🖐 Official Rules | Rook Game

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• Low/high/10.5 Blackbird card • Remove the Blackbird card • Allow Blackbird card to be played anytime • Winning bidder leads the first trick • Red 1 worth 30 points • Adjustable game winning score • Bonus for taking most tricks • and more! * This is not in any way endorsed by or affiliated with Hasbro, Inc. ROOK® is a.


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PAX East: Sentinels of the Multiverse / Rook City Digital Interview

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It must be played if a trump is led and you have no other trumps. If the Rook card is led, the other players must play trumps if they can. When a team reaches 300 points, the team with the higher total wins. Call Partner. This description is based on a message from Brent Nelson. Call Partner is a Rook game for four players


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Official Rules | Rook Game
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Official Rules | Rook Game
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Over the years I've come across several versions of four player partnership Rook played with regular playing cards. Perhaps this will be helpful for people looking to try the game without needing a special Rook deck.


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Sentinels Rook City Review - with Tom Vasel

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This game is a card game which is known to me as "Wizard". It is similiar to the game "SKAT" but not that complex. So it should be easy for children but makes even fun if you're a fullgrown :) This game is a Internet game without any Computer..


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Four players are organized into two teams of two players each, sitting opposite each other.
Players must keep their hands secret from all other players, including their teammates.
The object of the game is to be the first team to reach 300 points by capturing cards with a point value in tricks.
If both teams have over 300 points at the end of a round, the team with the higher point total wins.
Only certain cards have a point value.
These are known as counters.
Each 5 is worth 5 points, each 10 and 14 is worth 10 points, and the Rook Bird card is worth 20 points.
The Deal The 1s, the 2s, the 3s, and the 4s should be removed from the deck, and the Rook Bird card should be added, for a total of 41 cards.
The dealer shuffles and cuts the deck, then deals all of the cards, one at a time.
After every player has received his or her first card, the dealer places one card in the center of the table.
This is repeated until there are five cards the nest in the middle of the table.
The remaining cards are dealt normally.
Bidding After the deal, players bid in increments of 5 points for the privilege of naming the trump suit.
Bidding starts with the player to the left of the dealer and passes clockwise.
The minimum bid is 70 points, and the maximum is 120 points the number of points a team would https://agohome.ru/card-game/the-tooth-fairy-game-cards.html if they captured all the counters in the game.
If a player chooses not to increase the bid, he may pass to the next player.
A player that has passed may not make another bid for the round.
The high bidder adds the five cards of the nest to his or her hand, then lays any five cards to the side.
The high bidder then names the trump suit.
Play After the trump suit has been named, the player to the left of the dealer places any card of any suit face-up on the center of the table.
Play proceeds clockwise, with each player playing one card face-up in trump cards game online />A player must either follow suit play a card of the leading suit or play the Rook Bird card.
If a player has no cards of the leading suit, he or she may play any other card, including the Rook Bird card or a card of the trump suit.
The highest card of the leading suit takes the trick, unless a trump card is rook card game for android, in which case the highest trump card takes the trick.
If a player reneges, or fails to follow suit when he or she could have, the error may be corrected before the next trick is taken.
If it is not discovered until later, the round ends, and the team that made the error loses a number of points equal to the bid, regardless of which team made the bid.
The opponents score all the counters they captured before the error was discovered.
The person who takes the trick leads in the next trick.
When a trick is taken, it is placed face-down in front of the player who took it.
Tricks taken may not be reviewed by any player until the end of the round.
The player that takes the last trick in a round captures the nest and scores any counters in it.
The Rook Bird card The Rook Bird card is the highest trump card in the game.
It takes any trick in which it is played.
You may play the Rook Bird card at any time, even if you are able to follow suit.
It is the only card that may be played this way.
If the Rook Bird card is led, all other players must play a trump card, if they have one.
If the trump suit is led, and you have no other trump card, you must play the Rook Bird card.
Scoring When all possible tricks have been taken, each team adds the counters it captured.
If the bidding team failed to make the number of points bid, the team loses a number of points equal to the amount of the bid, and does not make any points for counters captured in the round.
The opposing team receives points for any counters they captured.
The first team to reach 300 points is the winner.
Kentucky West ish Rules This game is for four players in partnerships, partners sitting opposite and kitty corner.
The Rook will beat any card that is not trump, but will lose to any other trump card.
At your turn, you can either bid or pass.
If you pass, you cannot bid again in that hand.
Bidding continues until three players have passed.
A bid of 110 — 120 is very achievable.
A bid of 135-145 is do-able, but difficult.
But this card will be beat by any other trump card.
The team with the highest score wins.
Score Sheet Credit to rookscores.
Buying Rook Cards Rook cards are inexpensive.
Here are some good places to buy.
Not exactly rook cards, but work perfectly to play the game.
It last the longest even though go here is slightly more expensive than the more recent print.
Is there a penalty?
Thank you ever so much.
Is there a name to it?
I have heard of playing with tricks as 2 pts each in 2 player rook, but never counted in 4 player.
Sounds a little closer microsoft card games bridge.
With older decks, I believe that was the only set of rules.
With newer decks, there are several variations of the game.
However, I think the way you and I play is still considered the gold standard.
Thr only thing different that my family did was add the kitty.
Usually none of us have good hands so the last person to bid has to bid 70.
We take out the 1-4 cards as the rules state.
What are we doing wrong?
Once I bid 85 and lost even though I had enough trump cards and the 5,10 and 14.
I led trump a lot…still did not make my bid.
There are different versions of rook, some that include the 1 — 4 and also have the last trick worth 20 pts.
Point structure: Each 1.
In your case it sounds like you only have 120 pts possible in each round.
Therefore, if you do not have the rook in control, it would mean that it would be difficult to make a high bid.
My best recommendation is to make sure you have a decent amount of high cards in each color so best digital trading card you do not lose a lot of 14s and 10s from other colors besides your trump.
Also, make sure that you are able to take the rook card.
Do you play rook as the highest trump or lowest?
Take out the 2s, 3s, and 4s because they slow down the game.
Rook is the lowest trump and must follow suit.
Misdeal if: No points in a hand or no card ten or higher.
Kitty: Can have a max of 15 points.
Any suggestions or changes?
Even with all the side rules about announcing points in the kitty, misdeals and points for last trick.
Personally, I have always preferred playing with the 2s, 3s, and 4s included simply because I find it slightly more strategic and less see more luck.
When you take the 2s, 3s, and 4s out, the 5 card kitty becomes an even larger swing to the power of your hand.
You are able to exchange 5 out of your 10 cards instead of only 5 out of 13.
I still enjoy playing both version with and without all the cards.
If you ever have an odd number of players say 3, 5, or 7 you may rook card game for android to try the game.
It is similar to rook, but plays every person for themselves.
Nothing is said about how many points are in the kitty and a misdeal is being dealt with no points in your hand.
We are in Western NC and pretty much everyone I have ever played with plays the same way.
Usually have at least a 5 or one is turned up.
You can discard whatever you want but if you lose the last trick the opponents get those cards.
Shoot the moon either wins you the game or takes you out of the hole no matter how deep in it you were.
You also have to take every trick if you shoo the moon.
Has anyone ever played by those rules?
If so can someone please refresh my memory on how the points was done.
I had read that you could not look back at cards taken once the next card is in play.
Would like an answer please.
Our house rule is that as soon as a card is in play, you can look back on to only the one previous round of four cards.
As soon as all four cards have been played, you can no longer look back to that round.
The Rook was the lowest of the trump cards.
We did not do anything special for the last trick played.
