and temporarily swapping places with the soloist.
In the dealer takes this option the cards are played and the dealer wins or loses from the two opponents on the basis of the increased bid; the displaced soloist neither pays nor is paid.
The players then resume their places and the game continues.
If the dealer chooses not to increase the bid, the hand is played out between the soloist and the opponents in the usual way.
Tute gana-pierde Tute gana-pierde win-lose tute has at least two versions: one for four or five players in which the aim is to avoid taking most points, and one for three players where the aim is to avoid having spanish card games tute middle score.
Version for 4 or 5 players.
In this version the player who takes the most points is the loser, unless that player manages to take 101 or more points and win.
There are 4 or 5 players.
The dealer deals out all the cards singly, exposing the last to determine the trump suit.
The player to dealer's right leads and the cards are played out under the.
A player who wins a trick containing a king and horse of the same suit gets an extra 20 points - or 40 if the suit is trumps.
It is also possible to a 40 or 20 after winning a trick if one has the king and horse of a suit in hand - though clearly this would only be done by a player aiming to take 101 or more points.
The winner of the last trick can choose whether or not to claim the 10 extra points.
At the end of the play, the players count their points individually, and if no one has taken more than 100 points, the player who has taken the most points loses.
If a player takes 101 or more points or more, that player wins and all the others lose.
If there is a tie for most points, and one of the tieing players took the last trick, that player loses.
If none of the tieing players took the last trick, then the one of them sitting nearest to the right of the player who did take the last trick loses.
Version for 3 players This is played with a reduced pack of 36 cards, omitting the twos.
The object is to take most or least points, avoiding coming in the middle.
Twelve cards are dealt to each player; no card is turned up for trumps, and the first part of the hand is played without trumps.
The player to dealer's right leads to the first trick, and the apply.
If the king and horse of the same suit are played to the same trick, the winner of this trick must declare 40 and score 40 points, and the suit of the king and horse becomes trumps, starting with the next trick, for the rest of the hand.
If there are any further tricks which contain the king and horse of a suit, the trick winner must declare this and score 20.
There is no singing of combinations held in a player's hand.
The winner of the last trick scores spanish card games tute points and players count the points they have won.
The player who has the middle score is the loser.
In case of a tie between two players, here the tieing players' scores are less than the third player's score, the third player loses.
If the third player's score is less, the tieing players both lose.
The session continues until a player has lost six times, and that player is the overall loser.
Tute Cabrero This game for 3 to 6 players, playing as individuals, is popular in Argentina and Uruguay.
The objective is either to avoid winning any tricks, or if you do take tricks, to have either the highest or the lowest total of card points.
In each deal there will be one or more losers, and a player who has lost four times is eliminated from the game.
The game continues until there are fewer than three players, and the remaining one or two players are the winners.
Deal and play are counter-clockwise.
The dealer has no cards, does not take part in the play, and therefore cannot lose on this deal.
In the first hand of the game, coins are trumps and the player who has the two of coins is the mano - this player will lead to the first trick.
For the second hand, the player who was mano for the first hand becomes the dealer.
From now on the mano is the player to the right of the dealer, and the turn to deal passes to the right after each hand.
In a game with more than three players, in the second and subsequent hands, the last card dealt to the mano is turned face up and its suit is trumps.
If there are three players to begin with, then in the first hand the centre card is dealt face down, and the holder of the two of coins exchanges it for the centre card, which is not seen by any of the other players.
If no one holds the two of coins because it is the centre cardthe holder of the four of coins is mano.
In subsequent hands with three players, the centre card is dealt face up and its suit is trumps.
If it is higher than a 7, the holder of the 7 of trumps can exchange it for this card.
If it is a 5, 6 or 7, the holder of the 2 of trumps can exchange it for the centre card.
The rules of and are the same as in partnership Tute.
Note that there is no obligation to sing when you are able to, and sometimes it is better not to sing.
At the end of the play, players who have taken tricks count their points, not forgetting the 10 for the last trick, and the points for singing if any.
B and E lose.
B, C and E lose.
The usual penalty for infractions failing to follow suit, failing to beat the highest card played, etc.
A count is kept of how many times each player has lost, and as already explained, a player who has lost four times click retire from the game.
It is not quite clear what happens if the player whose turn it was to deal next has to drop out.
I would suggest that he should only drop out after having dealt the next hand to the remaining players, so that the player to his right does not lose a turn to be mano.
Variations With more than three players, some prefer to rotate the trumps suit instead of turning up the mano's last card.
The sequence of suits is coins, cups, swords, clubs, coins, etc.
Some break ties using the seating order - the player whose turn to play in the first trick was earlier is considered to have more points.
In the examples above, assuming that the players A, B, C, D, E are listed in counter-clockwise order and A is mano, A would lose as well as B and E in the first case because A's 23 is higher than D's 23and in the second case B would lose alone because B's 28 is higher than E's 28.
Guiñote This is a version of Tute for 2, 3 or 4 players played in Aragón, Navarra and part of Castilla.
In Guiñote the horse caballo and jack sota change places.
In games with a stock, declarations can be made after winning a trick and drawing from the stock.
In the case of hands that are not played to the end because a player claims to have enough points to win, the winner deals next.
These rule differences can be applied to any of the versions of Tute described above, producing corresponding variations of Guiñote.
Other Tute WWW pages and software Emilio Platzer's page has rules in Spanish for Tute Cabrero and some other Tute variations.
Don Naipe has published apps for playing four-player partnership Tute on and.
Also ana Spanish variant similar to Tute Cabrera.
This page is maintained by John McLeod.
© John McLeod, 1998, 2003, 2005.

B6655644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

Not another card game, this is really adictive and very fun card game. It is played with Spanish cards and up to 4 players, humans or AI in the same device. It is based on the Spanish card game Tute. It's more adictive than a solitarie and funnier than other card games. Tute is a two players card game. In this game only two player version is.


Enjoy!
Rules of Card Games: Tute
Valid for casinos
Spanish playing cards - Wikipedia
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Card games in Spain A standard consists of 48 cards, with three pictures - the king reyhorse caballo and jack sota and numeral cards 1 to 9 in each of the four suits swords espadasclubs bastoscups copas and coins oros.
The jacks, horses and kings have numerals 10, 11 and 12 respectively in the corners, and the suits are distinguished in many packs by the number of breaks in the borders at the narrow ends of the cards: batons 3, swords spanish card games tute, cups 1, coins 0.
In many Spanish games only spanish card games tute cards are used - the 8's check this out 9's are omitted article source and Spanish packs are sometimes sold in this 40 card form.
The pictures are marked K-Q-J as in the international pack.
The 48-card pack is used in the point trick game Manilla closely related to the French game Manillein which spanish card games tute 9 is the highest card of each suit, ranking above the ace, and in its Catalan variant.
Also for a form of played in Catalonia, though other regional variants of Truc are played elsewhere in Spain with various sizes of pack.
Spain was the country of origin of the classic game of spanish card games tute, which enjoyed a position of great prestige throughout Europe in the 17th and early 18th centuries.
Its modern form is still played to some extent in Catalonia.
A related four-player game is played in parts of Andalucia and the Canary Islands.
This page is maintained by John McLeod.
© John McLeod, 1999, 2000, 2003, 2011.