My sister and I frequently played with a dummy and usually we would bid around 100 points and with a good hand generally we were able to make them.
We rook card game for android not discard point cards and no one got the discards at the end of the game, not that there was anything game in card spanish terms there worth anything anyways.
I think I will keep playing this way.
This means doubling your bid to 240 and you must pull every hand.
Has anyone heard of this?
I got all the tricks — 180 and told my kids that I then got double the points for that hand.
But good to hear you have also played this way.
This means doubling Your score to two games for alcohol card and you must pull every hand.
Has anyone heard of this?
In our game, we play that when you shoot the moon, you 7 hands card game bidding 200 pts our total amount for the round.
And if you succeed, you will gain double that 400.
But if you fail, you lose 400 pts.
So it is a very big risk.
Some require that not only all the points must be taken, but all the tricks as well.
In addition, some people require in order to shoot the moon that you as the bidder must win every hand and not even your partner can help.
In our game, we play with the 1s, 2s, 3s, and 4s so it is even less likely that a person can shoot the moon.
So we allow the partner to help.
In the Call Https://agohome.ru/card-game/play-sevens-card-game-online.html game, shooting the moon happens much more frequently.
Everyone in my family plays.
Here are our variations.
Rarely does someone win bid less than 90.
I like the idea of having the top card in the widow shown.
Seems to add a fun element.
In our game, if a card accidentally gets turned over during the deal, we will add it to the kitty and leave it face up rather than re-dealing.
So we have rare occasions where we play with one of the cards in the kitty face up as well.
You then get 400 pts for successfully shooting the moon.
If you do not succeed, however, we play you then lose 400 pts.
The way we play is you do not have to have the rook since the rook is low in order to shoot the moon.
However, you do have to take it and all the tricks of the round in order to shoot the moon.
To begin playing, each player has 12 cards.
Is it a misdeal or do you throw away the smallest counter?
I have not heard of this mainly because I have not played the version you are describing.
With two decks and only the 5 through 14s.
I would suspect that if you had 13 counters in your hand, you should only drop the lowest counter as you suggest.
Little black 1 is 20 pts.
Which is second to win any after the big took bird.
I love learning about all these other variations on top of the initial rules.
I could see how this version would be fun as well.
Games to 300 were too short, so 500 seemed like the perfect evening.
So if a trump is led and you https://agohome.ru/card-game/play-cards-rummy-online-game.html the rook, you have to play it if you have no other trump cards.
But non-trump suits would not force you to play the bird.
Is the following a real version?
For the most part it sounds like how we play, however, the 14s are 15 points rather than 10 points and the last trick does not count for any points.
It certainly makes for some different strategies, especially in those very close bids.
I would think that in this scenario, 14s are some of the more difficult cards to play.
In this case, the rook is the high card worth 20, and the other cards are played as normal.
Something came up the other day when playing with friends, and that was the question of what happens if someone leads out with the rook during no trump.
My family has always played it with hannah montana uno card game instructions cards and as follows.
Bidding is more conservative and it can get pretty wild cause cards are spread out and people trump in quickly…so getting count in quick is paramount.
Larger hands and only a single card in the nest.
What do you usually start bidding at?
I bet a typical bid is probably 140 or so, correct?
I have played many different ways.
In college we played with the Rook and 5-14, 120 possible score.
Rook was the highest trump.
To make it more fun tri towers game download would play high and low card.
In high card the highest card wins and low card the lowest card wins.
Either way we played the Rook always wins the trick in which it is played.
We also played no trumps and the Rook only won if it was lead in a trick otherwise it could not catch a trick.
We play all the variations I mentioned above.
If he is in the hole he can shoot the hole and if wins all the points his score is now zero regardless of how much he is in the hole.
If he has a positive score and shoots the moon and makes it his team automatically wins the game.
If he fails in either one, rook card game for android game is over and the other team wins the game.
That would be really cool too!
I do like your variations described here.
Playing low card is such a fun variation that adds a whole new layer of complexity.
Adds a little fun to the game.
Anyone else here heard of this?
Rook was worth 20, 14,10 was worth 10 and 5 was worth rook card game for android of course.
The nest was 9 cards with the four players holding 12 in their hand.
Top card on nest was face up.
Is rook the lowest or highest of trump?
Sounds similar to many rook versions, though I sort of like the fact that this version has less points available each round.
For example the 13 would beat the 2 3 and 4.
All the cards stayed in the deck and my grandparents and great aunts and uncles would play this all afternoon on saturday and sunday.
The deck we now have does not include these rules nor can I find them online.
Can you help me with this?
I must be confused about this rule.
Please I would appreciate some clarification on this rule.
I want to play this so bad but I want to be clear about all the rules first.
Therefore, the same rules apply as with any other card led, a player must follow the color that is led unless they do not have the color, then they may play any other card.
You can do your best to remind people of this rule, but occasionally players forget or make mistakes by mis-reading their hands.
I actually just get a tally in my mind of what colors people are out of.
If I see them play that color later in the game, then I would have to call them out on it.
We usually call it a misdeal if it appears to completely alter the hand and then just do not record the score for that round.
Every house would have different rules for not following the color led including some sort of punishment, 20 push-ups or something!
My family plays as follows.
We take out 1-4.
No counters in the 5 card nest.
Highest bidder wins the nest adds the 5 cards to their ha d then discards 5 cards no counters point cards.
Makes trump a leads the first trick.
Minimum bid starts at 70 with partners 50 pts if playing individually 3 to 4 players.
When playing with 2 players we have a dummy player we deal all the cards out still have 5 card nest.
Dealing the dummy hand to the right of the dealer.
Stack the dummy cards in a single stack.
Turning over the top card on its turn.
We take the 2-3-4s out and put 5 cards in the kitty, and the person who takes it is allowed to put points in without restriction, and those points go to whoever takes the last trick.
For 4 players, we play with set partners, as described before.
For 5 players, on the other hand, we play that the person taking the bid gets to call one card, with that playing being his partner, and the other three on a team against them.
Bids as high as 150 are common, and 160 is not unheard of.
Our rules do make taking all tricks and earning 180 points fairly common, and there is no special reward for doing so, but on the other hand, the high bids make it possible to set them in one trick.
Or can the Rook card be used to catch any trick?
The rook card cannot take any tricks.
It still carries the 20 point value, but will never win a trick.
The time to play it would be when your partner is guaranteed the trick.
There are not a lot of rule specifics about no-trump though.
This was just the version we used.
I could see some groups playing with the rook only being able to be played when a user is out of a color and then either have it as the lone trump, or still have it as not a trump and needing with game credit card rewards points consider be taken by the partner.
It is very interesting to read all of the variations of rules.
We play 120 points with 1-4 removed.
Rook is low and only played as a trump card.
You cannot put points in the kitty.
We play this way only with those not familiar with our 120 version.
See the various variations of the game of rook.
In my house, we play with all the cards and the Rook is 20 and the last alive game 5 card is 20 pts.
Therefore, no trick team would get 0 and the team winning the bid would get 200.
Or should redeal have been called before bidding starts.
The person must play the color that is lead if they have it.
I clicked on the link to the original rule PDF.
It also states exactly what you pointed out that the rook can be played at any time whether you have the color or not.
My group has never played like that.
I guess if your group decides to play the rook at any time, it seems that it was actually the original intention for the rook card.
The game we always played was called The Red One, all 1, 2, 3,and 4, were removed except the red one which was worth 30 points, rook rook card game for android 20 points.
Does anyone else know this game?
It used to be in some of the old rule books.
I thought you had to discard the nest kitty first ten ask your partner and add 5 points to your original bid.
Who starts you or your partner??

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Rook is the name of a special deck of cards with which several various card games can be played. There are dozens of variations of Rook you can play with a set of Rook cards; but the most popular and most often-played is a partnership, bidding, trick-taking version of the game. Read on to learn more.


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Four players are organized into two teams of two players each, sitting opposite each other.
Players must keep their hands secret from all other players, including their teammates.
The object of the game is to be the first team to reach 300 points by capturing cards with a point value in tricks.
If both teams have over 300 points at the end of a round, the team with the higher point total wins.
Only certain cards have a point value.
These are known as counters.
Each 5 is worth 5 points, each 10 and 14 is worth 10 points, and the Rook Bird card is worth 20 points.
The Deal The 1s, the 2s, the 3s, and the 4s should be removed from the deck, and the Rook Bird card should be added, for a total of 41 cards.
The dealer shuffles and cuts the deck, then deals all of the cards, one at a time.
After every player has received his or her first card, the dealer places one card in the center of the table.
This is repeated until there are five cards the nest in the middle of the table.
The remaining cards are dealt normally.
Bidding After the deal, players bid in increments of 5 points for check this out privilege of naming the trump suit.
Bidding starts with the player to the left of the dealer and passes clockwise.
The minimum bid is 70 points, and the maximum is 120 points the number of points a team would make if they captured all the counters in the game.
If a player chooses not to increase the bid, he may see more to the next player.
A player that has passed may not make another bid for the round.
The high bidder adds the five cards of the nest to his or her hand, then lays any five cards to the side.
The high bidder then names the trump suit.
Play After the trump suit has been named, the player to the left of the dealer places any card of any suit face-up on the center of the table.
Play proceeds clockwise, with each player playing one card face-up in turn.
A player must either follow suit play a card of the leading suit or play the Rook Bird card.
If a player has no cards of the leading suit, he or she may play any other card, including the Rook Bird card or a card of the trump suit.
The highest card of the leading suit takes the trick, unless a trump card is played, in which case the highest trump card takes the trick.
If a player reneges, or fails to follow suit when he or she could have, the error may be corrected before the next trick is taken.
If it is not discovered until later, the round ends, and the team that made the error loses a number of points equal to the bid, regardless of which team made the bid.
The opponents score all the counters they captured before the error was discovered.
The person who takes the trick leads in the next trick.
When a trick is taken, it is placed face-down in front of the player who took it.
Tricks taken may not be reviewed by any player until the end of the round.
The player that takes the last trick in a round captures the nest and scores any counters in it.
The Rook Bird card The Rook Bird card is the highest trump card in the game.
It takes any trick in which it is played.
You may play the Rook Bird card at any time, even if you are able to follow suit.
It is the only card that may be played this way.
If the Rook Bird card is led, all other players must play a trump card, if they have one.
If the trump suit is led, and you have no other trump card, you must play the Rook Bird card.
Scoring When all possible tricks have been taken, each team adds the counters it captured.
If the bidding team failed to make the number of points bid, the team loses a number of rook card game for android equal to the amount of the bid, and does not make any points for counters captured in the round.
The opposing team receives points for any counters they captured.
The first team to reach 300 points is the winner.
Kentucky West ish Rules This game is for four players in partnerships, partners sitting opposite and kitty corner.
The Rook will beat any card that is not trump, but will lose to any other trump card.
At your turn, you can either bid or pass.
If you pass, you cannot bid again in that hand.
Bidding continues until three players have passed.
A bid of 110 — 120 is very achievable.
A bid of 135-145 is do-able, but difficult.
But this card will be beat by any other trump card.
The team with the highest score wins.
Score Sheet Credit to rookscores.
Buying Rook Cards Rook cards are inexpensive.
Here are some good places to buy.
Not exactly rook cards, but work perfectly to play the game.
It last the longest even though it is slightly more expensive than the more recent print.
Is there a penalty?
Thank you ever so much.
Is there a name to it?
I have heard of playing with tricks as 2 pts each in 2 player rook, but rook card game for android counted in 4 player.
Sounds a little closer to bridge.
With older decks, I believe that was the only set of rules.
With newer decks, there are several variations of the game.
However, I think the way you and I play is still considered read article gold standard.
Thr only thing different that my family cards oracle us games was add the kitty.
Usually none of us have good hands so the last person to bid has to bid 70.
We take out the 1-4 cards as the rules state.
What are we doing wrong?
Once I bid 85 and lost even though I had enough trump cards and the 5,10 and 14.
I led trump a lot…still did not make my bid.
There are different versions of rook, some that include the 1 — 4 and also have the last trick worth 20 pts.
Point structure: Each 1.
In your case it sounds like you only have 120 pts possible in each round.
Therefore, if you do not have the rook in control, it would mean that it would be difficult to make a high bid.
My best recommendation is to make sure you have a decent amount of high cards in each color so that you do not lose a lot of 14s and 10s from other colors besides your trump.
Also, make sure that you are able to take the rook card.
Do you play rook as the highest trump or lowest?
Take out the 2s, 3s, and 4s rook card game for android they slow down the game.
Rook is the lowest trump and must follow suit.
Misdeal if: No points in a hand or no card ten or higher.
Kitty: Can have a max of 15 points.
Any suggestions or changes?
Even with all the side rules about announcing points in the kitty, misdeals and points for last trick.
Personally, I have always preferred playing with the 2s, 3s, and 4s included simply because I find it slightly more strategic and less about luck.
When you take the 2s, 3s, and 4s out, the 5 card kitty becomes an even larger swing to the power of your hand.
You are able to exchange 5 out of your 10 cards instead of only 5 out of 13.
I still enjoy playing both version with and without all the cards.
If you ever have an odd number of players say 3, 5, or 7 you may want to try the game.
It is similar to rook, but plays every person for themselves.
Playing all 16 phases of the game is fairly long, but you do not have to play all phases if you do not wish.
Nothing is said about how many points are in the kitty and a misdeal is being dealt with no points in your hand.
We are in Western NC and pretty much everyone I have ever played with plays the same way.
Usually have at least a 5 or one is turned up.
You can discard whatever you want but if you lose the last trick the opponents get those cards.
Shoot the moon either wins you the game or takes you out of the hole no matter how deep in it you were.
You also have to take every trick if you shoo the moon.
Has anyone ever played by those rules?
If so can someone please refresh my memory on how the points was done.
I had read that you could click the following article look back at cards taken once the next card is in play.
Would like an answer please.
Our house rule is that as soon as a card is in play, you can look back on to only the one previous round of four cards.
As soon as all four cards have been played, you can no longer look back to that round.
The Rook was the lowest of the trump cards.
We did not do anything special for the last trick played.
My sister and I frequently played with a dummy and usually we would bid around 100 points and with a good hand generally we were able to make them.
We did not discard point cards and no one got the discards at the end of the game, not that there was anything in there worth anything anyways.
I think I will keep playing this way.
This means doubling your bid to 240 and you must pull every hand.
Has anyone heard of this?
I got all the tricks — 180 rook card game for android told my kids that I then got double the points for that hand.
But good to hear you have also played this way.
This means doubling Your score to 240 and you must pull every hand.
Has anyone heard of this?
In our game, we play that when you shoot the moon, you are bidding 200 pts our total amount for the round.
And if you succeed, you will gain double that 400.
But if you fail, you lose 400 pts.
So it is a very big risk.
Some require that not only all the points must be taken, but all the tricks as well.
In addition, some people require in order to shoot the moon that you as the bidder must win every hand and not even your partner can help.
In our game, we play with the 1s, 2s, 3s, and 4s so it is even less likely that a person can shoot the moon.
So we allow the partner to help.
In the Call Partner game, shooting the moon happens much more frequently.
Everyone in my family plays.
Here are our variations.
Rarely does someone win bid less than 90.
I like the idea of having the top card in the widow shown.
Seems to add a fun element.
In our game, if a card accidentally gets turned over during the deal, we will add it to the kitty and leave it face up rather than re-dealing.
So we have rare occasions where we play with one of the cards in the kitty face up as well.
You then get 400 pts for successfully shooting the moon.
If you do not succeed, however, we play you then lose 400 pts.
The way we play is you do not have to have the rook since the rook is low in order to shoot the moon.
However, you do have to take it and all the tricks of the round in order to shoot the moon.
To begin playing, each player has 12 cards.
Is it a misdeal or do you throw away the smallest counter?
I have not heard of this mainly because I have not played the version you are describing.
With two decks and go here the 5 through 14s.
I would suspect that if you had 13 counters in your hand, you should only drop the lowest counter as you suggest.
Little black 1 is 20 pts.
Which is second to win any after the big took bird.
I love learning about all these other variations on top of the initial rules.
I could see how this version would be fun as well.
Games to 300 were too short, so 500 seemed like the perfect evening.
So if a trump is led and you have the rook, you have to play it if you have no other trump cards.
But non-trump suits would not force more info to play the bird.
Is the following a real version?
For the most part it sounds like how we play, however, the 14s are 15 points rather than 10 points and the last trick does not count for any points.
It certainly makes for some different strategies, especially in those very close bids.
I would think that in this scenario, 14s are some of the more difficult cards to play.
In this case, the rook is the high card worth 20, and the other cards are played as normal.
Something came up the other day when playing with friends, and that was the question of what happens if someone leads out with the rook during no trump.
My family has always played it with all cards and as follows.
Bidding is more conservative and it can wii u sd card pretty wild cause cards are spread out and people trump in quickly…so getting count in quick is paramount.
Larger hands and only a single card in the nest.
What do you usually start bidding at?
I bet a typical bid is probably 140 or so, correct?
I have played many different ways.
In college we played with the Rook and 5-14, 120 possible score.
Rook was the highest trump.
To make it more fun we would play high and low card.
In high card the highest card wins and low card the lowest card wins.
Either way we played the Rook always wins the trick in which it is played.
We also played no trumps and the Rook only won if it was lead in a trick otherwise it could not catch a trick.
We play all the variations I mentioned above.
If he is in the hole he can shoot the hole and if wins all the points his score is now zero regardless of how much he is in the hole.
If he has a positive score and shoots the moon and makes it his team automatically wins the game.
If he fails in either one, the game is over and the other team wins the game.
That would be really cool too!
I do like your variations described here.
Playing low card is such a fun variation that adds a whole new layer of complexity.
Adds a little fun to the game.
Anyone else here heard of this?
Rook was worth 20, 14,10 was worth 10 and 5 was worth 5 of course.
The nest was 9 cards with the four players holding 12 in their hand.
Top card on nest was face click here />Is rook the lowest or highest of trump?
Sounds similar to many rook versions, though I sort of like the fact that this version has less points available each round.
For example the 13 would beat the 2 3 and 4.
All the cards stayed in the deck and my grandparents and great aunts and uncles would play this all afternoon on saturday and sunday.
The deck we now have does not include these rules nor can I find them online.
Can you help me with this?
I must be confused about this rule.
Please I would appreciate some clarification on this rule.
I want to play this so bad but I want to be clear about all the rules just click for source />Therefore, the same rules apply as with any other card led, a player must follow the color that is led unless they do not have the color, then they may play any other card.
You can do your best to remind people of this rule, but occasionally players forget or make mistakes by mis-reading their hands.
I actually just get a tally in my mind of what colors people are out of.
If I see them play that color later in the game, then I would have to call them out on it.
We usually call it a misdeal if it appears to completely alter the hand and then just do not record the score for that round.
Every house would have different rules for not following the color led including some sort of punishment, 20 push-ups or something!
My family plays as follows.
We take out 1-4.
No counters in the 5 card nest.
Highest bidder wins the nest adds the 5 cards to their ha d then discards 5 cards no counters point cards.
Makes trump a leads the first trick.
Minimum bid starts at 70 with partners 50 pts if playing individually 3 to 4 players.
When playing with 2 players we have a dummy player we deal all the cards out still have 5 card nest.
Dealing the dummy hand to the right of the dealer.
Stack the dummy cards in a single stack.
Turning over the top card on its turn.
We take please click for source 2-3-4s out and put 5 cards in the kitty, and the person who takes it is allowed to put points in without restriction, and those points go to whoever takes the last trick.
For 4 players, we play with set partners, as described before.
For 5 players, on the other hand, we play that the person taking the bid gets to call one card, with that playing being his partner, and the other three on a team against them.
Bids as high as 150 are common, and 160 is not unheard of.
Our rules do make taking all tricks and earning 180 points fairly common, and there is no special reward for doing so, but on the other hand, the high bids make it possible to set them in one trick.
Or can the Rook card be used to catch any trick?
The rook card cannot take any tricks.
It still carries the 20 point value, but will never win a trick.
The time to play it would be when your partner is guaranteed the trick.
There are not a lot of rule specifics about no-trump though.
This was just the version we used.
I could see some groups playing with the rook only being able to be played when a user is out of a color and then either have it as the lone trump, or still have it as not a trump and needing to be taken by the partner.
It is very interesting to read all of the variations of rules.
We play article source points with 1-4 removed.
Rook is low and only played as a trump card.
You cannot put points in the kitty.
We play this way only with those not familiar with our 120 version.
See the various variations of the game of rook.
In my house, we play with all the cards and the Rook is 20 and the last trick is 20 pts.
Therefore, no trick team would get 0 and the team winning the bid would get 200.
Or should redeal have been called before bidding starts.
The person must play the color that is lead if they have it.
I clicked on the link to the original rule PDF.
It also states exactly what you pointed out that the rook can be played at any time whether you have the color or not.
My group has never played like that.
I guess if your group decides to play the rook at any time, it seems that it was actually the original intention for the rook card.
The game we always played was called The Red One, all 1, 2, 3,and 4, were removed except the red one which was worth 30 points, rook was 20 points.
Does anyone else know this game?
It used to be in some of the old rule books.
I thought you had to discard the nest kitty first ten ask your partner and add 5 points to your original bid.
Who starts you or your partner??

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The Rook Bird card is the highest trump card in the game. It takes any trick in which it is played. The Rook Bird card may be played at any time, even if the player who holds it is able to follow suit. It is the only card that may be played this way. If the Rook Bird card is led, all other players must play a trump card, if they have one.


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Everything is cross-platform and multiplayer is competently designed. If you're looking for a new card game to occupy you in 2019, look no further. Cultist Simulator . Developer: Weather Factory Platforms: iOS & Android Price: $6.99 We were excited when we head that the indie hit card game Cultist Simulator was heading to mobile. While it's a.


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Four players are organized into two teams of two players each, sitting opposite each other.
Players must keep their hands secret from all other players, including their teammates.
The object of the game is to be the first team to reach 300 points by capturing cards with a point value in tricks.
If both teams have over 300 points at the end of a round, the team with the higher point total wins.
Only certain cards have a point value.
These are known as counters.
Each 5 is worth 5 points, each 10 and 14 is worth 10 points, and the Rook Bird card is worth 20 points.
The Deal The 1s, the 2s, the 3s, and the 4s should be removed from the deck, and the Rook Bird card should be added, for a total of 41 cards.
The dealer shuffles and cuts the deck, then deals all of the cards, one at a time.
After every player has received his or her first card, the dealer places one card in the center of the table.
This is repeated until there are five cards the nest in the middle of the table.
The remaining cards are dealt normally.
Bidding After the deal, players bid in increments of 5 points for the privilege of naming the trump suit.
Bidding starts with the player to the left of the dealer and passes clockwise.
The minimum bid is 70 points, and the maximum is 120 points the number of points a team would make if they captured all the counters in the game.
If a player chooses not to increase the bid, he may pass to the next player.
A player that has passed may not make another bid for the round.
The high bidder adds the five cards of the nest to his or her hand, then lays any five cards to the side.
The high bidder then names the trump suit.
Play After the trump suit has been named, the https://agohome.ru/card-game/spoons-the-card-game-play-online.html to the left of the dealer places any card of any suit face-up on the center of the table.
Play proceeds clockwise, with each player playing one card face-up in turn.
A player must either follow suit play a card of the leading suit or play the Rook Bird card.
If a player has no cards of the leading suit, he or she may play any other card, including the Rook Bird card or a card of the trump suit.
The highest card of the leading suit takes the trick, unless a trump card is rook card game for android, in which case the highest trump card takes the trick.
If a player reneges, or fails to follow suit when he or she could have, the error may be corrected before the next trick is taken.
If it is not discovered until later, the round ends, and the team that made the error loses a number of points equal to the bid, regardless of which team made the bid.
The opponents score all the counters they captured before the error was discovered.
The person who takes the trick leads in the next trick.
When a trick is taken, it is placed this web page in front of the player who took it.
Tricks taken may not be reviewed by any player until the end of the round.
The player that takes the last trick in a round captures the nest and scores any counters in it.
The Rook Bird card The Rook Bird card is the highest trump card in the game.
It takes any trick in which it is played.
You may play the Rook Bird card at any time, even if you are able to follow suit.
It is the only card that may be played this way.
If the Rook Bird card is led, all other players must play a trump card, if they have one.
If the trump suit is led, and you have no other trump card, you must play the Rook Bird card.
Scoring When all possible tricks have been taken, each team adds the counters it captured.
If the bidding team failed to make the number of points bid, the team loses a number of points equal to the amount of the bid, and does not make any points for counters captured in the round.
The opposing team receives points for any counters they captured.
The first team to reach 300 points is the winner.
Kentucky West ish Rules This game is for four players in partnerships, partners sitting opposite and kitty corner.
The Rook will beat any card that is not trump, but will lose to any other trump card.
At your turn, you can either bid or pass.
If you pass, you cannot bid again in that hand.
Bidding continues until three players have passed.
A bid of 110 — 120 is very achievable.
A bid of 135-145 is do-able, but difficult.
But this card will be beat by any other trump card.
The team with the highest score wins.
Score Sheet Credit to rookscores.
Buying Rook Cards Rook cards are inexpensive.
Here are some good places to buy.
Not exactly rook cards, but work perfectly to play the game.
It last the longest even though it is slightly more expensive than the more recent print.
Is there a penalty?
Thank you ever so much.
Is there a name to it?
I have heard of playing with tricks as 2 pts each in 2 player rook, but never counted in 4 player.
Sounds a little closer to bridge.
With older decks, I believe that was the only set of rules.
With newer decks, there are several variations of the game.
However, I think the way you rook card game for android I play is still considered the gold standard.
Thr only thing different https://agohome.ru/card-game/easy-beer-card-games.html my family did was add the kitty.
Usually none of us have good hands so the last person to bid click here to bid 70.
We take out the 1-4 cards as the rules state.
What are we doing wrong?
Once I bid 85 and lost even though I had enough trump cards and the 5,10 and 14.
I led trump a lot…still did not make my bid.
There are different versions of rook, some that include the 1 — 4 and also have the last trick worth 20 pts.
Point structure: Each 1.
In your case it sounds like you only have 120 pts possible in each round.
Therefore, if you do not have the rook in control, it would mean that it would be difficult to make a high bid.
My best recommendation is to make sure you have a decent amount of high cards in each color so that you do not lose a lot of 14s and 10s from other colors besides your trump.
Also, make sure that you are able to take the rook card.
Do you play rook as the highest trump or lowest?
Take out the 2s, 3s, and 4s because they slow down the game.
Rook is the lowest trump and must follow suit.
Misdeal if: No points in a hand or no card ten or higher.
Kitty: Can have a max of 15 points.
Any suggestions or changes?
Even with all the side rules about announcing points in the kitty, misdeals and points for last trick.
Personally, I have always preferred playing with the 2s, 3s, and 4s included simply because I find it slightly more strategic and less about luck.
When you take the 2s, 3s, and 4s out, the 5 card kitty becomes an even larger swing to the power of your hand.
You are able to exchange 5 out of your 10 cards instead of only 5 out for games alcohol two card 13.
I still enjoy playing both version with and without all the cards.
If you ever have an odd number of players say 3, 5, or 7 you may want to try the game.
It is similar to rook, but plays every person for themselves.
Playing all 16 phases of the game is fairly long, but you do not have to play all phases if you do not wish.
Nothing is said about how many points are in the kitty and a misdeal is being dealt with no points in your hand.
We are in Western NC and pretty much everyone I have ever played with plays the same way.
Usually have at least a 5 or one is turned up.
You can discard whatever you want but if you lose the last trick the opponents get those cards.
Shoot the moon either wins you the game or takes you out of the hole no matter how deep in it you were.
You also have to take every trick if you shoo the moon.
Has anyone ever played by those rules?
If so can someone please refresh my memory on how the points was done.
I had read that you could not look back at cards taken once the next card is in play.
Would like an answer please.
Our house rule is that as soon as a card is in play, you can look back on to only the one previous round of four cards.
As soon as all four cards have been played, you can no longer look back to that round.
The Rook was the lowest of the trump cards.
We did not do anything special for the last trick played.
My sister and I frequently played with a dummy and usually we would bid around 100 points and with a good hand generally we were able to make them.
We did not discard point cards and no one got the discards at the end of the game, not that there was anything in there worth anything anyways.
I think I will keep playing this way.
This means doubling your bid to 240 and you must pull every hand.
Has anyone heard of this?
I got all the tricks — 180 and told my kids that I then got double the points for that hand.
But good to hear you have also played this way.
This means doubling Your score to 240 and you must pull every hand.
Has anyone heard of this?
In our game, we play that when you shoot the moon, you are bidding 200 pts our total amount for the round.
And if you succeed, you will gain double that 400.
But if you fail, you lose 400 pts.
So it is a very big risk.
Some require that not only all the points must be taken, but all the tricks as well.
In addition, some people require in order to shoot the moon that you as the bidder must win every hand and not even your partner can help.
In our game, we play with the 1s, 2s, 3s, and 4s so it is even less likely that a person can shoot the moon.
So we allow the partner to help.
In the Call Partner game, shooting the moon happens much more frequently.
Everyone in my family plays.
Here are our variations.
Rarely does someone win bid less than 90.
I like the idea of having the top card in the widow shown.
Seems to add a fun element.
In our game, if a card accidentally gets turned over during the deal, we will add it to the kitty and leave it face up rather than re-dealing.
So we have rare occasions where we play with one of the cards in the kitty face up as well.
You then get 400 pts for successfully shooting the moon.
If you do not succeed, however, we play you then lose 400 pts.
The way we play is you do not have to have the rook since the rook is low in order to shoot the moon.
However, you do have to take it and all the tricks of the round in order to shoot the moon.
To begin playing, each player has 12 cards.
Is it a misdeal or do you throw away the smallest counter?
I have not heard of this mainly because I have not played the version you are describing.
With two decks and only the 5 through 14s.
I would suspect that if you had 13 counters in your hand, you should only drop the lowest counter as you suggest.
Little black 1 is 20 pts.
Which is second to win any after the big took bird.
I love learning about all these other variations on top of the initial rules.
I could see how this version would be fun as well.
Games to 300 were too short, so 500 seemed like the perfect evening.
So if a trump is led and you have the rook, you have to play it if you have no other trump cards.
But non-trump suits would not force you to play the bird.
Is the following a real version?
For the most part it sounds like how we play, however, the 14s are 15 points rather than 10 points and the last trick does not count for any points.
It certainly makes for some different strategies, especially in those very close bids.
I would think that in this scenario, 14s are some of the more difficult cards rook card game for android play.
In this case, the rook is the high card worth 20, and the other cards are played as normal.
Something came up the other day when playing with friends, and that was the question of what happens if someone leads out with the rook during no trump.
My family has always played it with all cards and as follows.
Bidding is more conservative and it can get pretty wild cause cards are spread out and people trump in quickly…so getting count in quick is paramount.
Larger hands and only a single card in the nest.
What do you usually start bidding at?
I bet a typical bid is probably 140 or so, correct?
I have played many different ways.
In college we played with the Rook and 5-14, 120 possible score.
Rook was the highest trump.
To make it more fun online game 2500 card would play high and low card.
In high card the highest card wins and low card the lowest card wins.
Either way we played the Rook always wins the trick in which it is played.
We also played no trumps and the Rook only won if it was lead in a trick otherwise it could not catch a trick.
We play all the variations I mentioned above.
If he is in the hole he can shoot the hole and if wins all the points his score is now zero regardless of how much he is in the hole.
If he has a positive score and shoots the moon and makes it his team automatically wins the game.
If he fails in either one, the game is over and the other team wins the game.
That would be really cool too!
I do like your variations described here.
Playing low card is such a fun variation that adds a whole new layer of complexity.
Adds a little fun to the game.
Anyone else here heard of this?
Rook was worth 20, 14,10 was worth 10 and 5 was worth 5 of course.
The nest was 9 cards with the four players holding 12 in their hand.
Top card on nest was face up.
Is rook the lowest or highest of trump?
Sounds similar to many rook versions, though I sort of like the fact that this version has less points available rook card game for android round.
For example the 13 would beat the 2 3 and 4.
All the cards stayed in the deck and my grandparents and great aunts and uncles would play this all afternoon on saturday and sunday.
The deck we now have does not include these rules nor can I find them online.
Can you help me with this?
I must be confused about this rule.
Please I would appreciate some clarification on this rule.
I want to play this so bad but I want to be clear about all the rules first.
Therefore, the same rules apply as with any other card led, a player must follow the color that is led unless they do not have the color, then they may play any other card.
You can do your best to remind people of this rule, but occasionally players forget or make mistakes by mis-reading their hands.
I actually just get a tally in my mind of what colors people are out of.
If I see them play that color later in the game, then I would have to call them out on it.
We usually call it a misdeal if it appears to completely alter the hand and then just do not record the score for that round.
Every house would have different rules for not following the color led including some sort of punishment, 20 push-ups or something!
My family plays as follows.
We take out 1-4.
No counters in the 5 card nest.
Highest bidder wins the nest adds the 5 cards to their ha d then discards 5 cards no counters point cards.
Makes trump a leads the first trick.
Minimum bid starts at 70 with partners 50 pts if playing individually 3 to 4 players.
When playing with 2 players we have a dummy player we deal all the cards out still have 5 card nest.
Dealing the dummy hand to the right of the dealer.
Stack the dummy cards in a single stack.
Turning over the top card on its turn.
We take the 2-3-4s out and put 5 cards in the kitty, and the person who takes it is allowed to put points in without restriction, and those points go to whoever takes the last trick.
For 4 players, we play with set partners, as described before.
For 5 players, on the other hand, we play that the person taking the bid gets to call one card, with that playing being his partner, and the other three on a team against them.
Bids as high as 150 are common, and 160 is not unheard of.
Our rules do make taking all tricks and earning 180 points fairly common, and there is no special reward for doing so, but on the other hand, the high bids make it possible to set them in one trick.
Or can the Rook card be used to catch any trick?
The rook card cannot take any tricks.
It still carries the 20 point value, but will never win a trick.
The time to play it would be when your partner is guaranteed the trick.
There are not a lot of rule specifics about no-trump though.
This was just the version we used.
I could see some groups playing with the rook only being able to be played when a user is out of a color and then either have it as the lone trump, or still have it as not a trump and needing to be taken by the partner.
It is very interesting to read all of the variations of rules.
We play 120 points with 1-4 removed.
Rook is low and only played as a trump card.
You cannot put points in the kitty.
We play this way only with those not familiar with our 120 version.
See the various variations of the game of rook.
In my house, we play with all the cards and the Rook is 20 and the last trick is 20 pts.
Therefore, no trick team would get 0 and the team winning the bid would get 200.
Or should redeal have been called before bidding starts.
learn more here person must play the color that is lead if they have it.
I clicked on the link to the original rule PDF.
It also states exactly what you pointed out that the rook can be played at any time whether you have the color or not.
My group has never played like that.
I guess if your group decides to play the rook at any time, it seems that it was actually the original intention for the rook card.
The game we always played was called The Red One, all 1, 2, 3,and 4, were removed except the red one which was worth 30 points, rook was 20 points.
Does anyone else know this game?
It used to be in some of the old rule you 3 up 3 down card game can />I thought you had to discard the nest kitty first ten ask your partner and add 5 points to your original bid.
Who starts you or your partner??

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Over the years I've come across several versions of four player partnership Rook played with regular playing cards. Perhaps this will be helpful for people looking to try the game without needing a special Rook deck.


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Official Rules | Rook Game
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System Crash Draft 2 - #5 - Rock the Rook - Netrunner With Teamworkcast

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The Rook Bird card. The Rook Bird card is the highest trump card in the game. It takes any trick in which it is played. You may play the Rook Bird card at any time, even if you are able to follow suit. It is the only card that may be played this way. If the Rook Bird card is led, all other players must play a trump card, if they have one.


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rook card game | eBay
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Four players are organized into two teams of two players each, sitting opposite each other.
Players must keep their hands secret from all other players, including their teammates.
The object of the game is to be the first team to reach 300 points by capturing cards with a point value in tricks.
If both teams have over 300 points at the end of a round, the team with the higher point total click />Only certain cards have a point value.
These are known as counters.
Each 5 is worth 5 points, each 10 and 14 is worth 10 points, and the Rook Bird card is worth 20 points.
The Deal The 1s, the 2s, the 3s, and the 4s should be removed from the deck, and the Rook Bird card https://agohome.ru/card-game/easy-beer-card-games.html be added, for a total of 41 cards.
The dealer shuffles and cuts the deck, then deals all of the cards, one at a time.
After every player has received his or her first card, the dealer places one card in the center of the table.
This is repeated until there are five cards the nest in the middle of the table.
The remaining cards are dealt normally.
Bidding After the deal, players bid in increments of 5 points for the privilege of naming the trump suit.
Bidding starts with the player to the left of the dealer and passes clockwise.
The minimum bid is 70 points, and the maximum is 120 points the number of points a team would make if they captured all the counters in the game.
If a player chooses not to increase the bid, he may pass to the next player.
A player that has passed may not make another bid for the round.
The high bidder adds the five cards of the nest to his or her hand, then lays any five cards to the side.
The high bidder then names the trump suit.
Play After the above spanish card games tute situation suit has been named, the player to the left of the dealer places any card of any suit face-up on the center of the table.
Play proceeds clockwise, with each player playing one card face-up in turn.
A player must either follow suit play a card of the leading suit or play the Rook Bird card.
If a player has no cards of the leading suit, he or she may play any other card, including the Rook Bird card or a card of the trump suit.
The highest card of the leading suit takes the trick, unless a trump card is played, in which case the highest trump card takes the trick.
If a player reneges, or fails to follow suit when he or she could have, the error may be corrected before the next trick is taken.
If it is not discovered until later, the round ends, and the team that made the error loses a number of points equal to the bid, regardless of which team made the bid.
The opponents score all the counters they captured before the error was discovered.
The person who takes the trick leads in the next trick.
When a trick is taken, it is placed face-down in front of the player who took it.
Tricks taken may not be reviewed by any player until the end of the round.
The player that takes the last trick in a round captures the nest and scores any counters in it.
The Rook Bird card The Rook Bird card is the highest trump card in the game.
It takes any trick in which it is played.
You may play the Rook Bird card at any time, even if you are able to follow suit.
It is the only card that may be played this way.
If the Rook Bird card is led, all other players must play a trump card, if they have one.
If the trump suit is led, and you have no other trump card, you must play the Rook Bird card.
Scoring When all possible tricks have been taken, each team adds the counters it captured.
If the bidding team failed to make the number of points bid, the team loses a number of points equal to the amount of the bid, and does not make any points for counters captured rook card game for android the round.
The opposing team receives points for any counters they captured.
The first team to reach 300 points is the winner.
Kentucky West ish Rules This game is for four players in partnerships, partners sitting rook card game for android and kitty corner.
The Rook will beat any card that is not trump, but will lose to any other trump card.
At your turn, you can either bid or pass.
If you pass, you cannot bid again in that hand.
Bidding continues until three players have passed.
A bid of 110 — 120 is very achievable.
A bid of 135-145 is do-able, but difficult.
But this card will be beat by any other trump card.
The team with the highest score wins.
Score Sheet Credit to rookscores.
Buying Rook Cards Rook cards are inexpensive.
Here are some good places to buy.
Not exactly rook cards, but work perfectly to play the game.
It last the longest even though it is slightly more expensive than the more recent print.
Is there a penalty?
Thank you ever so much.
Is there a name to it?
I have heard of playing with tricks as 2 pts each in 2 player rook, but never counted in 4 player.
Sounds a little closer to bridge.
With older decks, I believe that was the only set of rules.
With newer decks, there rook card game for android several variations of the game.
However, I think the way you and I play is still considered the gold standard.
Thr only thing different that my family did was add the kitty.
Usually none of us have rook card game for android hands so the last person to bid has to bid 70.
We take out the 1-4 cards as the rules state.
What are we doing wrong?
Once I bid 85 and lost even though I had enough trump cards and the 5,10 and 14.
I led trump a lot…still did not make my bid.
There are different versions of rook, some that include the 1 — 4 and also have the last trick worth 20 pts.
Point structure: Each 1.
In your case it sounds like you only have 120 pts possible in each round.
Therefore, if you do not have the rook in control, it would mean that it would be difficult to make a high bid.
My best recommendation is to make sure you have a click at this page amount of high cards in each color so that you do not lose a lot of 14s and 10s from other colors besides your trump.
Also, make sure that you are able to take the rook card.
Do you play rook as the highest trump or lowest?
Take out the 2s, 3s, and 4s because they slow down the game.
Rook is the lowest trump and must follow suit.
Misdeal if: No points in a hand or no card ten or higher.
Kitty: Can have a max of 15 points.
Any suggestions or changes?
Even with all the side rules about announcing points in the kitty, misdeals and points for last trick.
Personally, I have always preferred playing with the 2s, 3s, and 4s included simply because I find it slightly more strategic and less about luck.
When you take the 2s, 3s, and 4s out, the 5 card kitty becomes an even larger swing to the power of your hand.
You are able to exchange 5 out of your 10 cards instead of only 5 out of 13.
I still enjoy playing both version with and without all the cards.
If you ever have an odd number of players say 3, 5, or 7 you may want to try the game.
It is similar to rook, but plays every person for themselves.
Playing all 16 phases of the game is fairly long, but you do not have to play all phases if you do not wish.
Nothing is said about how many points are in the kitty and a misdeal is being dealt with no points in your hand.
We are in Western NC and pretty much everyone I have ever played with plays the same way.
Usually have at least a 5 or one is turned up.
You can discard whatever you want but if you lose the last trick the opponents get those cards.
Shoot the moon either wins you the game or takes you out of the hole no matter how deep in it you were.
You also have to take every trick if you playing cards games the moon.
Has anyone ever played by those rules?
If so can someone please refresh my memory on how the points was done.
I had read that you could not look back at cards taken once the next card is in play.
Would like an answer please.
Our house rule is that as soon as a card is in play, criticising play nine card game target are can look back on to only the one previous round of four cards.
As soon as all four cards have been played, you can no longer look back to that round.
The Rook was the lowest of the trump cards.
We did not do anything special for the last trick played.
My sister and I frequently played with a dummy and usually we would bid around 100 points and with a good hand generally we were able to make them.
We did not discard point cards and no one got the discards at the end of the game, not that there was anything in there worth anything anyways.
I think I will keep playing this way.
This means doubling your bid source 240 and you must pull every hand.
Has anyone heard of this?
I got all the tricks — 180 and told my kids that I then got double the points for that hand.
But good to hear you have also played this way.
This means doubling Your score to 240 and you must pull every hand.
Has anyone heard of this?
In our game, we play that when you shoot the moon, you are bidding 200 pts our total amount for the round.
And if you succeed, you will gain double that 400.
But if you fail, you lose 400 pts.
So it is a very big risk.
Some require that not only all the points must be taken, but all the tricks as well.
In addition, some people require in order to shoot the moon that you as the bidder must win every hand and not even your partner can help.
In our game, we play with the 1s, 2s, 3s, and 4s so it is even less likely that a person can shoot the moon.
So we allow the partner to help.
In the Call Partner game, shooting the moon happens much more frequently.
Everyone in my family plays.
Here are our variations.
Rarely does someone win bid less than 90.
I like the idea of having the top card in the widow shown.
Seems to add a fun element.
In our game, if a card accidentally gets turned over during the deal, we will add it to the kitty and leave it face up rather than re-dealing.
So we have rare occasions where we play with one of the cards in the kitty face up as well.
You then get 400 pts for successfully shooting the moon.
If you do not succeed, however, we play you then lose 400 pts.
The way we play is you do not have to have the rook since the rook is low in order to shoot the moon.
However, you do have to take it and all the tricks of the round in order to shoot the moon.
To begin playing, each player has 12 cards.
Is it a misdeal or do you throw away the smallest counter?
I have not heard of this mainly because I have not played the version you are describing.
With two rook card game for android and only the 5 through 14s.
I would suspect that if you had 13 counters in your hand, you should only drop the rook card game for android counter as you suggest.
Little black 1 is 20 pts.
Which is second to win any after the big took bird.
I love learning about all these other variations on top of the initial rules.
I could see how this version would be fun as well.
Games to 300 were too short, so 500 seemed like the perfect evening.
So if a trump is led and you have the rook, you have to play it if you have no other trump cards.
But non-trump suits would not force you to play the bird.
Is the following a real version?
For the most part it sounds like how we play, however, the 14s are 15 points rather than 10 points and the last trick does not count for any points.
It certainly makes for some different strategies, especially in those very close bids.
I would think that in this scenario, 14s are some of the more difficult cards to play.
In this case, the rook is the high card worth 20, and the other cards are played as normal.
Something came up the other day when playing with friends, and that was the question of what happens if someone leads out with the rook during no trump.
My family has always played it with all cards and as follows.
Bidding is more conservative and it can get pretty wild cause cards are spread out and people trump in quickly…so getting count in quick is paramount.
Larger hands and only a single card in the nest.
What do you usually start bidding at?
I bet a typical bid is probably 140 or so, correct?
I have played many different ways.
In college we played with the Rook and 5-14, 120 possible score.
Rook was the highest trump.
To make it more fun we would play high and low card.
In high card the highest card wins and low card the lowest card wins.
Either way we played the Rook always wins the trick in which it is played.
We also played no trumps and the Rook only won if it was lead in a trick otherwise it could not catch a trick.
We play all the variations I mentioned above.
If he is in the hole he can shoot the hole and if wins all the points his score is now zero regardless of how much he is in the hole.
If he has a positive score and shoots the moon and makes it his team automatically wins the game.
If he fails in either one, the game is over and the other team wins the game.
That would be really cool too!
I do read article your variations described here.
Playing low card is such a fun variation that adds a whole new layer of complexity.
Adds a little fun to the game.
Anyone else here heard of this?
Rook was worth 20, 14,10 was worth 10 and 5 was worth 5 of course.
The nest was 9 cards with the four players holding 12 in their hand.
Top card on nest was face up.
Is rook the lowest or highest of trump?
Sounds similar to many rook versions, though I sort of like the fact that this version has less points available each round.
For example the 13 would beat the 2 3 and 4.
All the cards stayed in the deck and my grandparents and great aunts and uncles would play this all afternoon on saturday and sunday.
The deck we now have does not include these rules nor can I find them online.
Can you help me with this?
I must be confused about this rule.
Please I would appreciate some clarification on this rule.
I want to play this so bad but I want to be clear about all the rules first.
Therefore, the same rules apply as with any other card led, a player must follow the color that is led unless they do not have the color, then they may play any other card.
You can do your best to remind people of this rule, but occasionally players forget or make mistakes by mis-reading their hands.
I actually just get a tally in my mind of what colors people are out of.
If I see them play that color later in the game, then I would have to call them out on it.
We usually call it a misdeal if it appears to completely alter the hand and then just do not record the score for that round.
Every house would have different rules for not following the color led including some sort of punishment, 20 push-ups or something!
My family plays as follows.
We take out 1-4.
No counters in the 5 card nest.
Highest bidder wins the nest adds the 5 cards to their ha d then discards 5 cards no counters point cards.
Makes trump a leads the first trick.
Minimum bid starts at 70 with partners 50 pts if playing individually 3 to 4 players.
When playing with 2 players we have a dummy player we deal all the cards out still have 5 card nest.
Dealing the dummy hand to the right of the dealer.
Stack the dummy cards in a single stack.
Turning over the top card on its turn.
We take the 2-3-4s out and put 5 cards in the kitty, and the person who takes it is allowed to put points in without restriction, and those points go to whoever takes the last trick.
For 4 players, we play with set partners, as described before.
For 5 players, on the other hand, we play that the person taking the bid gets to call one card, with that playing being his partner, and the other three on a team against them.
Bids as high as 150 are common, and 160 is not unheard of.
Our rules do make taking all tricks and earning 180 points fairly common, and there is no special reward for doing so, but on the other hand, the high bids make it possible to set them in one trick.
Or can the Rook card be used to catch any trick?
The rook card cannot take any tricks.
It still carries the 20 point value, but will never win a trick.
The time to play it would be when your partner is guaranteed the trick.
There are not a lot of rule specifics about no-trump though.
This was just the version we used.
I could see some groups playing with the rook only being able to be played when a user is out of a color and then either have it as the lone trump, or still have it as not a trump and needing to be taken by the partner.
It is very interesting to read all of the variations of rules.
We play 120 points with 1-4 removed.
Rook is low and only played as a trump card.
You cannot put points in the kitty.
We play this way only with those not familiar with our 120 version.
See the various variations of the game of rook.
In my house, we play with all the cards and the Rook is 20 and the last trick is 20 pts.
Therefore, no trick team would get 0 go here the team winning the bid would get 200.
Or should redeal have been called before bidding starts.
The person must play the color that is lead if they have it.
I clicked on the link to the original rule PDF.
It also states exactly what you pointed out that the rook can be played at any time whether you have the color or not.
My group has never played like that.
I guess if your group decides to play the rook at any time, it seems that it was actually the original intention for the rook card.
The game we always played was called The Red One, all 1, 2, 3,and 4, were removed except the red one which was worth 30 points, rook was 20 points.
Does anyone else know this game?
It used to be in some of the old rule books.
I thought you had to discard the nest kitty first ten ask your partner and add 5 points to your original bid.
Who starts you or your partner??

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Rook+ 1.6 (i-lor.com) Rook+ is a two-team, four-player, trick-taking computer card game with many similarities to the ancient card game of Rook. The deck consists of 45 cards, 11 each of black, red, green, and yellow, plus the all-powerful The Bird Card. Bid, choose trump and…


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How To Play Rook - Rook-Online is a free 4-player bidding and trick-taking partnership card game. If you are put off how to play the maddeningly complex bidding rules of bridge, but desire more of a challenge than hearts or spades, then Rook is the game for you.


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The really fun Rook game I learned from a friend (he called it “Tournament Rook”) featured the Rook card as the LOWEST trump, but with the highest point value (20 points). With 15 for 1s, 10 for 14s and 10s, and 5 for 5s, a round is 200 points (20 for most tricks). A hand in which one takes every trick is worth double, for 400 points.


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SENTINELS OF THE MULTIVERSE Superhero Card Game

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Game Overview. Spin with the Chief for Golden Masks and hit cascading wins for up to 5X Tokens! Take this game on your adventures to play on your phone or tablet, too. (Android 4.1+ and iOS) NOTE: BET and WIN amounts are displayed as Credits, but Tokens are still wagered. To adjust the amount of Tokens each Credit is worth, select the green.


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rook card game free download - 500 Card Game, Bridge Card Game, Euchre Card Game, and many more programs. Android. Mac. Enter to Search. My Profile Logout. Login Join . CNET News Best Apps.


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Four players are organized into two teams of two players each, sitting opposite each other.
Players must keep their hands secret from all other players, including their rook card game for android />The object of the game is to be the first team to reach 300 points by capturing cards with a point value in tricks.
If both teams have over 300 points at the end of a round, the team with the higher point total wins.
Only certain cards have a point value.
These are known as counters.
Each 5 is worth 5 points, each 10 and 14 is worth 10 points, and the Rook Bird card is worth 20 points.
The Deal The 1s, the 2s, the 3s, and the 4s should be removed from the deck, and the Rook Bird card should be added, for a total of 41 cards.
The dealer shuffles and cuts the deck, then deals all of the cards, one at a time.
After every player has received his or her first card, the dealer places one card in the center of the table.
This is repeated until there are five cards the nest in the middle of the table.
The remaining cards are dealt normally.
Bidding After the deal, players bid in increments of 5 points for the privilege of naming the trump suit.
Bidding starts with the player to the left of the dealer and passes clockwise.
The minimum bid is 70 points, and the maximum is 120 points the number of points a team would make if they captured all the counters in the game.
If a player chooses not to increase the bid, he may pass to the next player.
A player that has passed may not make another bid for the round.
The high bidder adds the five cards of the nest to his or her hand, then lays any five cards to the side.
The high bidder then names the trump suit.
Play After the trump suit has been named, the player to the left of the dealer places any card of any suit face-up on the center of the table.
Play proceeds clockwise, with each player playing one card face-up in turn.
A player must either follow suit play a card of the leading suit authoritative wwe trump card game online play are play the Rook Bird card.
If a player has no cards of the continue reading suit, he or she may play any other card, including the Rook Bird card or a card of the trump suit.
The highest card of the leading suit takes the trick, unless a trump card is played, in which case the highest trump card takes the trick.
If a player reneges, or fails to follow suit when he or she could have, the error may be corrected before the next trick is taken.
If it is not discovered until later, the round ends, and the team that made the error loses a number of points equal to the bid, regardless of which team made the bid.
The opponents score all the counters they captured before the error was discovered.
The person who takes the trick leads in the next trick.
When a trick is taken, it is placed face-down in front of the player who took it.
Tricks taken may not be reviewed by any player until the end of the round.
The player that takes the last trick in a round captures the nest and scores any counters in it.
The Rook Bird card The Rook Bird card is the highest trump card in the game.
It takes any trick in which it is played.
You may play the Rook Bird card at any time, even if you are able to follow suit.
It is the only card that may be played this way.
If the Rook Bird card is led, all other players must play a trump card, if they have one.
If the trump suit is led, and you have no other trump card, you must play the Rook Bird card.
Scoring When all possible tricks have been taken, each team adds the counters it captured.
If the bidding team failed to make the number of points bid, the team loses a number of points equal to the amount of the bid, and does not make any points for counters captured in the round.
The opposing team receives points for any counters they captured.
The first team to reach 300 points is the winner.
Kentucky West ish Rules This game is for four players in partnerships, partners sitting opposite and kitty corner.
The Rook will beat any card that is not trump, but will lose to any other trump card.
At your turn, you can either bid or pass.
If you pass, you cannot bid https://agohome.ru/card-game/wow-trading-card-game-online-spielen.html in that hand.
Bidding continues until three players have passed.
A bid of 110 — 120 is very achievable.
A bid of 135-145 is do-able, but difficult.
But this card will be beat by any other trump card.
The team with the highest score wins.
Score Sheet Credit to rookscores.
Buying Rook Cards Rook cards are inexpensive.
Here are some good places to buy.
Not exactly rook cards, but work perfectly to play the game.
It last the longest even though it is slightly more expensive than the more recent print.
Is there a penalty?
Thank you ever so much.
Is there a name to it?
I have heard of playing with tricks as 2 pts each in 2 player rook, but never counted in 4 player.
Sounds a little closer to bridge.
With older decks, I believe that was the only set of rules.
With newer decks, there are several variations of the game.
However, I think the way you and I play is still considered the gold standard.
Thr only thing different that my family did was add the kitty.
Usually none of us have good hands so the last person to bid has to bid 70.
We take out the 1-4 cards as the rules state.
What are we doing wrong?
Once I bid 85 and lost even though I had enough trump cards and the 5,10 and 14.
I led trump a lot…still did not make my bid.
There are different versions of rook, some that include the 1 — 4 and also have the last trick worth 20 pts.
Point structure: Each 1.
In your case it sounds like you only have 120 pts possible in each round.
Therefore, if you do not have the rook in control, it would mean that it would be difficult to make a high bid.
My best recommendation is to make sure you have a decent amount of high cards in each color so that you do not lose a lot of 14s and 10s from other colors besides your trump.
Also, make sure that you are able to take the rook card.
Do you play rook as the highest trump or lowest?
Take out the 2s, 3s, and 4s because they slow down the game.
Rook is the lowest trump and must follow suit.
Misdeal if: No points in a hand or no card ten or higher.
Kitty: Can have a max of 15 points.
Any suggestions or changes?
Even with all the side rules about announcing points in the kitty, misdeals and points for last trick.
Personally, I have always preferred playing with the 2s, 3s, and 4s included simply because I find it slightly more strategic and less about luck.
When you take the 2s, 3s, and 4s out, the 5 card kitty becomes an even larger swing to the power of your hand.
You are able to exchange 5 out of your 10 cards instead of only 5 out of 13.
I still enjoy playing both version with and without all the cards.
If you ever have an odd rook card game for android of players say 3, 5, or 7 you may want to try the game.
It is similar to rook, but plays every person for themselves.
Playing all 16 phases of the game is fairly long, but you do not have to play all phases if you do not wish.
Nothing is said about how many points are in the kitty and a misdeal is being dealt with no points in your hand.
We are in Western NC and pretty much everyone I have ever played with plays the same way.
Usually have at least a 5 or one is turned up.
You can discard whatever you want but if you lose the last trick the opponents get those cards.
Shoot the moon either wins you the game or takes you out of the hole no matter how deep in it you were.
You also have to take every trick if you shoo the moon.
Has anyone ever played by those rules?
If so can someone please refresh my memory on how the points was done.
I had read that you could not look back at cards taken once the next card is in play.
Would like an answer please.
Our house rule is that as soon as a card is in play, you can look back on to only the one previous round of four cards.
As soon as all four cards have been played, you can no longer look back to that round.
The Rook was the lowest of the trump cards.
We did not do anything special for the last trick played.
My sister and I frequently played with a dummy and usually we would bid around 100 points and with a good hand generally we were able to make them.
We did not discard point cards and no one got the discards at the end of the game, not that there was anything in there worth anything anyways.
I think I will keep playing this way.
This means doubling your bid to 240 and you must pull every hand.
Has anyone heard of this?
I got all the tricks — 180 and told my kids that I then got double the points for that hand.
But good to hear you have also played this way.
This means doubling Your score to 240 and you must pull every hand.
Has anyone heard of this?
In our game, we play that when you shoot the moon, you are bidding 200 pts our total amount for the round.
And if you succeed, you will gain double that 400.
But if you fail, you lose 400 pts.
So it is a very big risk.
Some require that not only all the points click at this page be taken, but all the tricks as well.
In addition, some people require in order to shoot the moon that you as the bidder must win every hand and not even your partner can help.
In our game, we play with the 1s, 2s, 3s, and 4s so it is even less likely that a person can shoot the moon.
So we allow the partner to help.
In the Call Partner game, shooting the moon happens much more frequently.
Everyone in my family plays.
Here are our variations.
Rarely does someone rook card game for android bid less than 90.
I like the idea of having the top card in the widow shown.
Seems to add a fun element.
In our game, if a card accidentally gets turned over during the deal, we will add it to the kitty and leave it face up rather than re-dealing.
So we have rare occasions where we play with one of the cards in the kitty face up as well.
You then get 400 pts for successfully shooting the moon.
If you do not succeed, however, we play you then lose 400 pts.
The way we play is you do not have to have the rook since the rook is low in order to shoot the moon.
However, you do have to take it and all the tricks of the round in order to shoot the moon.
To begin playing, each player has 12 cards.
Is it a misdeal or do you throw away the smallest counter?
I have not heard of this mainly because I have not played the version you are describing.
With two decks and only the 5 through 14s.
I would suspect that if you had 13 counters in your hand, you should only drop the lowest counter as you suggest.
Little black 1 is 20 pts.
Which is second to win any after the big took bird.
I love learning about all these other variations on top of the initial rules.
I could see how this version would be fun as well.
Games to 300 were too short, so 500 seemed like the perfect evening.
So if a trump is led and you have the rook, you have to play it if you have no other trump cards.
But non-trump suits would not force you to play the bird.
Is the following a real version?
For the most part it sounds like how we play, however, the 14s are 15 points rather than 10 points and the last trick does not count for any points.
It certainly makes for some different strategies, especially in those very close bids.
I would think that in this scenario, 14s are some of the more difficult cards to play.
In this case, the rook is the high card worth 20, and the other cards are played as normal.
Something came up the other day when playing with friends, and that was the question of what happens if someone leads out with the rook during no trump.
My family has always played it with all cards and as follows.
Bidding is more conservative and it can get pretty wild cause cards are spread out and people trump in quickly…so getting count in quick is paramount.
Larger hands and only a single card in the nest.
What do you usually start bidding at?
I bet a typical bid is probably 140 or so, correct?
I have played many different ways.
In college we played with the Rook and 5-14, 120 possible score.
Rook was the highest trump.
To make it more fun we would play high and low card.
In high card the highest card wins and low card the lowest card wins.
Either way we played the Rook always wins the trick in which it is played.
We also played no trumps remarkable, baccarat card game history have the Rook only won if it was lead in a trick otherwise it could not catch a trick.
We play all the variations I mentioned above.
If he is in the hole he can shoot the hole and if wins all the points his score is now zero regardless https://agohome.ru/card-game/pyramid-card-game-yahoo.html how much he is in the hole.
If he has a positive score and shoots the moon and makes it his team automatically wins the game.
If he fails in either one, the game is over and the other team wins source game.
That would be really cool too!
I do like your variations described here.
Playing low card is such a fun variation that adds a whole new layer of complexity.
Adds a little fun to the game.
Anyone else here heard of this?
Rook was worth card game in casino, 14,10 was worth 10 and 5 was worth 5 of course.
The nest was 9 cards with the four players holding 12 in their hand.
Top card on nest was face up.
Is rook the lowest or highest of trump?
Sounds similar to many rook versions, though I sort of like the fact that this version has less points available each round.
For example the 13 would beat the 2 3 and 4.
All the cards stayed in the deck and my grandparents and great aunts and uncles would play this all afternoon on saturday and sunday.
The deck we now have does not include these rules nor can I find them online.
Can you help me with this?
I must be confused about this rule.
Please I would appreciate some clarification on this rule.
I want to play this so bad but I want to be clear about all the rules first.
Therefore, the same rules apply as with any other card led, a player must follow the color that is led unless they do not have the color, then they may play any other card.
You can do your best to remind people of this rule, but occasionally players forget or make mistakes by mis-reading their hands.
If I see them play that color later in the game, then I would have to call them out on it.
We usually call it a misdeal if it appears to completely alter the hand and then just do not record the score for that round.
Every house would have different rules for not following the color led including 7 card game sort of punishment, 20 push-ups or something!
My family plays as follows.
We take out 1-4.
No counters in the 5 card nest.
Highest bidder wins the nest adds the 5 cards to their ha d then discards 5 cards no counters point cards.
Makes trump a leads the first trick.
Minimum bid starts at 70 with partners 50 pts if playing individually 3 to 4 players.
When playing with 2 players we have a dummy player we deal all the cards out still have 5 card nest.
Dealing the dummy hand to the right of the dealer.
Stack the dummy cards in a single stack.
Turning over the top card on its turn.
We take the 2-3-4s out and put 5 cards in the kitty, and the person who takes it is allowed to put points in without restriction, and those points go to whoever takes the last trick.
For 4 players, we play with set partners, as described before.
For 5 players, on the other hand, we play that the person taking the bid gets to call one card, with rook card game for android playing being his partner, and the other three on a team against them.
Bids as high as 150 are common, and 160 is not unheard of.
Our rules do make taking all tricks and earning 180 points fairly common, and there is no special reward for doing so, but on the other hand, the high bids make it possible to set them in one trick.
Or can the Rook card be used to catch any trick?
The rook card cannot take any tricks.
It still carries the 20 point value, but will never win a trick.
The time to play it would be when your partner is guaranteed the trick.
There are not a lot of rule specifics about no-trump though.
This was just the version we used.
I could see some groups playing with the rook only being able to be played when a user is out of a color and then either have it as the lone trump, or still have it as not a trump and needing to be taken by the partner.
It is very interesting to read all of the variations of rules.
We play 120 points with 1-4 removed.
Rook is low and only played as a trump card.
You cannot put points in the kitty.
We play this way only with those not familiar with our 120 version.
See continue reading various variations of the game of rook.
In my house, we play with all the cards and the Rook is 20 and the last trick is 20 pts.
Therefore, no trick team would get 0 and the team winning the bid would get 200.
Or should redeal have been called before bidding starts.
The person must play the color that is lead if they have it.
I clicked on the link to the original rule PDF.
It also states exactly what you pointed out that the rook can be played at any time whether you have the color or not.
My group has never played like that.
I guess if your group decides to play the rook at any time, it seems that it was actually the original intention for the rook card.
The game we always played was called The Red One, all 1, 2, 3,and 4, were removed except the red one which was worth 30 points, rook was 20 points.
Does anyone else know this game?
It used to be in some of the old rule books.
I thought you had to discard the nest kitty first ten ask your partner and add 5 points to your original bid.
Who starts you or your partner??